Melnerag
Recruit
Hey!
I tried googling it, and checking the wiki, but I couldn't find any information that looks entirely reliable, so I thought I would ask here!
Where do looters come from, and what determines their number?
I noticed that areas with high security have smaller looter packs, but even areas with 100 security can have many stacks (albeit small ones). And I noticed that killing looters seems to raise security in the nearby settlement. Is it all there is to it, or am I missing something? Even at 100 security I saw my villager parties get overwhelmed and picked apart by looter swarms, but with this being early access I am not sure whether that's intended (ie: I should be doing something extra to remove looters, or looters are just a fact of life that cannot be removed beyond a certain point) or just not well balanced yet.
How are bandit hideouts created?
From what I could find, and confirm in-game (but it could be a coincidence), bandit packs can create new hideouts; which in turn spawn new bandit packs. After combing Vlandia for bandits and hideouts I seem to have exterminated them for now. Can new hideouts spawn randomly without a bandit pack founding them? If so, then what determines where it will be placed?
How does the AI cope with Bandit Hideouts?
I noticed a hide-out while heading out to war. I forgot all about it for years. When I came back, the small peninsula was overwhelmed by bandits and now there were two hideouts even though the clan owning the area travelled through there regularly to recruit soldiers. I have a feeling that the AI does NOT in fact handle hide-outs, and the player is the only one able to clear them out. If so, is that just an early access thing or an actual design choice?
No Auto-resolve for Hideouts
This one's fairly straightforward. Is it just something that is early access, or is that an actual design choice? After clearing out 10+ hideouts to clean up Vlandia I got rather tired of them, despite actually enjoying doing them once in a while.
Plans for more hideout maps?
Just in case somebody is more in tune with dev communications, are there any plans for more hideout maps to make them feel less samey?
I tried googling it, and checking the wiki, but I couldn't find any information that looks entirely reliable, so I thought I would ask here!
Where do looters come from, and what determines their number?
I noticed that areas with high security have smaller looter packs, but even areas with 100 security can have many stacks (albeit small ones). And I noticed that killing looters seems to raise security in the nearby settlement. Is it all there is to it, or am I missing something? Even at 100 security I saw my villager parties get overwhelmed and picked apart by looter swarms, but with this being early access I am not sure whether that's intended (ie: I should be doing something extra to remove looters, or looters are just a fact of life that cannot be removed beyond a certain point) or just not well balanced yet.
How are bandit hideouts created?
From what I could find, and confirm in-game (but it could be a coincidence), bandit packs can create new hideouts; which in turn spawn new bandit packs. After combing Vlandia for bandits and hideouts I seem to have exterminated them for now. Can new hideouts spawn randomly without a bandit pack founding them? If so, then what determines where it will be placed?
How does the AI cope with Bandit Hideouts?
I noticed a hide-out while heading out to war. I forgot all about it for years. When I came back, the small peninsula was overwhelmed by bandits and now there were two hideouts even though the clan owning the area travelled through there regularly to recruit soldiers. I have a feeling that the AI does NOT in fact handle hide-outs, and the player is the only one able to clear them out. If so, is that just an early access thing or an actual design choice?
No Auto-resolve for Hideouts
This one's fairly straightforward. Is it just something that is early access, or is that an actual design choice? After clearing out 10+ hideouts to clean up Vlandia I got rather tired of them, despite actually enjoying doing them once in a while.
Plans for more hideout maps?
Just in case somebody is more in tune with dev communications, are there any plans for more hideout maps to make them feel less samey?