Sounds good, but is it possible to turn the garrison auto recruitment off too? Don't want those imperial bums eating all my food!
You can limit your garrison's wage easily to a number around 1000s. So it will stop when 1000 is reached.
Sounds good, but is it possible to turn the garrison auto recruitment off too? Don't want those imperial bums eating all my food!
ahahahahaSounds good, but is it possible to turn the garrison auto recruitment off too? Don't want those imperial bums eating all my food!
Wait so you mean other clans in our kingdoms right? Do you decide for each party or for that clan overall?4) When you are king you can set your kingdom's clan parties prioritized behavior (again defensive / default / agreesive) when you set them defensive this will not stop your clan parties to do hostile actions but probability will be reduced.
Hmmmm, if I put my 100 khan's guards in it and forget to adjust the cost will it start dumping troops out randomly or will it be like now where they never ever leave unless they starve or go over the inventory limit? I mean I guess I'll see but the game putting things in garrisons is a touchy subjectYou can limit your garrison's wage easily to a number around 1000s. So it will stop when 1000 is reached.
Wait so you mean other clans in our kingdoms right? Do you decide for each party or for that clan overall?
Hmmmm, if I put my 100 khan's guards in it and forget to adjust the cost will it start dumping troops out randomly or will it be like now where they never ever leave unless they starve or go over the inventory limit? I mean I guess I'll see but the game putting things in garrisons is a touchy subject
so, passive troop upgrading in garrisons work?so they will stop getting more men or upgrading troops
They are just off the top of my head sure there are other things to do as well.
Or just play warband. I did not mean there was lots to do, just do not want to fight all the time.Yeah! Tons of things. Read books, organize feasts and woe the ladys with your freshly learned poems.
Or set up camp, train your troops and delve into your companions background. Or go to your villages and make sure they’re all upgraded. You know what, when you’re there, solve an interesting quest. Or become a diplomat, stir up fires between lords and curry favor with their rulers.
So I will give an overall kingdom stance. Not tell each clan individually to behave aggressively or defensively, right?You decide for overall for all kingdom parties - not one by one - (you can do only if you are king). Actually this feature will be a bit useless without target prioritizing. Probably most players will not understand the difference much.
Since you mentioned the whole Casus Belli system is in a sense 'cosmetic' does this mean that the reasons given by Lords wanting a war will just be randomly selected from a list, or will it be more influenced by the current geopolitical situation?We will add clans to mention why they started voting for war or peace. This is a bit cosmetic but at least it will give a feedback to player why a war / peace is started.
Im almost positive it will not be randomly selected from a list. Right now they already declare war for certain reasons, the player just doesn't know why as it isn't communicated. Communicating it isn't really changing anything, hence why its just cosmetic.Since you mentioned the whole Casus Belli system is in a sense 'cosmetic' does this mean that the reasons given by Lords wanting a war will just be randomly selected from a list, or will it be more influenced by the current geopolitical situation?
Fact that we can't get prioritised targets sucks but your comments are very appreciated
IMO a lot of the reason forumites are so angry about a supposedly shallow simulation is that they don't see the details of its complexity and then conclude it isn't complex. I guess that prior to this TW has decided that showing these details is not a priority, but I am glad it is now.Im almost positive it will not be randomly selected from a list. Right now they already declare war for certain reasons, the player just doesn't know why as it isn't communicated. Communicating it isn't really changing anything, hence why its just cosmetic.
If this mod does it and much more, why are the developers themselves only going to do it partially? It is incomprehensible, it seems that they reduce the user to a brainless being who only understands simple things.Please do not expect big changes. As you know clan / kingdom micromanagement will only consist of 4 additions, but even these are not much it will help improving gameplay :
1) Changing your clan parties behavior priority (defensive / default / agressive) when you set them defensive they will not do any raid, siege. Setting them agressive will increase probability of selecting hostile actions for them.
2) Limiting wages of your clan parties (including garrisons) so they will stop getting more men or upgrading troops when limit is reached. If limit is past somehow they will disband slowly till limit is reached.
3) Auto recruitment, so your town and castle garrison will recruit 1 troop per day from around villages or town's notables.
4) When you are king you can set your kingdom's clan parties prioritized behavior (again defensive / default / agreesive) when you set them defensive this will not stop your clan parties to do hostile actions but probability will be reduced.
We could not make prioritized targets / locations to be accepted unfortunately. Thats all for now.
Because its become abundantly clear that there was simply little to no vision on any aspect of the game outside the fighting engine. One of the head moderators here wrote an interesting post that was very telling -about how Armagon was obsessed with implementing what in his opinion was next level fighting engine as compared to previous titles. That in of in itself is a good thing, a great thing even -but that was also at the expense of the rest of the game.If this mod does it and much more, why are the developers themselves only going to do it partially? It is incomprehensible, it seems that they reduce the user to a brainless being who only understands simple things.
What's odd though is how schizophrenic they are on this. Check out this;Because its become abundantly clear that there was simply little to no vision on any aspect of the game outside the fighting engine. One of the head moderators here wrote an interesting post that was very telling -about how Armagon was obsessed with implementing what in his opinion was next level fighting engine as compared to previous titles. That in of in itself is a good thing, a great thing even -but that was also at the expense of the rest of the game.
Of course i have no way of knowing for sure -but it seems very similar to what happened to Arma3 - the developers realized that whats most successful about their game is not the game itself (story, map, characters, plot) its the open ended nature of its platform and ability to mod. This in a sense lets the Devs off the hook -they present you a new fighting engiine -ENJOY!! Now go get your shinebox and build yourself a mod to enjoy the rest of what we have to offer.
What's odd though is how schizophrenic they are on this. Check out this;
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What a delightful little feature. Yet you would think if the game was just meant to be a fighting engine they wouldn't bother. Similar thing with board games. They just seem to pick things to make really detailed almost randomly.
It is my optimistic belief that eventually they will just inadvertently add in everything we want just from a result of us whining and them picking tiny things to pick out. Afterall we ask for block delay to be removed - it go removed. We asked for auto-run - we got auto-run. We asked for the combat parameters - we got the combat parameters.
Perhaps TW only shift their feet when we kick up a fuss but things can and do change.
Regrettably though - you do have to see a point with their - engine for mods model. At the end of the day 95% of the playerbase was on mods in Warband - if not more. Realistically speaking as long as the modders get what they need - the core game will be largely side lined no matter what they do. Very regretable - but screw it; whatever gets me Kingdom of Arda.
Atleast its something.Even if shallow or bare minimum atleast its a bedrock/foundation from wich modders can try and expand upon/lay bricks/build from without needing to waste time/years and using bunch of different 3rd party or custom made tools,programs just to be able to create a bedrock/foundation.Thats why we/some of us say just bring back Warband feasts and wedding system/features back and even if its bare minimum and not expanded upon atleast the bedrock/foundation will be there for modders to lay bricks on and not wasting years on trying to forcefuly add logical features that should be in the game themself but it will atleast will make their life/work a bit more easyer and possibly in certain areas save modders and us players 1-2 or more years of wait due to not needing modders to reinvent or compeatly create and add the feature themself.You decide for overall for all kingdom parties - not one by one - (you can do only if you are king). Actually this feature will be a bit useless without target prioritizing. Probably most players will not understand the difference much.
We will add clans to mention why they started voting for war or peace. This is a bit cosmetic but at least it will give a feedback to player why a war / peace is started.