he started comparing them.
then he made a blanket statement and didn't clarify how NMS has bigger scope and is more ambitious than bannerlord.
it's only natural that i compare them however i wish to.
how would you compare them?
I wouldn't compare them at all, because they're different games made in different circumstances, and to achieve different things. The only reason anyone compares mutually exclusive things like this is when they have a personal attachment to one game over the other and try to make a case for it.
1. Pre production seems to have lasted up to about 2011, and full production had started by 2013 at the latest. There are some company stats I remember seeing where they had officially started hiring for the game in 2009 or 2008.1. When did they start pre production and full production?
2. How long did it take to develop the current engine?
3. How long did it take to create development tools?
4. How big was the team during early / mid and late production?
5. Did any key members leave the team during development?
2. It was completely usable by 2013 at the latest, and possibly earlier since there were people working on assets for the game as far back as 2011.
3. Development tools were usable by 2014 at the latest when we got the first screenshots and videos of it. They have changed very little since then.
4. The team was sized 43 employees in 2012 when bannerlord was announced, and was around 100 for most of the rest of development. It's 131 now, which is about the size of a low end AAA team.
5. Not that I know of.
And before you say "where are you getting this information from", I have talked to developers and moderators extensively about this for years, mainly because game development just interests me, but also because I want to dispel a lot of the completely untrue myths that have arisen since around 2016 such as "the engine was scrapped" or "development only really started in 2017" or "the Turkish government is funding most of the development" or whatever.
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