The Hot
Overall positive set of changes but only getting them every quarter of a year isnt enough to fix the balance issues present in multiplayer. When changes come they are generally positive, but the extreme wait in between fairly minor adjustments is causing a lot of problems and needs to be reevaluated.
- The end of the crushthrough era means I can actually play the video game again, so that nice.
- Minimal buffs to Khuzait means they go from impossible to play to still the worst but people wont just leave the server when they are drawn as the faction.
- The changes to archery mechanics seem to reward accuracy rather than just clicking in the general direction of things.
- Archers having their footspeed being slowed down across the board was an annoying (for archers) but necessary change.
- Throwing axes no longer comically broken.
- Palatine guard now gets the crossbow instead of archer militia which I really like (archer militia was really easy and annoying to spam)
- A ton of the weapons got tweaks which for the most part seem to be the correct decisions (there are some that really arent)
- Lances seem fixed.
- Recruits getting access to Pila is going to be hell on earth. The devs acknowledged that giving a 100g class an instakill stick was a bad idea and removed it from the Clan Warrior, yet added it here. I dont understand it.
- Some of the bows are EXTREMELY overnerfed. Accuracy in the 70s will turn them into RNG factories with very little skill involved. I dont understand why this was done when it seems like a lot of equivalent bows are now more accurate.
- It will probably be another 5 months before either of the above get addressed.
Overall positive set of changes but only getting them every quarter of a year isnt enough to fix the balance issues present in multiplayer. When changes come they are generally positive, but the extreme wait in between fairly minor adjustments is causing a lot of problems and needs to be reevaluated.