i want to be alone in my free campain mode I don't need brother and sisters I need only wife and children in story mode yes u should have brother and sisters I don't need them sorry my bros and sisters
The brother is just a skilled companion.
As long the bug isn't fixed that you can't send him out for quests, his only use is as gouverneur if you have a fief. Or as a party leader, but I tried that only once - he always joined armies that ran straght into superior enemy armies and lost his troops and freedom...The brother is just a skilled companion.
My favorite is when your youngest siblings have come of age and are better than you.... something makes me think the MC is a little special =). I mean even your brother sends you off to find help while he goes and attempts a rescue solo.... its starting to add upYeah.
It raises the question of my character is in charge instead of him.
We need to more freedom of our family members i think that will be cool and thy are now just normal like companions i hope in the future family will be uniqueYeah.
It raises the question of my character is in charge instead of him.
nothing stupid about this, the whole point of sandboxes is being able to create your own narrative, if you are forced upon having siblings, your narrative is already narrowed significantly. That's one of the reasons why so many people hated Viking Conquest's campaign mode.it's incredible all the stupids things we can to read in this "forum"...it doesn't deserve to be called "forum", I think it's just a place for the painful egocentric
Viking conquest is trash in my op i played and i can't understand it completelyI love the Viking Conquest campaign mod !!
....and finally i ve got a bro (agree in all terms).Viking conquest is trash in my op i played and i can't understand it completely
Here is a definition of Sandbox btw: Sanbox-Game definitionnothing stupid about this, the whole point of sandboxes is being able to create your own narrative, if you are forced upon having siblings, your narrative is already narrowed significantly. That's one of the reasons why so many people hated Viking Conquest's campaign mode.
I don't really mind it, but I still think that there should be more gameplay reflective background choices that define details such as these, how many siblings, are they dead or alive, parents, dead or alive, etc. I'd even throw in background stories that make you skip the whole early grind and simply start as a lord.
it is not, however, complicated. The hero is caught in the turmoil of a plot in which some of his companions are actors. But for our hero, his only concern was to find his mother while being involved in the conflicts between Norman and Saxon factions, and even a war against the Spanish. And he discovers during his trip strange fighters from Celtic legends as well as others from Nordic legends. It is a sometimes complicated story, but very interesting.Viking conquest is trash in my op i played and i can't understand it completely
semantics... Yeah, sure, through and through sandboxes are just sandboxes, and they suck for most people. The original idea of Mount&Blade wasn't being a sandbox, though, that's why there's a fking narrative to begin with (and I'm talking about the first game, ages ago).Here is a definition of Sandbox btw: Sanbox-Game definition
So after reading that, I agree in 1 point => "Sandbox design has been criticized for providing a lack of satisfying goals for players" and thats what i read here in the forum most of the time
Salty indeed! Viking Conquest Reforged storyline, while interesting and somewhat compelling in that it was also more difficult than Sandbox (for me anyway), was always buggy as hell. Which is the ultimate buzzkill. Nothing like frequent ctd's to kill a title; which is presumably why TW is now--rightfully--so focused on improving stability.I'd say that if you can do the latter, wanting the first is at minimum scat fetishist.
ARPG*Witcher3 is indeed a good reference but it is a very different game. Right off the bat, it's totally RPG (very good, i agree).
From the very first games ...ARPG*
Video Game RPGs have been awol for years now.