Dear TW, I heard you're planning to **** up this great game.

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I agree with the intention of the OP. Seeing and playing warband's combat gameplay is funny because its absurd. Then you see competitive league gameplay and its more absurd. It looks like the player's characters are having a stroke. Fudge that.

I enjoy the slower and more "realistic" combat gameplay of Bannerlord, and I trust TW will take the Warbands bitter vets's feedback as a grain of salt.
 
reaching a realistic and healthy skill ceiling gameplay will always be the last frontier for slasher games, it was the plague of chivalry, mordhau and warband, and it continues to be in bannerlord

the argument will always boil down to:

Pro players: a High skill ceiling gameplay rewards players that put real time into the game, if you lower it the game would feel boring, we are the loyal community and without us the game would die in months

new players: these animations are broken and unfair, I want to have a chance to beat skilled opponents, the forum are just eco-chambers for neckbeards that want to feel superior at the game because they have no life and invest 2000 hours in it.
 
reaching a realistic and healthy skill ceiling gameplay will always be the last frontier for slasher games, it was the plague of chivalry, mordhau and warband, and it continues to be in bannerlord

the argument will always boil down to:

Pro players: a High skill ceiling gameplay rewards players that put real time into the game, if you lower it the game would feel boring, we are the loyal community and without us the game would die in months

new players: these animations are broken and unfair, I want to have a chance to beat skilled opponents, the forum are just eco-chambers for neckbeards that want to feel superior at the game because they have no life and invest 2000 hours in it.

Agree. I trust TW will find the right balance.
 
new players: these animations are broken and unfair, I want to have a chance to beat skilled opponents, the forum are just eco-chambers for neckbeards that want to feel superior at the game because they have no life and invest 2000 hours in it.

..aaaaand it's hard enough and you can get to near-infinitely hard on a fine grained spectrum if you fight against more than 1 opponent at the same time, which is of course a situation you can actively seek out or avoid.

I'm not a new player by any stretch. But Warband MP just wasn't fun when I was new. And I was new for around 2 months of every day training to keep that constant high level of stress and awareness. Not fun.
 
..aaaaand it's hard enough and you can get to near-infinitely hard on a fine grained spectrum if you fight against more than 1 opponent at the same time, which is of course a situation you can actively seek out or avoid.

I'm not a new player by any stretch. But Warband MP just wasn't fun when I was new. And I was new for around 2 months of every day training to keep that constant high level of stress and awareness. Not fun.

Could you provide me a bit more source and more information about how TW might fu*k up the gameplay? Either here or a DM would be fine. Thank you in advance!
 
Could you provide me a bit more source and more information about how TW might fu*k up the gameplay? Either here or a DM would be fine. Thank you in advance!

Well, it's all about the combat basics at this point. Basic numerical values e.g. for cooldowns that in a single action don't have a lot of influence but as they're constantly used in every combat and every action therein their influence on what happens stacks up dramatically. From day 1 in the beta the "competitive community" how they like to call themselves euphemistically complained about the fact that your character cannot move a sword as fast as they IRL can do a mouse maneuver, which is of course a difference of day and night to have a tiny computer mouse movement which you instinctively learned is just enough to tell a computer program which action you want and with it execute a whole swing of a heavy sword or lance. Which in itself is not a problem, after all, it's a computer mouse. But it becomes a problem if you learn day in and day out to stack a high number of short movements after each other without the program to signal to you "Nope you can't do that, because your first swing/feint isn't even at 15% yet". So in this way, it's simulated the force you have to put behind a movement it to be effective at all and which a human can even muster. You need an extremely high ping to even be in a position to conceive of what the other is doing that way. Which is a problem with all fast-paced games of course but extremely exacerbated if every tiny mouse movement is translated into direct and lethal action. It increases the amount of stress of heightened awareness you need to play and at that constant rate it's just exhausting.

And that's just one enemy. Multiple enemies simultanously in BL is hard enough, but you can kind of develop a rythm for it, where with 2 of them you can block and swing and move so that you can still anticipate what the other MIGHT POSSIBLY do next. With 3 enemies you have to be a master in BL. Impossible in Warband, where you have a much higher frequency at which swings/actions are/can be executed. Of course to counter that they want to stack up in groups and train every one so that the disadvantage for them is at least completely compensated. And on top of it they are doing sessions where they sit day and night and observe exactly the weapon range and radius and speed and what not of every weapon and thereby multiply the problems you get when you face them. Of course you can also do that with BL now, but you need a lot of members in the group to be an AS impossible to beat force as in Warband. The problem is in the details and on a broad spectrum. And then they come here in the forum and proclaim completely dumbed down black-and-white "You just want the skill ceiling low", yea, low as in somehow managable with reasonable practice without getting a divorce and fired, not low as in teletubbies game or even standard casual what you can learn once in 2 hours.

In conclusion you cannot prevent people practicing and getting better than you, but when you have multiple ways that multiply each other too much than it becomes either a stressful chore of work instead of fun or you have every new and casual player resign instantly and probably not come back so fast. Not only that but it degenerates the amount of realism and thereby immersion a game can offer.
 
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“These players are better at 4 directional blocking than me and are therefore all 1000 pulse spastics”

Or you just have no hand eye coordination
Or you’re just bad at video games.

Let’s just ban fast people from sports to better accommodate fat people. Basically what you are asking for. Lowering a games skill ceiling does not make it more fun for anyone.

There is honestly so much wrong with your arguments that I cannot even begin to dissect them properly. I’ll just let every other sane person do it for me.
 
“These players are better at 4 directional blocking than me and are therefore all 1000 pulse spastics”

Or you just have no hand eye coordination
Or you’re just bad at video games.

Let’s just ban fast people from sports to better accommodate fat people. Basically what you are asking for. Lowering a games skill ceiling does not make it more fun for anyone.

There is honestly so much wrong with your arguments that I cannot even begin to dissect them properly. I’ll just let every other sane person do it for me.

And sure, always be prepared here to have them put stuff in your mouth that you never said and then imply that everything you actually said is therefore complete and utter nonsense. If I had a penny :meh:
 
I'm surprised people are arguing with this guy when I still can't understand what he's trying to say. This is how I imagine a crappy AI would talk.
 
I'm surprised people are arguing with this guy when I still can't understand what he's trying to say. This is how I imagine a crappy AI would talk.

No one is arguing at this point. It's just me writing down actual arguments and people putting words in my mouth or conveniently declaring they don't understand what I'm saying. Ballpark?
 
I've seen drunks type more coherently than you.


Be that as it may, declaring you do not understand at all what I'm saying is hypocritical at best and English isn't my native language. Think it's pretty ok also factoring in the fact that this is actually not that easy to explain - which is why you people get away with calling everything that goes in sentences beyond 5 words incoherent - of course only if you're disagreeing with it.
 
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