NLCRich
Squire
There is none.
Well, that is the short of it. Here is the long version.
First, all kingdoms seem to be particularly aggressive toward the player, while having general non-aggression with one another. In one 20 sec period of game time, 5 kingdoms declared war on me. ding, ding, ding, ding, ding. I am barely able to survive at all despite winning 100% of my battles against enemies. But this isn't a one time thing, it goes on and on like this forever. Any peace you buy is short lived. There is no variance. It seems like the kingdoms wait the same period of time regardless and always declare war on you again after the short period of time is up.
Second, I am great friends with the majority of clans in some of the factions but it doesn't have any impact at all. They come at me and say, "My dear friend, it is so good to see you. I wish it was under better circumstances..." So then why do you declare war on me over and over? That is what I want to respond. Unfortunately, it is not an option. Meanwhile, hours and hours of game time go by,but there are few other wars going on between factions. Most of the factions only declare war on me, and just keep doing that even after buying peace several times.
To add to that, It feels like the factions were made to have less wars with each other so factions don't get wiped out as fast. However, the way that this was implemented just makes it impossible for the player to survive instead. Instead of other factions getting wiped out, it's everyone gang up on the player and try to wipe them out. Jeez... I'm sorry I said anything. Change it back to where the A.I. kingdoms would get wiped out instead pls! That was better... less barters for peace.
Kingdoms are coming all the way to the opposite side of the map just to fight me while having no problems with the factions that actually border them. In WB it felt like typically factions would only declare war on neighbors. I felt like that was better...
Second, what you think would be the best bartering chips (fiefs, prisoners) are not useful even a small amount. In earlier versions of BL the prisoners used to count for something. In 1.4.3 all the prisoners count for 0 in every situation. I have tested this several times and there are absolutely 0 value for prisoners in any barters. So... why are they even there? I had 15 prisoners from one kingdom including the ruler. All of them together gave me 0 value. 1 gold piece was worth more in the barter. Fiefs are just not able to be bartered, ever. The option is always grayed out. They can't be used to bring vassal clans, they can't be used to get peace. Nothing, no value at all in 1.4.3 for fiefs and prisoners in any barters.
Previously, I would often get a faction joining me after successful convincing, but I haven't seen that a single time in this playthrough. You'd think they'd be rushing to join me with their own kingdoms giving more value to a gold piece than their lives. Even those factions with very high relations that are part of kingdoms that have been reduced to less fiefs than me, they still want some 300k worth of value to join me. Like I can afford that when I have to make enough money to buy peace every 20 minutes of game time due to the constant wars, and that's just to keep it down to 4-5 kingdoms I'm at war with! Otherwise it would be all factions. Is there any use at all to having high relations with a lord? As far as I can tell this doesn't seem to have an impact on anything other than that initial dialogue greeting.
To summarize, what should be one of the most fun experiences in the game (ruling your own faction) is just such an impossible grind for the player. You never get a break to do anything else the game offers. It is just defense battle after defense battle trying to keep your fiefs, and there is no such thing as friendly diplomatic relations... or even peaceful relations... The balance here needs a lot more work TW.
P.S.
Aaaand for the record, I am posting this because I think it needs to be discussed. I support TW and Bannerlord 100% and have high hopes for the future of the game. Thanks for reading.
Well, that is the short of it. Here is the long version.
First, all kingdoms seem to be particularly aggressive toward the player, while having general non-aggression with one another. In one 20 sec period of game time, 5 kingdoms declared war on me. ding, ding, ding, ding, ding. I am barely able to survive at all despite winning 100% of my battles against enemies. But this isn't a one time thing, it goes on and on like this forever. Any peace you buy is short lived. There is no variance. It seems like the kingdoms wait the same period of time regardless and always declare war on you again after the short period of time is up.
Second, I am great friends with the majority of clans in some of the factions but it doesn't have any impact at all. They come at me and say, "My dear friend, it is so good to see you. I wish it was under better circumstances..." So then why do you declare war on me over and over? That is what I want to respond. Unfortunately, it is not an option. Meanwhile, hours and hours of game time go by,but there are few other wars going on between factions. Most of the factions only declare war on me, and just keep doing that even after buying peace several times.
To add to that, It feels like the factions were made to have less wars with each other so factions don't get wiped out as fast. However, the way that this was implemented just makes it impossible for the player to survive instead. Instead of other factions getting wiped out, it's everyone gang up on the player and try to wipe them out. Jeez... I'm sorry I said anything. Change it back to where the A.I. kingdoms would get wiped out instead pls! That was better... less barters for peace.
Kingdoms are coming all the way to the opposite side of the map just to fight me while having no problems with the factions that actually border them. In WB it felt like typically factions would only declare war on neighbors. I felt like that was better...
Second, what you think would be the best bartering chips (fiefs, prisoners) are not useful even a small amount. In earlier versions of BL the prisoners used to count for something. In 1.4.3 all the prisoners count for 0 in every situation. I have tested this several times and there are absolutely 0 value for prisoners in any barters. So... why are they even there? I had 15 prisoners from one kingdom including the ruler. All of them together gave me 0 value. 1 gold piece was worth more in the barter. Fiefs are just not able to be bartered, ever. The option is always grayed out. They can't be used to bring vassal clans, they can't be used to get peace. Nothing, no value at all in 1.4.3 for fiefs and prisoners in any barters.
Previously, I would often get a faction joining me after successful convincing, but I haven't seen that a single time in this playthrough. You'd think they'd be rushing to join me with their own kingdoms giving more value to a gold piece than their lives. Even those factions with very high relations that are part of kingdoms that have been reduced to less fiefs than me, they still want some 300k worth of value to join me. Like I can afford that when I have to make enough money to buy peace every 20 minutes of game time due to the constant wars, and that's just to keep it down to 4-5 kingdoms I'm at war with! Otherwise it would be all factions. Is there any use at all to having high relations with a lord? As far as I can tell this doesn't seem to have an impact on anything other than that initial dialogue greeting.
To summarize, what should be one of the most fun experiences in the game (ruling your own faction) is just such an impossible grind for the player. You never get a break to do anything else the game offers. It is just defense battle after defense battle trying to keep your fiefs, and there is no such thing as friendly diplomatic relations... or even peaceful relations... The balance here needs a lot more work TW.
P.S.
Aaaand for the record, I am posting this because I think it needs to be discussed. I support TW and Bannerlord 100% and have high hopes for the future of the game. Thanks for reading.
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