Protip- Don't assume while building your argument. Are they officially saying that they are working on Arma 4? No. End of discussion. It's not comparable with Bannerlord in that sense. Bannerlord announced officially in 2012. And started to work on it even way before than that date. So 8 years we are talking about not hypothetical years. If you want hypothetical years, Bannerlord engine changes were already in the head of Armagan and Serdar ( Who is now in Ubisoft ) in the same year of Warband release. They knew that they could change the engine in a way that it can look better but they choose not to go that way because Warband was pretty much stable and Paradox was putting too much pressure on their shoulders for release. After Warband, they started to work on that prototype right away and once they have something on their hands, they wanted to move on with gameplay changes and later in 2012 they announced the game officially. So in that sense, this game is under development since 2010.THAT is exactly why they are not officially announcing Arma4 -yet...But it is known they are transferring it over to their new but modified Enfusion engine. So carry on -keep barking
Protip -dont google spite information on Arma 4 and bring in a PC Gamer article from 2018
If you are calling Starcraft, Diablo, Counter-Strike, Team Fortress a pump-out-games, then I'm not sure if we need to discuss at all.It's not for a project of this size and everything they had to do. And development studios don't put same people on the same projects if it's dual development, one group of people works on one and the other on a different project. And yes, people can pump out games fast but it all depends on the scope and size on the project, like I already said, the amount of time they took is completely reasonable considering it's a complex sandbox game and they had to start over with the engine.
Development studios indeed don't put the same amount of people on each project. Because they have several projects. Several fanbases to focus on, which makes management even harder for them. Taleworlds had one game and one game only to focus on. Yet they failed.
Furthermore, Bannerlord is not as complex as you think in terms of a sandbox game. And if you add up already have know-how by Taleworlds (~12 years of know-how), it should become less and less complex for them. Yet, Bannerlord isn't even at the state of Warband at the moment and it's heartbreaking.
No his point was: TW made the cake, modders only put the cream on top. They are not same. Making the case is harder.I guess the point was : they could have done another cake (same game, better graphics, some fixes), but moreover they are trying to add new possibilities, (better) modding tools, mechanics, ... that are more complex to implement in a sandbox for it to be balanced.
Which makes no sense in context of what I said. I was comparing the pace of TW fixing issues vs modders.
Regardless, they will fix Bannerlord. I'm sure of it. I'm not sure when this will happen with this pace though, but it will happen. They also need to do that- financial wise. Otherwise next game won't sell this much and they will go down. I think no one in this forum would want that. Keep your feedback coming. Good or bad, doesn't matter. Just stop shutting people down with random arguments. As long as they are inside the forum rules, they can "cry" about anything they want.