Yes yes yes you got it right!!!!
People on forum don't want to adapt to the new game. They want warband 2, and me too, but it is not warband 2.
In warband I often clicked block and attack almost in the same time to keep the pressure going while keeping the defense up, CAN'T DO IN BANNERLORD, GOTTA ADAPT.
In wardband, when facing an opponent that feints alot and proficiently, I clicked block repeatedly in the direction of opponent's feints and it increased the chance of blocking, at least that was what I did and I think a lot of people did too. Now, CANT DO THAT IN BANNERLORD TOO.
In BANNERLORD you have to stay away from clicking anything (block or attack) until the moment of the actual strike of your opponent and only then you have to click the right block direction ONCE.
This change requires more precise actions from players defensively and it makes offence more dangerous in general. ( Btw people who think that spam is bad for the gameplay are just not very good at the game, I am sorry, no offence, but it seems to be true)
P.S. Yet melee offence seems kinda weak in BANNERLORD (in skirmish) due to HEAVY ARMOR FROM THE START which is actually the worst thing with bannerlord MP. ARMORED MEN AND HORSES FROM THE START that is just not fun and not good for competitive balance.
Im so glad someone else noticed the adaption required in BANNERLORD !
Understand this in theory and I've been releasing LMB to block since beta, it does help, issue is that combat is inevitably going to be fast paced, especially once you introduce multiple enemies, and that having such a punishing blocking system introduces a lot more potential for unblockable hits in situations that it ultimately can't helped. This doesn't improve the combat but instead encourages people to avoid melee and makes 1vX even harder.
Taking this to its logical conclusion for duels as well, it becomes better to do nothing and be more passive, especially since quick attacks are a thing (tap LMB from inactive for fastest attack). So what was a trade of blows and looking for initiative in Warband, becomes an odd stand-off with each person doing the most basic attack possible waiting for a mistake, occasionally mixing in feints.
I just don't see the improvement. It's definitely possible to adapt to it, it just doesn't have a reward for me at the end for doing so.