Personally, what makes me less inclined to play Bannerlord right now is the lack of dialogue between us and the developers. Hell, that's what I join EA projects for in the first place - to participate in their development. Can't say I'm feeling overly motivated to put effort into testing when there's next to no acknowledgement, or even direction given, for it from the developers.
Not to mention that without insight into the design and implementation choices, it's really hard to figure out just what TW could benefit hearing from us. Consequently, very difficult to present an idea (presumably) improving the game that meshes in well with the desired direction of the game without some kind of "this woundn't work because X" or "we actually plan on doing Y."
Lastly, by ignoring Steam forums, Taleworlds is ignoring literal tens of thousands (though that number now is probably notably lower
) potential sources of feedback in case of both technical and design decisions. Exactly the opposite of what I've seen the best ran EA projects do.
Bottom line - in EA, you won't keep interest of but the most die-hard fans if you're not putting any effort into regular and extensive communication. And no, "developer profile" fluff for a blog post doesn't count.