It's mostly the early game that needs the tweaking. Once you've established a kingdom and you have several fully upgraded fiefs, then the economy pays for itself. This game moves too fast to wait for that. By year three, Khuzait has 1/3 of the map. Vlandia has the western half of Sturgian territory, all of theirs, and usually much of Battania or Western Empire. Sturgia is gone. Aserai has held most of their ground. Almost all of the Empire factions are down to 4 or 5 fiefs left. The only reason Battania is holding their own in my play through is because I'm Battanian, constantly roaming with a 500 god stack, killing off whomever were at war with to pay for my army. If you don't create your kingdom early then you end up having to face two giant kingdoms when you do and usually one of them is bordering you and declares war on you as soon as you form your kingdom.
I like that they're nerfing back massive income from caravans, broken workshops, and slowing down the speed of upgrading fiefs to limit the cash flow. I shouldn't have 2 million denars by the time I get my first fief.
What I don't like is that the AI(particularly the factions with predominant cavalry: Khuzait and Vlandia) are steam rolling into a gigantic early lead: turning the game into a predictable battle against massive cavalry dominant kingdoms, with a small newly established kingdom.
I understand they need to kill off the excess inflation to prevent everyone getting rich in three years. At the same time, they need to figure out a way for the A.I. factions with ideal locations and cavalry dominant troop trees from making the game a battle between them by year 3. If you're going to nerf the growth of player factions, then you should figure out a way to keep the Khuzait's and Vlandian's from owning half the map by the time my first heir gets out of diapers.
I like slowing things down because I want to experience prolonged, realistic attempts at conquering the world. In medieval times, that required multiple generations to come close to accomplishing that. Khan, Alexandre the Great, and maybe a few others made massive expansion over the course of their lifetimes, but didn't finish the goal, because they died and the next leader appointed was not as competent or driven. Ghengis Khan DID NOT conquer half the known world in three years.
Pull the massive A.I. expansion back if your going to remove the tools that players have to compete with them, because right now you have to have a 500 man god stack by year four to have any chance of surviving the cavalry onslaught that occurs when you form your own kingdom. Right now the only tool you have to financially compete with the horse kingdom expansion is to grind smithing(which is broken and will get nerfed soon).
Nerf the damn Khuzait and Vlandian expansion please.
I like that they're nerfing back massive income from caravans, broken workshops, and slowing down the speed of upgrading fiefs to limit the cash flow. I shouldn't have 2 million denars by the time I get my first fief.
What I don't like is that the AI(particularly the factions with predominant cavalry: Khuzait and Vlandia) are steam rolling into a gigantic early lead: turning the game into a predictable battle against massive cavalry dominant kingdoms, with a small newly established kingdom.
I understand they need to kill off the excess inflation to prevent everyone getting rich in three years. At the same time, they need to figure out a way for the A.I. factions with ideal locations and cavalry dominant troop trees from making the game a battle between them by year 3. If you're going to nerf the growth of player factions, then you should figure out a way to keep the Khuzait's and Vlandian's from owning half the map by the time my first heir gets out of diapers.
I like slowing things down because I want to experience prolonged, realistic attempts at conquering the world. In medieval times, that required multiple generations to come close to accomplishing that. Khan, Alexandre the Great, and maybe a few others made massive expansion over the course of their lifetimes, but didn't finish the goal, because they died and the next leader appointed was not as competent or driven. Ghengis Khan DID NOT conquer half the known world in three years.
Pull the massive A.I. expansion back if your going to remove the tools that players have to compete with them, because right now you have to have a 500 man god stack by year four to have any chance of surviving the cavalry onslaught that occurs when you form your own kingdom. Right now the only tool you have to financially compete with the horse kingdom expansion is to grind smithing(which is broken and will get nerfed soon).
Nerf the damn Khuzait and Vlandian expansion please.
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