That is very nice to know, especially the part about combat parameters!
The one person who felt only a part of that complexity of tweaking, testing, getting many other people to test thoroughly and agree on what is good / what isn't, on his own skin is one of our best
@Gab !
With the limitations of what could be done by an outsourced man, using only the parameters, he did an amazing job with his
Modified Combat Parameters .
If you ever need someone to help you out numericaly, to speed things up and to get a true discrete player's perspective, HE is your man !
Many devs already know this, and know there are few other experienced community members as well who could be of much help to the MP dev team!
As someone who has been proudly involved, even if in a minor way, in the process of creation of those Gab/Silen combat parameters i mentioned, i , as well as others involved, understand the complexity of that issue alone, and adding on top of that the potential animation changes that could follow, plus the other things you mentioned testing, we understand these things take much time and effort.
All many of us wanted to know was almost only IF some of those things are being worked on at all, or considered working as intended. Now that we are somewhat informed about it, it is much better situation considering there is now the anticipation of a better MP gameplay mechanics.
Take your time, and feel especially encouraged to include expert community members for helping out with the number and speed of testing, if that is something the company considered.
Cheers!