I agree with you but that is something even dota2 can't pull off consistently with its massive player base. We will at least separate full stacks in the beginng, then see where we go from there.Υeah, I am aware,but public matches are not 100% fair in any game. On the other hand, I believe any kind of Ranked/competitive matchmaking should have both a mixed (party+solo) mode and a full solo queue mode because that's only fair.
I agree with you but that is something even dota2 can't pull off consistently with its massive player base. We will at least separate full stacks in the beginng, then see where we go from there.
Skill based match making is being developed, we even had some live tests ?, it is one of the first features we want to get online. More info will be available as it matures.+1 skins are far more important than the gameplay (since that is nonexistant at the moment, its just fighting beginners that play like bots)
not having sbmm turned away nearly all of the vets aswell
As someone who used Solo Matchmaking Only exclusively on Dota 2, I support the solo queue system, however it comes at a longer queue time cost. I would love to enable it for Bannerlord in the future but we need the player counts to increase first. Just know that if it is viable, we will use it.As far as I know, DOTA's solo queue is more of parameters settings within the existing queue system. If you want to look at a game that does this specifically with different playlists, it's destiny 2. D2 ranked competitive mode has 2 modes. The survival mode which is solo+group players together, and freelance which is specifically a 1+1+1 versus 1+1+1 system, which is all solos forming 2 teams to play against each other. The latter system has been praised by the community, it certainly feels good to know all the players are solo queuing.
As someone who used Solo Matchmaking Only exclusively on Dota 2, I support the solo queue system, however it comes at a longer queue time cost. I would love to enable it for Bannerlord in the future but we need the player counts to increase first. Just know that if it is viable, we will use it.
Will we get free to play multiplayer weekends, twitch loot or something similar to increase player counts if they drop too low?As someone who used Solo Matchmaking Only exclusively on Dota 2, I support the solo queue system, however it comes at a longer queue time cost. I would love to enable it for Bannerlord in the future but we need the player counts to increase first. Just know that if it is viable, we will use it.
its because non of the warband players actually swapped over, due to not having sbmm and broken balance regarding cav and archers (most nw players are inf based) insane shield health, block delay etc.The biggest problem with skill-based matchmaking probably is the fact that we do not have enough people to populate all the skill degrees. If people get spread out into too many skill degrees or ranks or whatever, we might have problems finding games - since there already is a problem of this kind and we do not even have a skill-based mm. Will you be implementing an average team ELO system or something in this regard so it negates this problem?
Yes, in the future, after more critical issues are fixed.Will er get a more detailed/ divers feed for our K/D/A ?
Mixing Siege, Captain and Skirmish into a single meltingpot is not very informative.
will that be a web interface? similar to op.gg/mobalytics or is that not decided yetYes, in the future, after more critical issues are fixed.
its because non of the warband players actually swapped over, due to not having sbmm and broken balance regarding cav and archers (most nw players are inf based) insane shield health, block delay etc.
Not decided, but I would assume some sort of in game profile screen. Since it is polish stuff, it is too early to discuss.will that be a web interface? similar to op.gg/mobalytics or is that not decided yet
Don't turn the game into grinding for skins and badges as the main appeal, this is not what made me play the game for 7 years on warband.
Skins and lootboxes confirmed?Nothing related to progression should ever affect gameplay. Only visual.
Since both sides have the same objectives, we will most probably keep to symmetric maps.First, thanks for taking the time to answer questions.
Now, i wanted to ask how you envision a ranked mode, do you intend to switch spawn and faction after half the rounds ?
Because otherwise faction-imbalance plays a huge role, and also you are forced to absolutly symmetric maps.
Faction | Match Win Rate |
aserai | 0.5 |
battania | 0.5 |
empire | 0.49 |
khuzait | 0.48 |
sturgia | 0.52 |
vlandia | 0.51 |
Nothing is confirmed yet Just saying we have plans for the meta game.Skins and lootboxes confirmed?