POLL: What i've seen from the modding community.

at this stage of the game, should bug fixes and rebalancing be left to the developers? or modders?

  • yes

  • no

  • modders

  • developers


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This is the most idiotic post I've ever read. Learn what modding actually is, then get back to us. Actually make an ambitious mod that adds a faction, or a whole suite of new armors at some point in your worthless life. The developer has not released any tools, or access to any source code, or access to any flat files that can be modified by text editor. All the resources are encoded binary. It's amazing the modders have been able to do what they have, it's not worth the effort to most of us modders until the developers release some toos, guidance, formats, templates etc. The folks who created the great mods for Warband like Prophesy of Pendor devoted likely a thousand hours of their time to bring joy to the community. When you have done something similar maybe you can lecture us on how WE lack creativity.
really? because i can think of quite a few posts on other forums that are pretty ridiculous, and im sure that if i look around i can find a couple "hurr durr games bad refunded" posts on here. am i the first post you've ever read? im honored. also, i created this post to express an opinion and get a discussion going so i can learn more about modders and whats going on, not for insults to be flung around. easily could have said what you needed to without calling my life "worthless" (thanks for that btw, glad to know that a stranger knows all about my life, apparently. i'll have to start being more private about things apparently.) also, i have never played warband. bannerlord is my first introduction into the series and i had and honestly still have no idea how big the modding community is for that game, nor do i really care. i also posted under the assumption that the developers already had some kind of guidelines and tools created for modders already based on different things i've heard which are apparently not factual. the rest of the information is most appreciated though. thanks.
And this tells me you have no idea how mods are made and like to make sweeping judgments on things you know nothing about. Modders do not have access to the parts of the game they need to even add new models, tweaking numbers is basically all that's currently possible.
as for you, you're totally right. i do have no idea what mods even are other than its code that got added or tweaked to change the game in some way. but as for the sweeping judgements... i mean if you went to the store and got through over half the store only to find nothing but tools and building supplies, its pretty safe to say its a hardware store, right? same method here.

as for anyone thats offended by this post, like clearly the first person im replying to was, please understand that i misspoke in my op. i wasnt trying to say that you're all talent-less hacks. i simply wasnt aware of the true situation the modding community was facing and what i meant to originally say was that TODAY, as it stands, the modding communities' creativity seems lacking. if you're still offended, i cant stop you from feeling that way. but understand that this isnt an attack on modders in any way. just a simple, uneducated observation that clearly needed to be, and has been, corrected. have a great day.
 
You can choose if you want to wait for the devs to fix the stuff or work around with the mods, so why do you care at all?

That you talk about "creativity" at this technical state of the game shows that you have no ****ing clue about modding as well.

The very least one can expect from someone who shows really interest in modding is to find the ****ing mod page on the Taleworldsforum

Before you talking bull**** next time, making demands or trying to judge about things you know crap about,
maybe at least use the ****ing search function.

I voted point 5
[x] Bugger Off
Must be a display error, its not showing
 
You can choose if you want to wait for the devs to fix the stuff or work around with the mods, so why do you care at all?

That you talk about "creativity" at this technical state of the game shows that you have no ****ing clue about modding as well.

The very least one can expect from someone who shows really interest in modding is to find the ****ing mod page on the Taleworldsforum

Before you talking bull**** next time, making demands or trying to judge about things you know crap about,
maybe at least use the ****ing search function.

I voted point 5
[x] Bugger Off
Must be a display error, its not showing
i absolutely love how i specifically asked for a discussion, and all im getting for the past couple hours are offended keyboard warriors throwing insults and hatred towards me. keep it coming guys, you make yourselves look real good getting mad at a stranger for an opinion on a game forum.
 
When tweaks can make the game more fun people will do it. I remember in the early days of warband it was common to manually tweak .ini files to fix various stats in the game. After a while these tweaks became usually added to the total overhaul mods. Right now all we have access to is the same tweaking of parameters (Since mod tools are not released) so people will be altering the game to how they like it. Hopefully the devs will manage to fix things enough that tweaks like these won't be necessary, but when mod tools are released I am sure that total overhaul mods will alter certain mechanics of the game to fit their vision.

For now tweaks are all we got. It helps some people to enjoy the game more, and it trains potential new modders for the new generation that we will hopefully see with bannerlord.
 
This early in game development you could hardly call them mods, more like tweaks. The idea that modders can/will finish the game anytime soon is ridiculous.
 
When tweaks can make the game more fun people will do it. I remember in the early days of warband it was common to manually tweak .ini files to fix various stats in the game. After a while these tweaks became usually added to the total overhaul mods. Right now all we have access to is the same tweaking of parameters (Since mod tools are not released) so people will be altering the game to how they like it. Hopefully the devs will manage to fix things enough that tweaks like these won't be necessary, but when mod tools are released I am sure that total overhaul mods will alter certain mechanics of the game to fit their vision.

For now tweaks are all we got. It helps some people to enjoy the game more, and it trains potential new modders for the new generation that we will hopefully see with bannerlord.
thanks my guy, mighty insightful. personally, im having fun with the game as is. i did add a dismemberment mod for ****s and giggles, but thats all i've really done to my game. sure, the game isnt perfect. smithing takes too long to level up and get new freaking parts for it to be anything short of a tedious grind, being a merc faction is dull, and trading is way too powerful. but rather than taking it upon myself to change various numbers (sounds condescending to modders, but i cant think of a better way to put it as im not a modder myself) and experimenting for HOURS to really get a good balance going, im just gunna let the team over at taleworlds figure things out. if, in the end, they say that the aserai is the weakest faction, who am i to judge? there could be various lore reasons why they're not battle hardy or economically strong. when i get a mod for games, i look for additions rather than changes, unless a specific system is specifically boring or just not functional in its current state. i like to play the game that the developers created, plus a few extra bonuses. if that makes sense.
 
Thing is - the unit stat fix mod is pretty simple and didn't take all that much time, at least compared to some of the complicated mods in warband, and is kinda essential atm. A lot of the fixes currently are like that, you would think modders wouldn't be able to put stuff out in like 1 day if it was some grandiose project. Game is fresh out of the oven and people are just playing around with it.
 
modders are fixing bugs and problems that a huge issues for players and the devs arnt currently fixing so i praise heaven for them.
Without the modders fixes I wouldnt be playing at all atm
 
If you looked through ten pages of nexus mods and only found "tweaks", you aren't very perceptive.
First 5 pages these alone turn up and are mods which can significantly alter the game experience, add their own game logic and do not just change existing parameters.
 
Of course it should be up to the developers to fix the game, but I see no harm in modders providing temporary fixes while waiting for official updates. Mods may even give the developers some ideas of things that people want in the base game that they hadn't thought of before.
 
Official modding tools and documentation are not even out yet dude... it actually astounds me how people can just figure out stuff on their own, I'm too lazy to do so.

Also your poll is silly, OBVIOUSLY it falls on the devs, the game is in early access.. that's the whole point... to let we play and find eveything they must tweak/fix.
 
THAT WHOLE MOD COULD BE IRRELEVANT

that is not how it works.

in the first place the modding tools havent being release as of it, so modders dont have access to the tools (think animation, creating of scenes, etc) or the game code (meant to work on features).

in the second place Bannerlord is new and people are still on the baby steps of learning HOW and WHAT they can do.

modding is about enthusiasm. People dont start modding because they think its cool. They do it because they see something they want to change. And they suffer through it, learn a bunch of new things, and dont stop after that. It becomes a second game (hobby).

There are plenty of big mods in the works right now, total conversion types, like Lord Of Rings and all that. But they dont have tools yet, so they are all in pre-production. Come back in a year or three and you will see huge new game modes available, plus a few hundred/thousand of small mods around.
 
1. Large creative mods take time and the game hasn't been out for three full weeks yet.
2. The game is really a moving target with frequent updates. You won't see many complex mods until things become more stable.
3. Without some of the fixes on the nexus the game isn't all that much fun. Starving garrisons and the skimpy companion limit come to mind.

There will be some great mods for this game. Just don't expect to see too many of them any time soon.
 
smithing takes too long to level up and get new freaking parts for it to be anything short of a tedious grind, being a merc faction is dull, and trading is way too powerful.

when i get a mod for games, i look for additions rather than changes, unless a specific system is specifically boring or just not functional in its current state
What are you saying ? You dislike some balance aspects, yet u also dislike the fixes modders provide for them. If you want to wait for TW to fix everything, then dont get the mods.

Also on the original post - you think 2 weeks is adequate time to build overhaul mods? lol. There are primarily fixes and balances in nexusmods since those are currently the biggest problems.

Idk, I just dont see the point of this thread
 
after looking through like, 10 pages of mods on nexus, all i see are basic tweaking mods and fixes that will undoubtedly be added into the game. this disappoints me because its telling me that the creativity of the modding community for this game is rather lacking, and instead of creating new features and such, modders are focused on fixing a game in its first month of early access. in my opinion, while the game is being aggressively worked on, getting mods for these things seems silly, as i can download a unit fixer mod today, and tomorrow, THAT WHOLE MOD COULD BE IRRELEVANT. this means constantly checking changelogs and comparing the changes to your mod, and also constantly checking the mod to make sure it didnt get slapped with a big ole redundant stamp. lemme get your opinions on the modding community in the comments below and lets have a discussion. im an open minded person so there will be no wrong opinion.

There's very little point in creating new content yourself, when the base framework is incomplete. It leads to you having to constantly revise and update your mod so that its compatible with what is currently being fixed by the developers.

In this case, the mods that are tweaking and fixing the game is purely helping the developers move at a faster pace in implementing fixes and balances - so long as they comply with their vision of the game.
 
i would advise that you re-read the post and look into the modding community. mods exist. 200+ right now. but 90% of them are bug fixes and general re balancing. i never questioned the existence of mods. i questioned the state of the modding community as a whole.
I read your post carefully. If anything it is you who misunderstood my reply. The number of mods out now are incompareble to the no of mods that will come out once the game is finished. The number of mods is so small now, that me saying that nobody is curently making mods is only incorrect if you take it literally. In truth, most mods that get released now would either become obsolete, or would need tweaking every few days because of new patches.

So as I said, modders really don't want to bother with the small things that devs are fixing from patch to patch. The few things that probably won't get fixed and will stay in the game as intended, but players do not like, have already been modded - For example the mandatory civilian outfit in cities.
But we know that it's not a bug and that it most likely will not change in the future, thus modding that part will require little to no tweaking with the upcomng patches.

Nobody wants to do extra work that will become obsolete withing the first week of it being released.
 
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