Add roads to connect the map and add new game mechanic!
Cities get big stone roads to connect themselves to accommodate caravans, armies, and travellers
Castles get medium-sized roads to accommodate armies marching in and out
Villages get small dirt roads joining to main roads or other villages
By giving parties certain advantages or disadvantages for choosing to travel on the road you can change the game mechanics and tactics in a really good way.
Here is a few examples.
- Travelling on roads gives you a speed boost depending on what type of road it is, bigger the road, faster you go.
-All parties walk normal speed on main roads, reduced speed on medium-sized roads, slower on village roads and much slower on no road at all.
-The bigger the party size, the more this effect takes place. So whereas a small warband can slip through mountain passages easily, a big army can't manoeuvre as well in this terrain without a proper road.
So if you click on a town somewhere on the map, instead of going straight towards the town, your party (and all other NPCs) instead calculate the shortest distance by calculating how far you are to a road and the destination, then make the necessary calculations to put you on the road to get you there if it's necessary/ shorter time.
You can of course disable "follow road" mode by a very small button at the bottom of the screen somewhere, maybe a little tick box out of the way to move like vanilla.
Things like gang hideouts can be put on places really out of the way of most roads, so to not attract lords and player, and looters can be found near "caravan routes" to plunder them but run away quickly to mountains or other difficult to get to places if lords decide to chase them and get away, to have a more realistic effect.
I think this would be a really good addition to the game and add more complexity to the base game and make it more reliable to make strategies.
Such as if a certain lord is known to be between x castle and y castle, you can bet your money on where they are going to be. Or if there is an army coming towards your city from a certain other city, you can pretty much guess which direction and which roads they would be following (of course to make it not so easy, AI needs to accommodate this by sometimes switching up roads and maybe even walking through fields to throw the other NPCs/Player off. depending on their tactics skill level)
Edit: Just like how certain factions have better movement in certain terrains, a passive positive or negative boost can be added to certain factions to accommodate the roads. Maybe Factions like Battanians and Khuzaits don't get affected as much from roads (due to being nomadic or excel in forests) but the Empire factions get affected more (like how Romans utilised the roads) Just an idea.
Cities get big stone roads to connect themselves to accommodate caravans, armies, and travellers
Castles get medium-sized roads to accommodate armies marching in and out
Villages get small dirt roads joining to main roads or other villages
By giving parties certain advantages or disadvantages for choosing to travel on the road you can change the game mechanics and tactics in a really good way.
Here is a few examples.
- Travelling on roads gives you a speed boost depending on what type of road it is, bigger the road, faster you go.
-All parties walk normal speed on main roads, reduced speed on medium-sized roads, slower on village roads and much slower on no road at all.
-The bigger the party size, the more this effect takes place. So whereas a small warband can slip through mountain passages easily, a big army can't manoeuvre as well in this terrain without a proper road.
So if you click on a town somewhere on the map, instead of going straight towards the town, your party (and all other NPCs) instead calculate the shortest distance by calculating how far you are to a road and the destination, then make the necessary calculations to put you on the road to get you there if it's necessary/ shorter time.
You can of course disable "follow road" mode by a very small button at the bottom of the screen somewhere, maybe a little tick box out of the way to move like vanilla.
Things like gang hideouts can be put on places really out of the way of most roads, so to not attract lords and player, and looters can be found near "caravan routes" to plunder them but run away quickly to mountains or other difficult to get to places if lords decide to chase them and get away, to have a more realistic effect.
I think this would be a really good addition to the game and add more complexity to the base game and make it more reliable to make strategies.
Such as if a certain lord is known to be between x castle and y castle, you can bet your money on where they are going to be. Or if there is an army coming towards your city from a certain other city, you can pretty much guess which direction and which roads they would be following (of course to make it not so easy, AI needs to accommodate this by sometimes switching up roads and maybe even walking through fields to throw the other NPCs/Player off. depending on their tactics skill level)
Edit: Just like how certain factions have better movement in certain terrains, a passive positive or negative boost can be added to certain factions to accommodate the roads. Maybe Factions like Battanians and Khuzaits don't get affected as much from roads (due to being nomadic or excel in forests) but the Empire factions get affected more (like how Romans utilised the roads) Just an idea.
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