This thread is for ideas and suggestions, all ideas are welcomed - all good ideas will be added to the list. All the ideas in this list will eventually be implimented in Mongol: Rise of Genghis Khan.
Ideas so far:
more to come, just post......
Ideas so far:
- Add new weapons and armor from year 1200 Mongolia
- Add new weapons and armor from the year 1200 China
- Add new textures for armor to fit the Mongol theme
- Add new textures for armor to fit the Chinese theme
- Add new textures for desert, grass, and steppe to fit the Mongol map
- Replace regular Village buildings with Gers/Yurts
- Replace Arena scene; Soldiers surrounding you and your enemy, cheering, etc, possibly fist-fighting to mimmic wrestling
- Replace native music with Asian/Mongolian music
- Redo Asian face configurements; distinguish Mongols from Chinese / Facial hair reduction
- Add a new sound pack for in-game battles (if there's one we would like)
- Add new horse textures / remove chainmail & add new lamellar textures
- Advanced battle tactics / formations
- Hunting mod
- No health bar - as it was in the original mongol mod
- More blood
- New flags
- Replace "old paper" in menu with chinese-themed bamboo strips; code links to be vertical rather than horizontal.
- Completely "asianize" all hair/facial hair styles
- Retexture white faces to look more asian; gives more variety
- Flatten battlefields out more - less hills & cliffs, and a lot less trees to add historical accuracy.
- Force to enter villages, cities, or castles when selecting them on the map; no menu
- Replace "Tutorial" on main menu with "Historical battles" (if possible)
- No more gambling automatic battle results; If you die, the battle continues until 1 side is victorious.
- Completely modify all diolog.
- Completely modify all (necessary) scenes.
- Disable campanion rivalry.
more to come, just post......