Wow, what awesome news!
Personally, something I'd really, really like to see in the expansion is greater environmental variety in the battlefields (and by extension, some better AI to best understand them). Maybe a better terrain generator that is capable of making some truly unique looking areas with pseudo-distinguishing characteristics in the landscape rather than everything in each landscape type looking mostly the same. And I definitely wouldn't be opposed to integrating some structural components... more battles with huts, farms, and windmills off to the side (that you could enter and fight inside, ideally).
And I'd love to see an overhaul of the sieges once the wall-breach battles are over. The fighting in the streets and in the keep is always so small-scale. Eight guys in the streets? Five in the castle? It would be great if the castle interior were to be greatly expanded upon such that you and your men have to move throughout the corridors and stairwells of the enemy stronghold while facing off against waves of defenders (again, some kind of AI improvement to keep defenders posted to key areas rather than all rushing at you would be important in making that work), and perhaps some non-linear paths during the fight. I'd also be all for old ruins posted along the game map that may or may not be inhabited by bandits (exploring said ruins and fighting bandits is probably the only way a "dungeon-crawl" type scenario could be included without breaking the atmosphere too much, right?) — ah, so much I'd love to see. But the game is, of course, fantastic as it is so even if very little is added to the single-player component, the addition of multiplayer is still wonderful, wonderful news.
Personally, something I'd really, really like to see in the expansion is greater environmental variety in the battlefields (and by extension, some better AI to best understand them). Maybe a better terrain generator that is capable of making some truly unique looking areas with pseudo-distinguishing characteristics in the landscape rather than everything in each landscape type looking mostly the same. And I definitely wouldn't be opposed to integrating some structural components... more battles with huts, farms, and windmills off to the side (that you could enter and fight inside, ideally).
And I'd love to see an overhaul of the sieges once the wall-breach battles are over. The fighting in the streets and in the keep is always so small-scale. Eight guys in the streets? Five in the castle? It would be great if the castle interior were to be greatly expanded upon such that you and your men have to move throughout the corridors and stairwells of the enemy stronghold while facing off against waves of defenders (again, some kind of AI improvement to keep defenders posted to key areas rather than all rushing at you would be important in making that work), and perhaps some non-linear paths during the fight. I'd also be all for old ruins posted along the game map that may or may not be inhabited by bandits (exploring said ruins and fighting bandits is probably the only way a "dungeon-crawl" type scenario could be included without breaking the atmosphere too much, right?) — ah, so much I'd love to see. But the game is, of course, fantastic as it is so even if very little is added to the single-player component, the addition of multiplayer is still wonderful, wonderful news.