Cerber said:Sure, I'll try. Just need to remember to track it before a battle and test it out. I'll keep a lookout when I engage single parties. For group parties it would be too hard to track. Once I remember to check for and capture a case with screenshots before and after, I'll upload here and will have a save/stats report ready if needed.
On a side note: My current playthrough has a lot of diplomacy. It's to the point that a single war declaration would lead to a cascade of 11 to follow. This is given. While it is incredibly interesting, it is highly unnatural for the game and diverts too much attention towards diplomacy just to have a war against one faction without being overrun by so many others at bad odds.
From the perspective of Elintor, they ended up from having 2 wars (vs Tolrania and Sut) to waging war against a total of 8 factions, out of 14 possible. World war Perisno is nothing I've seen around notes, so is it a unique low-chance development or the new standard? Just being a Tolranian lord to preserve their lands before the Zann invasion, I found they've been easily beaten without my help just because of a maintained alliance with Maccavia and the two factions constantly sandwiching the poor reds. I believe the previous versions (if anything has changed) were much more balanced, where alliances would be temporary and almost never long enough to lead to coordinated wars. Perhaps a check on renegotiating friendly terms is in order?
Update: found an almost defeated lord with a large prisoner train for me to test out my observations and the companion experiment:
Picture pre-battle:
Maths:
Result: I should be able to recruit all knights of the Eagle any any eagle troops below them.Relationship with Eagle minor faction: -15
Player level: 31
Persuasion: 7
Eagle retainer lvl : 26
Knight of the eagle lvl: 42
Demon worshipper lvl: 25
Checking calculation for knights: -15 + 3*7 > 0. Relation check positive. Recruitability: 31+ 2*7 > 42
Yet:
Picture post-battle with companions:Post-battle without companions:Character sheet:Renown:Game version:1.174
Results: Didn't get as many Eagle pilgrims as were in the prisoner train, without companions- 1 eagle retainer disappeared. In both cases, demon units would disappear, notably less without companions.
Let me know if you need more input. The losses are potential neutral party recruits and profits.
3rd point: If Bakhal giants are defeated and since their lords refuse to serve puny humans, why don't they seek service under the Sut? Shame to disable lords like that... Is this intended? I feel like it's not, hence why I write this here.
Was the disappearing prisoners bug looked into? I didn't receive a reply for quite a while and dropped my playthrough back in 2018 as my strategy was effectively ruined due to what appears as meaningless hardship. Would test it in the new version, as I am starting a new playthrough, but will take time. Until then I hope I get some feedback. Will update once I test it again.
P.S. I am sure I will appreciate the calmer diplomacy that I also expressed as a side note in this post back then. Thank you!