Dev Blog 07/09/17

Users who are viewing this thread

[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_06_taleworldswebsite_575.jpg" alt="" /></p> <p>Greetings warriors of Calradia! Mount & Blade features a unique single player mode: instead of closely following a storyline, we want players to experience their own unique adventure on each playthrough. This presents us with a great challenge on both the narrative and technical fronts. We have to make different places, missions, characters and systems capable of responding dynamically to what the player wants to do, creating a rich and deep emergent narrative. As the lead programmer of the Campaign Team, Berat Ceren Üstündag’s job is to implement these systems to create a campaign that can truly react to the player and allow them to be the captain of their own destiny.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/24
 
Rodrigo Ribaldo said:
DanAngleland said:
(How does money translate to labor)
Dude, you are overthinking the problem. In Civ you can just pay up to finish projects quickly and that's the default here, no questions asked. Any additional trade-offs and mechanics need to be FUN and INTERESTING first, realistic far second. Think about novel fun gameplay instead of creating problems for the player.

So what if it works like that in Civ? I know it does, and I don't think it is fun. No questions asked is the default, yes, and I think it is inadequate and detrimental to gameplay. It doesn't feel right, and it would be more interesting to me. I don't want to create problems for the player, I want a believable world. You may as well have instantaneously built castles rather than go to the bother of 'awful realism' if you feel the need to let the player buy their way out of any difficulty. A believable world is essential to immersion, otherwise things just feel arbitrary and pointless. I've never been comfortable with being able to go from a prospect of having to wait 40 turns to make a building in Civ to getting it next turn just because I had a few hundred gold in my treasury. It doesn't make sense and the game world is created with rules and realism in the first place. I am not asking for new details of life to be added, just for the ones that have been established already in the game (that buildings take time to be constructed) not to be undermined by things like gold making problems go away without explanation or solid logic.

kraggrim ?️ said:
They have the sliders to choose between rent, recruits and build time. Seems good enough.

And that makes sense, it's fine- it's distributing the village's resources between working the three activities. If one increases, one or both of the others will suffer, since the village's resources (purely labour, I suppose) are finite and fixed at any one time (I don't know if population can change over time).
 
Personnally, the thing i found most strange in Warband was that you could enter lord or king castle and speak with them like they were simple commoner. Come on!! they where noble! as you start as a mere nobody, it doesnt make sense to be able to chat with the king like you can with common folk. Thing like that should have been tied with your reputation/notoriety!! you could meet the king/noble ONLY when your known in the kingdom... hope they implement that in Bannerlord, for the medival immesion sake! :smile:
 
Warjager said:
Personnally, the thing i found most strange in Warband was that you could enter lord or king castle and speak with them like they were simple commoner. Come on!! they where noble! as you start as a mere nobody, it doesnt make sense to be able to chat with the king like you can with common folk. Thing like that should have been tied with your reputation/notoriety!! you could meet the king/noble ONLY when your known in the kingdom... hope they implement that in Bannerlord, for the medival immesion sake! :smile:

Agreed!!
First you need to do a lot of favors for Town Guilds and win some tournaments then be a mercenary for the lowest lord before meeting the king
 
Can we have more romance quests with the maidens? Maybe a date with the lady at some beautiful meadow? More courting and romance missions and also allowing women to quote poetry to their male suitors this time around? Pretty pleazeeee? I love this game so much!!
 
BannerlordFan said:
Can we have more romance quests with the maidens? Maybe a date with the lady at some beautiful meadow? More courting and romance missions and also allowing women to quote poetry to their male suitors this time around? Pretty pleazeeee? I love this game so much!!

Yes. The game will also be rated at +21 and allow you to control the whole process in first person with VR support.

:iamamoron:
 
The Bowman said:
BannerlordFan said:
Can we have more romance quests with the maidens? Maybe a date with the lady at some beautiful meadow? More courting and romance missions and also allowing women to quote poetry to their male suitors this time around? Pretty pleazeeee? I love this game so much!!

Yes. The game will also be rated at +21 and allow you to control the whole process in first person with VR support.

:iamamoron:

:shock: my suggestion was to meant to be an innocent one...
 
BannerlordFan said:
The Bowman said:
BannerlordFan said:
Can we have more romance quests with the maidens? Maybe a date with the lady at some beautiful meadow? More courting and romance missions and also allowing women to quote poetry to their male suitors this time around? Pretty pleazeeee? I love this game so much!!

Yes. The game will also be rated at +21 and allow you to control the whole process in first person with VR support.

:iamamoron:

:shock: my suggestion was to meant to be an innocent one...

Lol how innocent can you be in the ----- 9th 10th century? ... The dark ages didn't get it's name because of jungle fevor or romance under candle light.
 
[insert rant about us cultural imperialism and the absurdity of modern prudishness combined with the fetishisation of violence including a tangent about the normalisation of non-sexual nudity here].
 
SenorZorros said:
[insert rant about us cultural imperialism and the absurdity of modern prudishness combined with the fetishisation of violence including a tangent about the normalisation of non-sexual nudity here].
Boobs are not genitals and they should be allowed to show it cheers
 
Back
Top Bottom