New World Conflict (NWC) is a mod for Mount & Blade: Napoleonic Wars. It immerses players in the time of the French and Indian War (1754-1763). NWC is primarily based on the Supremacy game mode in which you can find the details below but also offers the classic game modes that can be found on Napoleonics Wars. Here’s the development team working on the project:
We are currently recruiting any person who would be interested in this kind of project. Specifically, we are actively seeking a scripter with experience with the source code for Napoleonic Wars and a texturer (especially for the uniforms), also with experience on Napoleonics Wars. If you have expertise in a completely different area (voice acting, mapping, community management, etc.) Please feel free to contact us if you want to bring your help. |
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Supremacy game mode is unlike the classic game modes. It’s specifically oriented towards the community. Supremacy certainly remains the central element of the New World Conflict mod! Strict rules and codes of conduct make this a totally unique way to play the game. Supremacy is based on the same principle as Napoleonic Wars. Mainly it puts forward a "regimental system" in which groups of players (known as a historical regiment) are invited to participate. In terms of gameplay, Supremacy stands out, innovates, and is based essentially on the establishment of an open world totally immersive and continually based on a platform of FOUR 200 slot game servers; each server representing a region of the universe, each server being linked through points of entry and exit. Therefore, players will have the ability to travel over the 4 edges of this world, from one region to another. This is certainly the fundamental aspect that makes Supremacy an innovative game mode, that makes something unique and never seen before. Supremacy works as a historical reproduction of North American conflicts perceived during the mid-thirteenth century. Indeed, this game mode aims to propose a totally new gaming experience on Mount & Blade. It allows hundreds of players to compete in a major community battle, and this, in a huge open world reproducing the historical territory at the time. The Supremacy game mode uses two opposing nations: the Royaume de France and the Kingdom of Great Britain in a struggle to power to supremacy. Indeed the objective of Supremacy is, for each nation, to conquer the various strategic points within a region (forts, cities, camps, farms, etc.) in order to ultimately dominate the entire territory. To win the ultimate victory, each nation will spread its supremacy in the entire immersive world that will be open to them. In other words, every empire must rewrite History by changing the course of the French and Indian War. |
Besides the Supremacy game mode, a few other classic game modes will be also available such as Team Deathmatch, Battle, and Deathmatch. However, despite the fact that plans be drawn up in this regard, it should be noted that these game modes are not a short or medium term priority. So do not expect to see them in early versions of the mod. They will actually come later. So there will be a possibility of hosting private and public game servers. | |
As indicated above, the Supremacy universe will be composed of four maps. These remain historical reproductions of the territory and the environment of the time. This implies that the important cities of the time, the buildings of historical value, and historical forts will be carefully reproduced. This also applies for the typological aspect of the territory; forests, mountains and the most representative water during that time will be reconstructed as well.
The Supremacy universe splits into 4 regions (maps) of which are named: New York, New England, Iroquois Country and St Lawrence Valley. Here is the official World Map Plan of the layout of the Supremacy universe:
Supremacy World Map
Overview Map - Legend NY - New York NE - New England IC - Iroquois Country St. L. V. - St Lawrence Valley Red Line - Frontier of each region Yellow Arrow - Possible Entry Point of each region | Detailled Map - Legend NY - New York NE - New England IC - Iroquois Country St. L. V. - St Lawrence Valley Red Line - Frontier of each region White Dot - City Yellow Star - Fort (Ft.) |
Historical 1750's NA Map Here is two Historical Map of the 1750's North America territory. These maps show the real strategic positions coveted during the French and Indian War. We rigourosly based on these historical maps to constitute the Supremacy World Map and the official in-game maps.
The regions will be connected via an app that has to be started separately during the main menu. This allows us to let the player travel among the regions (= servers) in real-time, i.e. he will be able to just go to the edge of the current region he is located at and hold the action button to “travel to New York” for example. Then he will appear in New York at the north edge, if he came from Iroquois Country, or at the east edge, if he came from New England. The player character keeps his weapons and other equipment, as well as his HP and ammunition. This little Demo Video show the general features of the NWC Open World System. Don't take consideration of the ressources showed in the video: it is NOT the final ressources of the mod, we have used random ressources for the demo video. |
Supremacy is based heavily on community participation, without it the game mode cannot work. In this sense, "virtual historical nations" will rigorously reproduce the historical nations in conflict during the French and Indian War, respectively the Nouvelle-France and Thirteen Colonies will be formed. They will bring together in their center two groups of key players (known players and important figures in the Mount & Blade communities) and would also be created in cooperation with the developers of the mod. The recruitment of the "head" of these virtual nations will be carefully made in the various communities of Mount & Blade: Warband, but essentially in that of Napoleonics Wars. These organizations will bring together a core of players who will need to work in cooperation with each other, building a strong role-playing, quality community. These organizations will be the basis of the process and the very heart of the development of this game mode. Consequently, each community must consist at the core of serious players who are involved and have qualities of leadership. Moreover, each virtual organization will have a military structure (with the creation of an army) and a political structure (with the creation of a government including senior officials, governors, etc.). Each structure will have its importance in the universe of Supremacy; it will regulate itself, to prioritize and be especially effective! |
In the end, once the virtual historical nations have been implemented the regimental recruitment will begin! This is something totally new and differs royally from the principles put forward in the Napoleonics Wars community. This will be at the virtual nations to recruit regiments! In this sense, historical regiments (personification of historic regiments the time of the French and Indian War, as on NW) or groupings of players will have applied to join one of the two armies. This will then to the General Staff of the army to ensure the selection of the most serious, promising and interesting regiments. This aspect complicates the task and makes the game much more RP. This process aims to filter the good and the bad (trolls and others) groupings of players. It is also noted that the General Staffs will have the ability to exclude any regiment who cause inconvenience and/or which disturbs the proper functioning of the army. This goes the same for promotions, since the Staffs will also have authority over each leader (the highest ranking player) of regiments. It will be only General Staffs who will have the ability to promote to a higher rank the leader of each regiment depending on their performance & implications on and off the battlefield. The leaders not being able to do self-promotion. In this sense, upon their arrival in one of the two armies, each regiment leader will be systematically assign to a Captain rank. The promotions they will get later will allow them to increase their status and their importance in the military, and especially (in some cases), allow them to join the General Staff of their army. |
Another perspective is possible for solo players. It will be possible for a handful of them to join the community and be active on the battlefield. These privileged players will be known under the emblem of Independent Fighter. To access this special class, the player must submit an application to the leaders of the two armies and must receive a favorable response from them. Warning! It's not everyone who can wear the colors of the Independent Fighter; it will be kind of a VIP class for players who will focus particularly on the role playing, and that will show maturity, mutual respect and seriousness. In short, only those who meet these criteria will access this class. In game, these players will must also have to bear the tag of those who have submitted their application and must embody a classified troop of Independent Fighter or a Native American troop. |
LeGenD's Steam http://steamcommunity.com/profiles/76561198052093653 | Henker's Steam http://steamcommunity.com/profiles/76561198003980071 |
Our Development Steam Group:
http://steamcommunity.com/groups/nwcdev