PoisonCourtesan
Count
The skies above you turn sanguine, stygian clouds lock together to block the sun and the halcyon days of ages past are now long overdue. It's as the preachers said; century of the Dusk Messiah and overlord anew. Born through flame, baptised in war and crowned in twilight. The chants of the Dark Cathedral are of joyous cheer as the choir is ever louder to the point of deafening. Even the simple townspeople are aware, change is coming to the world for the bells are ringing and the bats of the cathedral are leaving. No matter, it is a new era ripe with opportunities arisen which exist to be taken.
Eternal Eclipse is a medieval age inspired fantasy mod for Mount&Blade Warband aiming to introduce two things to the current game experience; innovation and aesthetics.
So far, it is a one-man team and is looking for members specifically coders, mappers and modelers (mostly coders).
Though as a project it is a bit ambitious it will function within certain parameters. One of those is if it fails all resources will be donated to other mods and perhaps some released as OSP.
It is absolutely not a large or total conversion mod as it started as a mini-mod and its features are befitting and can only be achieved through a smaller size campaign map.
So far, it is a one-man team and is looking for members specifically coders, mappers and modelers (mostly coders).
Though as a project it is a bit ambitious it will function within certain parameters. One of those is if it fails all resources will be donated to other mods and perhaps some released as OSP.
It is absolutely not a large or total conversion mod as it started as a mini-mod and its features are befitting and can only be achieved through a smaller size campaign map.
Mod Features
-Storyline complete with basic plotline and sidequests
-No more lords; now there's only heroes and villains. They have special items, increased health and dialogue among other things
-Three basic kingdoms with two basic fortresses and settlements each: Levant (humans), Elovan (vampiress, human traitors), Kerveros (tribals)
-Unique weapons, items and locations
-Spellcasting
-New companions
-Small redesigned campaign map
-Minor factions instead of bandits
-Joinable guilds (4 planned so far)
-Storyline complete with basic plotline and sidequests
-No more lords; now there's only heroes and villains. They have special items, increased health and dialogue among other things
-Three basic kingdoms with two basic fortresses and settlements each: Levant (humans), Elovan (vampiress, human traitors), Kerveros (tribals)
-Unique weapons, items and locations
-Spellcasting
-New companions
-Small redesigned campaign map
-Minor factions instead of bandits
-Joinable guilds (4 planned so far)
Team Members and Contributors
-Something Unusual (coder)
-The Dark Robin (mapper)
-Something Unusual (coder)
-The Dark Robin (mapper)
Credits
-Barf for skeletons and skeletal horse as well as a few other models
-Berserker Pride for permission to use some assets from ROTB
-andrewraphaellukasik on moddb for providing some base campaign textures
-Heroes of Might and Magic 5 for being a rather large influence (mainly for the artstyle)
will add more later
-Barf for skeletons and skeletal horse as well as a few other models
-Berserker Pride for permission to use some assets from ROTB
-andrewraphaellukasik on moddb for providing some base campaign textures
-Heroes of Might and Magic 5 for being a rather large influence (mainly for the artstyle)
will add more later
Progress so Far
Currently working on map icons complete with animations and the like. Here's a screen and a gif of one of the guild parties moving around:
We've added campaign decisions!
Currently working on map icons complete with animations and the like. Here's a screen and a gif of one of the guild parties moving around:
Support signature
Paste this code into your forum signature (accessed via your profile) to help the mod become popular:
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Code:
[url=http://forums.taleworlds.com/index.php/topic,295181.0.html][IMG]https://tw.greywool.com/i/yHPCr.png[/IMG][/url]