guspav said:
weso12 said:
Odd question. How hard would it be expanded the number of "genders" from a 16-bit variable to a 256-bit variable, or possibly you could store race (and possibly even gender) under a different variable, i mean looking at the variables 100 different reserved variables i'm assuming at least one of them is 256-bit, if neither of those are viable options wouldn't it be possible to make Drow and Elves following under the same "gender", considering they have the game appearance aside from skin, giving at least two more slots? I know a little bit about programing but not that much, so I'm just wondering.
While that might be technically possible, the race slot limits are hard coded into the game engine. Perhaps with a hack a larger number would be possible, but it might as well just crash the engine. I don't think anyone has managed to break that limit and there have been some really skilled programmers messing around with the engine code (WSE comes to mind), so I am not sure whether they really tried or if they tried and failed to change that.
Been wondering about weso12's point as well....WHY do we need so many different races? Since elves and drows are both elves (ok, only the males), wouldn't it be possible to combine them into 1 race, then make them look different with armor (like Wolfwere Runners)?
I mean, technically, with different-looking armor, wouldn't it be possible to simulate dozens of humanoid races, without actually messing with the races slot?