[NW][M]Iron Europe - WWI Mod (RELEASED)

Users who are viewing this thread

Status
Not open for further replies.
Guys how about a "shellshock"? Like you cant move for a few secs if  a shell explodes next to you! Would bring much more ww1 feeling!

Edit: But pls in the next patches, we want the release  :razz:
 
GERRY said:
Guys how about a "shellshock"? Like you cant move for a few secs if  a shell explodes next to you! Would bring much more ww1 feeling!

Edit: But pls in the next patches, we want the release  :razz:

That would be enraging, unless they made a "hit the deck" animation to go along with it, you'd probably be shot in the face by the enemy.
 
Derpingtonpryce said:
...you'd probably be shot in the face by the enemy.

Isnt that the dramatic about the shellshock?
And by the way you guys should prepare to die ******** often! Mortars that can fire 6 shots per minute, snipers and portable machineguns are probably not goin to increase the length of your life! If you want to fight a battle for some hours go play Native or something!
 
We've set a specific release date. However, it's not exactly all good news. Unfortunately, the mod will release outside of our previously set time frame on February 14th, 2014. We, the team, apologize deeply for this and hope people will show understanding. After evaluating our resources, we've determined that this is the best course of action to ensure a successful mod release.

Before I move on, I'd like to remind everybody that this is a non-profit mod that is being developed by people dedicating their free time to create something for the community to enjoy. It is our call when to release the mod.

Now, the question is 'why?'. The answer is that we're halfway through implementation of some features and we're lacking maps. These extra days will allow us to finish some big features that we've been working on, the most important of which are the heavy machine-guns. We do not want to cut out any work-in-progress features out of release. We have considered releasing the mod in it's current state and patching it shortly, however, we decided against it. The first release is of utmost importance to a Warband multiplayer mod's survival which is why we want ours to be as complete as possible. The IE team consists of many veteran modders who've modded for years and have participated in the creation of multiple mods and we are certain that this is the best course of action for a successful mod release. As well, these extra days give us the opportunity to work on some fancy surprise features.

Originally, there was going to be a large update with lots of new stuff along with this announcement, but due to closed beta leaks, it'll be a smaller one as I've spent my entire day trying to suppress the leak. A warning for all of you, if you somehow obtain the Iron Europe closed beta through a leak and are caught playing on the server, you will be banned from all IE servers and it will last a certain, very long, period time even after release. Plus, if you're smart, you'll tell a team member how you obtained the mod. If you are the one who leaked the mod, and have contributed to its spread, then you will receive a permanent ban from all IE servers.

Anyways, here's a bit of stuff for you guys to enjoy, showing some gameplay, gramophones, and heavy machineguns. All a work in progress of course. Sorry for the quality, I messed up the export and don't have the time to fix it due to the above reason.

 
Rokker said:
Yaaaay looks good!
ps you got last post again
It's a curse.  :mad:

Rigadoon said:
We've set a specific release date. However, it's not exactly all good news. Unfortunately, the mod will release outside of our previously set time frame on February 14th, 2014. We, the team, apologize deeply for this and hope people will show understanding. After evaluating our resources, we've determined that this is the best course of action to ensure a successful mod release.

Before I move on, I'd like to remind everybody that this is a non-profit mod that is being developed by people dedicating their free time to create something for the community to enjoy. It is our call when to release the mod.

Now, the question is 'why?'. The answer is that we're halfway through implementation of some features and we're lacking maps. These extra days will allow us to finish some big features that we've been working on, the most important of which are the heavy machine-guns. We do not want to cut out any work-in-progress features out of release. We have considered releasing the mod in it's current state and patching it shortly, however, we decided against it. The first release is of utmost importance to a Warband multiplayer mod's survival which is why we want ours to be as complete as possible. The IE team consists of many veteran modders who've modded for years and have participated in the creation of multiple mods and we are certain that this is the best course of action for a successful mod release. As well, these extra days give us the opportunity to work on some fancy surprise features.

Originally, there was going to be a large update with lots of new stuff along with this announcement, but due to closed beta leaks, it'll be a smaller one as I've spent my entire day trying to suppress the leak. A warning for all of you, if you somehow obtain the Iron Europe closed beta through a leak and are caught playing on the server, you will be banned from all IE servers and it will last a certain, very long, period time even after release. Plus, if you're smart, you'll tell a team member how you obtained the mod. If you are the one who leaked the mod, and have contributed to its spread, then you will receive a permanent ban from all IE servers.

Anyways, here's a bit of stuff for you guys to enjoy, showing some gameplay, gramophones, and heavy machineguns. All a work in progress of course. Sorry for the quality, I messed up the export and don't have the time to fix it due to the above reason.

 
i think this is a wise decision, and well, ive waited for the release of this mod for a very, very long time, i can take 2 more weeks:wink:  i also agree that the heavy mg animation could be improved, looks like its nearly impossible to hit the guy controlling the mg allthough the mg itself is in a very open spot. and yea, hes controlling the mg with his mind as it seems
 
The MG itself is also quite huge. Guess you'll need arty to silence that entrenched gunner.

That said, the very presence of them more than makes up for it!
 
Status
Not open for further replies.
Back
Top Bottom