Thanks for the impression, Colt, but I think in part it's an expectations thing.
In this mod (and in the original game), at the beginning you're expected to be doing your best to use any and all skills at your disposal to avoid most combats. If you have a highly skilled talker you can go a long way, without having to resort to killing things. Also, losing a fight is not the end of the world; even losing many fights. Perhaps it will help slightly when "work for a day earning money" is implemented, that's very useful to get you back on your feet again, and also once there are quests for you to devote those talking skills toward... but even now I personally find Schattenlander's individual encounters challenging but hardly impossible, and there's no 'inside knowledge' going into those assessments. City fighting's a *****, ain't it? And the alchemist and his guards are supposed to be brutal. You're always offered the option of surrender...
It will also help once I've put in some more companions for you to recruit. This is actually one place where Schattenlander is different; in Darklands you got to begin with a full party (that's four) custom characters, always, while here I'm making you earn your friends (beyond the sibling you get for free). Contrariwise, however, the player-skill element in M&B is such that a flat HP-to-HP comparison means far less than it did there, so IMO it balances out.
"In an RPG" is a highly dubious generalization, my friend. Perhaps in a specific form of RPG, the console-game-Squaresoft family, that assertion is true. Maybe in others. In Darklands, the player was on the same power-scale as all the enemies around; a new PC just shouldn't take on anything that isn't similarly wimpy. This is old-school gaming; pick your battles, expect to heal between every fight, and expect to lose as many as you win (at first).
But, seriously, guys. You're evaluating a 0.1 release for degree of difficulty? Whether you conclude it's hard or easy, you're smoking something. That it can be evaluated on that scale at all I shall take as a compliment.
- Hellequin