As some of you might know, xenoargh found that converting sounds from .ogg to .wav format increased the performance of his mod, which is probably because the uncompressed format uses less CPU power to play. I wondered if it would affect PW performance, since there are often many sounds playing at once on a large and populated PW scene, particularly the horse footstep and weapon drawing ones: I converted all the relevant sounds for myself to test, but since I don't play on remote servers very often I wasn't really sure if it increased performance or reduced "lock ups" by much, so I have uploaded some patches for regular players to test.
There are two versions, the first at the same sample rate as the original .ogg at 48kHz, and the second at 22kHz as recommended by xenoargh in his thread; the low quality versions are noticeably quieter and more muffled, missing some of the high frequencies and dynamic range, but it seems possible that they might use less memory or make the game perform slightly faster. If people want to try both versions, comparing against the native .ogg and each other, I would be interested in your reports. Just extract into the PW_4_alpha6 directory like applying a patch.
Full quality patch
Low quality patch - outdated
There are two versions, the first at the same sample rate as the original .ogg at 48kHz, and the second at 22kHz as recommended by xenoargh in his thread; the low quality versions are noticeably quieter and more muffled, missing some of the high frequencies and dynamic range, but it seems possible that they might use less memory or make the game perform slightly faster. If people want to try both versions, comparing against the native .ogg and each other, I would be interested in your reports. Just extract into the PW_4_alpha6 directory like applying a patch.
Full quality patch