Luki
Regular
Hello!
I'd like to present/share my first map made for siege! Hope you like it.
I couldn't fully test it because the lack of players and stability on my server (DarkLords_Hun), so if you're interested, than you're more than welcomed on this server if its in siege mode! (custom map 3)
Background:
Here you can see some pictures:
Overview of the defenders (early)
Overview of the castle
The narrows
Farm (rather just an eye-candy than a battling field)
Flag from the castle
There are 3 ladders, two for the walls, and one to "bridge" the river, to the back door. In the castle there is a small "one-way" wooden wall, to prevent the rushing, due to the low walls (nearly no falling damage). The flag is somewhat visible from the attackers spawn, so they'll know where to advance, once in the castle.
I did AI mesh also, I believe I covered almost everything well with it.
Any feedback, criticism and advice is welcome!
Download links for the .sco file:
You also need the terrain codes:
Installing notes will be in a .txt file.
I'd like to present/share my first map made for siege! Hope you like it.
I couldn't fully test it because the lack of players and stability on my server (DarkLords_Hun), so if you're interested, than you're more than welcomed on this server if its in siege mode! (custom map 3)
Background:
Cerunt was built with a small castle in a vicinity of a great and famous castle, which provided cover for them. But it fell into enemy's hands, and now only a rather tiny castle stands between the city and the invasion force.
Although the castle is small, it can be easily defended. The Cery river is there, to give an excellent cover for the defenders. But there's an alternative way also... To the north, next to a farmland, a path is somewhat clear for the attackers. Only that dry narrows and one door is protecting them from being flanked.
Although the castle is small, it can be easily defended. The Cery river is there, to give an excellent cover for the defenders. But there's an alternative way also... To the north, next to a farmland, a path is somewhat clear for the attackers. Only that dry narrows and one door is protecting them from being flanked.
Here you can see some pictures:
Overview of the defenders (early)
There are 3 ladders, two for the walls, and one to "bridge" the river, to the back door. In the castle there is a small "one-way" wooden wall, to prevent the rushing, due to the low walls (nearly no falling damage). The flag is somewhat visible from the attackers spawn, so they'll know where to advance, once in the castle.
I did AI mesh also, I believe I covered almost everything well with it.
Any feedback, criticism and advice is welcome!
Download links for the .sco file:
http://hcwarband.webs.com/Last%20resort%20of%20Cerunt/SceneObj.rar
or http://www.mbrepository.com/file.php?id=3034
or http://www.mbrepository.com/file.php?id=3034
Code:
scn_multi_scene_custom_3 multi_scene_custom_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000003004450080042908000037c0800070e2000002c8
0
0
outer_terrain_plain
Installing notes will be in a .txt file.
I hope I posted at the right section of the forum, I couldn't find a thread dedicated for scenes. Sorry, if I missed it.