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Oh yeah, I went there. And I drank spice liquor and rode the mighty Shai-Hulud.
Since previous Arrakis-based mods have ultimately petered out, I thought I would announce my creation of a multiplayer mod based on Frank Herbert's Dune series.
The concept is to use some visual aspects from the 1984 movie, in a gritty, persistent world style environment, based on the first novel in the series. Where neither the movie nor the book are entirely clear about facts, I have used my own ingenuity - I believe you will enjoy the practice dummies, for instance.
Progress Update 1/20/2014
What I have so far:
* Persistent-World-style play. Round time limit will be maxxed out to 9998 minutes, and the mode will be similar to Deathmatch, with strict server rules to prevent pvp harassment. Some of these rules are explained below.
* Sandstorms! These are in, random, and quite impressive. Screenshots wouldn't do them justice.
* Six different character types: Fremen Fedaykin, Mentat Assassin, Bene Gesserit Witch, Sardaukar Bashar, Atreides Corpsman, and Harkonnen Soldier. Each will begin the game with different choices for armor, different weapon specialties, different stats, and a dagger. There will be two factions with the same character choices so characters can kill themselves to switch characters, etc.
* Huge, multiplayer "world map" of Arrakis, everyone's favorite ball of sci-fi dust. Areas for Harkonnen, Atreides and Fremen are in place. These (along with the Imperial Sardaukar) will be considered the informal factions of the mod, or "Houses". The Mentats and Bene Gesserit are considered wild-card classes, and can call wherever they like home.
* Equipment crates. ~ Lasgun Rifles, Lasgun Pistols, Stunner Pistols, Maula Pistols, Crysknives, Maker Hooks, Guard Lances, Gom Jabbar, Sardaukar Swords, Inkvine Whips, Kindjals, Slip-Tips (these are lefthand "shield" weapons), and a few old weapons like daggers, throwing daggers, bows and arrows. All will be buyable via crates found throughout Arrakis. Some will be rare and only found in one place, promoting exploration and gamer interaction other than killing.
* Jobs. ~ Lots of ways to make money. The current list is as follows, with increasing pay: Interrogate Prisoner, Combat Training, Count Water, Peddle Water, Make Daggers, Serve Spice Coffee, Serve Spice Liquor, Play Drum, Guard Outpost, Play Baliset, Repair Ornithopter, Inspire Soldiers, Sell Pleasure, and Mine Spice. Some of these, like equipment crates, can only be found in certain places.
* Many ways to heal. ~ You can Drink Water, Drink Sapho Juice, Take Semuta, Drink Spice, or Buy Pleasure, for increasingly powerful (and expensive) healing boosts. Spice and Sapho also produce hallucinations. Semuta also produces eerie "music".
* Stillsuits for the Fremen, both male and female. I am quite proud of these.
* Duplicates for all native faces with the deep-blue spice-induced eye color, the red sappho-juice stains for mentats, or both. ~ According to server rules you will have to use skins with the "eyes of Ibad" if you want to drink spice, and the skins with ruby lips if you want to drink sapho juice, or the skins with both if you want to drink both. Additionally, only Mentats will be allowed sapho juice.
* Sandworm Mounts. ~ They are in, and very fast. These will be more or less the ultimate achievement on the mod, and since they are the only mount, the going will be rough at first. Remember to wear your boots slip-fashion at the heels.
Working on:
* Night/Day cycles. ~ If I can do sandstorms, I might be able to do night via scene props as well. I haven't looked into this much yet.
* Stilltents. ~ These pop up as an overlay during the worst of sandstorms, and all movement is canceled during that time. Working on restricting looking around while in the stilltent, and then this feature will be finished.
* Imperial Heighliner. ~ So far, we have Sietch Tabr for the Fremen, Arrakeen for the Atreides, and the Guild Ship for Harkonnens. I am also adding an Imperial Heighliner, which will be reachable via an ornithopter (just being used as a teleporter for now). The ship is so large it would stretch from Arrakeen to the Harkonnen ship - essentially providing a whole other map level above the desert. It even has two of the guild ships (like the Harkonnen base) parked inside. And boxes, boxes, boxes. Stellar Cartography will be a means of making money here, and I will be adding a Guild Steersman prop eventually. Mostly this area is to provide a base for the Imperials, and an epic space battleground.
Development Screenshots:
"Mood's a thing for cattle or making love or playing the baliset. It's not for fighting." - Gurney Halleck