xninjax said:
Hello everyone, I am having problems with castles that have been recently conquered, and this is not only with castles I have conquered, all the castles that were recently conquered are not receiving reinforcements from their lords.
And one last question, is the mod still in development?
thx.
This shares some code from Warsword Conquest which was re-tweaked by Motomaru at some point. The issue is certainly in there, so I'll have to (someday) compare stock diplomacy versus the Motomaru AI used at Warsword Conquest. Motomaru made some great stuff, so doubtless any breaks are from me. There are places where Diplomacy wrote one set of routines and he wrote others, but folding them together there may be some intermediate code that was missed or needs to be written to better resolve the differences between two versions, especially if they differ in the use of variables or simply don't fill some value that another set of code far away in the source was expecting to find. The source is currently > 140,000 lines; I often get huffy and say "yeah, you're welcome to do better, but actually its not fair. the souce isnt open. I have no rights to open it , in fact, which pretty much ends it. Worst of all, the people that once had time to work on (anything) are all busy, in my case trying to survive a combination of poor health and extremely low (third world, vastly sub minimum wage) salaries, plus I am sole support for a wife and child in said 3rd world country.
None of which is a fair reply. I expect to get the certifications needed to apply for a job around March of 2017; getting MCSA in Server 2012 from Microsoft and Windows 10 from Microsoft plus 1 elective roughly doubles my likely salary, from $500 a month to $1000 a month. Thats what I was making before my work decided to punish me for coding both this and Perisno 7-series. Darn pity this modding is worthless to my resume. There is exactly no money in it, and its not really Python as Python goes. Its more strings formatted as Python then tokenized as parameters fed to a runtime interpreter (the Warband game engine).
So, you asked a question: Is the mod dead? "Its in deep sleep until at least March." After that I expect a few weeks of 50% activity, during which time I'll challenge some elementary Linux certs (I have a lot of VMs now). I owe it to my wife and child to at least make enough to not raid from saving each month; the savings is almost gone from USA. Including all my retirement monies. I really don't have the luxury to not certify. So I just flat out stopped coding. But I didnt start certifying until I coasted all summer long, trying to get my priorities straight and generally working out my life. I didn't code then either, so I can't say the mod is the reason why I'm not where I should be, notr where I should be the reason the mod is unfinished. It just sort of started as a tsunami of effort and now can barely breathe, kind of like my health. Its also hard to get a job when I am old/amcient, and with questionable health. Too young for a pension, too old for a entry level job, too this and too that. I'm only 55.
The good news is if it ever gets fixed I'll send the fix to Warsword Conquest as well. This was sort of my visible bleeding edge, with Warsword Conquest supposed to get older and more mature code. That worked fine during June 2016 but by July we all were burned out and disappointed with the project. People are happy until they are unhappy, and my submod was sort of an open secret but not something I felt Moddb needed. I dont have the Moddb password, and Nameless Warrior who does had his own problems to sort. Theyre all ready to get started again, so I'm the last person still absent without a great excuse (AWAGE insteal of AWOL).
- GS