Hehe you asked for it Cyclo.. I told ya no messing around troops and items order or some scripts will mess up. Jester is one of them. Right now jester cheats will not work anywayCyclohexane said:Elrood said:Argh... but please... leave within jester delaying the invasion!
That was actuially in the Camp menu....
VM,
Are you taking all cheating out? I'd recommend against that because it helps so much in the testing process. Can I suggest that in the camp menu, you create a new sub-menu called "CHEATING" and put the Soothsayer, activate native troops, give me free items, give me free troops, etc. all in this "CHEATING" menu.
I prefer cheating on the Jester opposed to the Camp menu because it makes it a little more incovienint (have to walk in a castle) and it gives him a purpose. Not to mention I intended on adding a small random joke on the strategy advisor about the jesters cheating...
Cheating is a useful tool for the modders and it should be available to testers and anyone that would like to see something (but maybe not save thier game). It is handy for the player to take a look at the faith troops to determine thier faith and starting civilization.
If someone wants to cheat and ruin thier game, considering it is single player, I got no problem with that. I'm just worried about losing a useful tool I like to use...
But right I will leave them for the testing purposes. Though for that we can have our special developer only version you know witch cheats and all this hidden secret awesome functions we are hidding in the dungeon and only releasing one by one each half year I will remove them for normal release because I would have to rewrite them to have all the changes to items and troops and I won't have a time to do that before the release.
Also for the troop testing purposes there are now custom battles, you set any battle you want with any army composition and you are testing without negative consequences to the game.