Keltknight
Recruit
Well, if I recall, my choices were Fairy, investigator, sea raider, and, of course, prophecy.
Keltknight said:I think I found a rather troublesome bug.
With the Prophecy background choice, upon becoming an anti-hero, after talking to the fates, I ended up in a menu, and could not leave, or even exit the game without forcing it.
FlyingSpaghetti said:I've found a bug about Hades : if you are a troubadour, every time you defeat him he come back with his full army. And if you defeat him you earn his robe, but can't get access to
the bloodfountain quest about him
the only way to make it stop and gain access is to give him the bone lyre of Persephone
Digital Donut said:Slayers stop spawning shortly after the Evil faction awakens Even after talking to the True Apothecary, they won't appear on the map.
#SOLIDANDSHADE
(5.7, 0, 0.0, [(store_num_parties_created,reg(3),"pt_manhunters"),
(lt,reg(3),num_max_zendar_manhunters),
(store_num_parties_of_template, reg(2), "pt_manhunters"), (lt,reg(2),3)],
[
(store_character_level, ":level", "trp_player"),
(try_begin),
(lt, ":level", 20),
(set_spawn_radius,1),(spawn_around_party,"p_zendar","pt_manhunters"),
(try_end),]),
(5.7, 0, 0.0, [(store_num_parties_created,reg(3),"pt_slayers"),
(lt,reg(3),num_max_zendar_manhunters),
(store_num_parties_of_template, reg(2), "pt_slayers"), (lt,reg(2),3)],
[
(store_character_level, ":level", "trp_player"),
(try_begin),
(ge, ":level", 20),
(set_spawn_radius,1),(spawn_around_party,"p_zendar","pt_slayers"),
(try_end),]),
N0ught said:Digital Donut said:Slayers stop spawning shortly after the Evil faction awakens Even after talking to the True Apothecary, they won't appear on the map.
This could be because when the Necropolis surfaces, Old Zendar gets disabled, and this is used as the spawn reference point. Pretty easy to fix, if so.
EDIT: Hmmm, again, I think you might have a corrupted install. Because i can start a new character, and cheat up to level 30, when the Necropolis appears, and they still spawn.
This is the entire code having to do with spawning Manhunters and Slayers:
Code:#SOLIDANDSHADE (5.7, 0, 0.0, [(store_num_parties_created,reg(3),"pt_manhunters"), (lt,reg(3),num_max_zendar_manhunters), (store_num_parties_of_template, reg(2), "pt_manhunters"), (lt,reg(2),3)], [ (store_character_level, ":level", "trp_player"), (try_begin), (lt, ":level", 20), (set_spawn_radius,1),(spawn_around_party,"p_zendar","pt_manhunters"), (try_end),]), (5.7, 0, 0.0, [(store_num_parties_created,reg(3),"pt_slayers"), (lt,reg(3),num_max_zendar_manhunters), (store_num_parties_of_template, reg(2), "pt_slayers"), (lt,reg(2),3)], [ (store_character_level, ":level", "trp_player"), (try_begin), (ge, ":level", 20), (set_spawn_radius,1),(spawn_around_party,"p_zendar","pt_slayers"), (try_end),]),
I suggest doing what I do: Install Mount & Blade 1.011 to your desktop. I'm not joking. It bypasses all problems due to "windows virtual store" duplicate files, as the desktop is not allowed to be virtualized, as well. Nifty.
FlyingSpaghetti said:Not sure if it's a bug, but when the evil faction appear, evil faction lords seems to be friend with NPC necrolords but not the player, which cause two issues :
- first, sometime Evil lords engage battles allied with Necrolords, preventing player to help them
- secondly, necrolord launch suicide attack against player : a acolyte army of 20 troops attacked my army of 115 troops
thelight9 said:Well, there are tons of error notices when meeting the fates ( I'll try getting pictures of those) and then, when pressing tab, I became stuck in the camp screen, and no option that would trasport me to the world map worked ( including gathering from woodlore)
ReyPicaro said:Oh, I guess owning the NC really is a nightmare, huh?
That's actually a bit of a relief, it won't delay the next update's progress!
Speaking of which, should I hold off on getting invested in this version, or is the next update going to take a while? I'm fine with either, I just don't want to be super invested in a save, only to have the latest and greatest pop up out of nowhere.