As Angry Newbie said, getting proper tribal armour is the higher priority at the moment. If the opportunity presented itself I will.Can we get female versions of the tribal paint armors?
Good idea, something I hadn't considered. Will look in to it for the next versionTo even the playing field against the other factions and their superior weapons and armor, you could give the tribal factions between 5 to 10 patrol units with 30 to 40 soldiers in them to keep watch of the area and perform opportunistic attacks and drive off enemy lords. Their lands become a lot less conquerable when raiding a village means a patrol and a lord might attack turning a roughly equal fight into a one sided one.
I made snakes neck more as an aesthetic scene than anything else, it should still use the native scene for sieges. I'll look into it.In sieges, can you have the attackers start just a little bit farther away from the defenders? I easily took over some territory in Snake's neck because some of their guys spawned outside and all of my men were right on top of them, and then the rest of the fight was hunting down the separated forces inside the fort itself. On the flip side, when the snake's neck arrived to take the castle back from me, I got absolutely smashed when my guys spawned outside and some right next to me, and they basically killed half of my forces before I could do anything about it. I've found it easier to just preemptively strike before they reach the castle since I've got better chances fighting on the field with a horse and together rather than being divided.
I think that might be an easy thing to do, alright another thing for the new version perhaps.More benefits from the chargen choices, like being a tribe hunter letting you recruit the groups of roaming tribe hunters into your party, or starting as a mountain warrior giving you groups of them in your team from the start. It makes your choices matter more if it's something you can do that changes how you play the game from the start.
I will look into it, it is not my script though, so I may have difficulty fixing it. At the very least it should not harm your own faction.Could you change the killing lords feature to only give relationship hits to the faction the lord you killed belongs to? It was built for native, and it's understandable there that it would cause a rift between you and the rest of the factions to kill a lord, who is basically nobility, but in this mod should everyone really hate you for killing a lord of any of the tribal or rebel factions, including the people they're at war with? Any number of these lords are likely responsible for the deaths of many, so I wouldn't think it would matter so much.
Thanks for the good suggestions