The Gathering: Suggestions

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Can we get female versions of the tribal paint armors?
As Angry Newbie said, getting proper tribal armour is the higher priority at the moment. If the opportunity presented itself I will.

To even the playing field against the other factions and their superior weapons and armor, you could give the tribal factions between 5 to 10 patrol units with 30 to 40 soldiers in them to keep watch of the area and perform opportunistic attacks and drive off enemy lords. Their lands become a lot less conquerable when raiding a village means a patrol and a lord might attack turning a roughly equal fight into a one sided one.
Good idea, something I hadn't considered. Will look in to it for the next version

In sieges, can you have the attackers start just a little bit farther away from the defenders? I easily took over some territory in Snake's neck because some of their guys spawned outside and all of my men were right on top of them, and then the rest of the fight was hunting down the separated forces inside the fort itself. On the flip side, when the snake's neck arrived to take the castle back from me, I got absolutely smashed when my guys spawned outside and some right next to me, and they basically killed half of my forces before I could do anything about it. I've found it easier to just preemptively strike before they reach the castle since I've got better chances fighting on the field with a horse and together rather than being divided.
I made snakes neck more as an aesthetic scene than anything else, it should still use the native scene for sieges. I'll look into it.

More benefits from the chargen choices, like being a tribe hunter letting you recruit the groups of roaming tribe hunters into your party, or starting as a mountain warrior giving you groups of them in your team from the start. It makes your choices matter more if it's something you can do that changes how you play the game from the start.
I think that might be an easy thing to do, alright another thing for the new version perhaps.

Could you change the killing lords feature to only give relationship hits to the faction the lord you killed belongs to? It was built for native, and it's understandable there that it would cause a rift between you and the rest of the factions to kill a lord, who is basically nobility, but in this mod should everyone really hate you for killing a lord of any of the tribal or rebel factions, including the people they're at war with? Any number of these lords are likely responsible for the deaths of many, so I wouldn't think it would matter so much.
I will look into it, it is not my script though, so I may have difficulty fixing it. At the very least it should not harm your own faction.

Thanks for the good suggestions
 
This is more of a question than a suggestion. But are the current empire items final? To be honest they look great, but are there any actually well armored units such as these?

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121532640-4.jpg

121532648-4.jpg

This is from Warsword Conquest mod, the mod itself is inspired by natives vs colonists theme, the units not that much. Still,  as much as I love the current empire, they should definitely have plate armored units. Then again maybe they do, my troops are hard to train and die quickly(which is very plausible).
 
YourStepDad said:
This is more of a question than a suggestion. But are the current empire items final? To be honest they look great, but are there any actually well armored units such as these?

121532644-4.jpg

121532640-4.jpg

121532648-4.jpg

This is from Warsword Conquest mod, the mod itself is inspired by natives vs colonists theme, the units not that much. Still,  as much as I love the current empire, they should definitely have plate armored units. Then again maybe they do, my troops are hard to train and die quickly(which is very plausible).
The empires armour is far from final, in fact that goes for most factions. The empire do not have proper armour because I have not obtained any, nor succeeded in making any. Beyond of course headgear. The Duchy Lancers I think are the only plate armoured troops.
I don't think their armour looks great at all, thats why I intend on changing it.
 
Hi, this is a very nice mod, but it is missing the Death Cam. We must have it after we have been spiled by other mods with it, if your looking for a Death Cam to copy, I recommend you copy Blood and Steels, that has one of the better ones.
 
I had a few suggestions from playing over the last days, and since my trip to Paris only lasted 25 hours, i have now found the time to post my suggestions here -

Rename 'Village' and 'Battle hall' to diffrent names, right now there's a few villages and 'castles' with the same name, this is very confusing when you do quests and they tell you to go to 'Village', but there's more than one :razz:

Elegante empire mounted gunners

They're called mounted gonners, i'm not sure if that was intentional or not. But they use Light matchlocks as weapons, which are unusable on horseback. Was this intentional to make them like a fast-moving infantry troop, or are they supposed to be able to fire from horseback?

Elegante empire troops

The elegante empire feels  extremely powerful compared to all the other factions because of their heavy armor & Crossbows/firearms. I find it far too easy to recruit a small army of Elegante troops and dominate pretty much any other lord i run into. Maybe it's possible to make upgrading Elegante troops more expensive? I wouldn't mind paying 500 gold for upgrade a crossbowman to a cannoneer, and another 200 gold to upgrade him to a Royal cannoneer, as the firearms and armor would be expensive :p The heavy cost of recruiting Elegante troops would be a good way to balance them i think.
 
YourStepDad said:
We can wait. No pressure. :smile:
Thanks :grin:
Shoep said:
I had a few suggestions from playing over the last days, and since my trip to Paris only lasted 25 hours, i have now found the time to post my suggestions here -

Rename 'Village' and 'Battle hall' to diffrent names, right now there's a few villages and 'castles' with the same name, this is very confusing when you do quests and they tell you to go to 'Village', but there's more than one :razz:
If you go to your notes and click on the quest, then click on the location highlighted in the quest description it will take you to that locations page. On that page you can click "Show on Map" I will be renaming the villages and castles as I go but for now that works, its nowhere near as longwinded as those instructions made it sound.
Elegante empire mounted gunners

They're called mounted gonners, i'm not sure if that was intentional or not. But they use Light matchlocks as weapons, which are unusable on horseback. Was this intentional to make them like a fast-moving infantry troop, or are they supposed to be able to fire from horseback?
That was fixed in the patch, the one after the hotfix. If you feel like starting another game you could re-apply that patch and the gonners would work.
Elegante empire troops

The elegante empire feels  extremely powerful compared to all the other factions because of their heavy armor & Crossbows/firearms. I find it far too easy to recruit a small army of Elegante troops and dominate pretty much any other lord i run into. Maybe it's possible to make upgrading Elegante troops more expensive? I wouldn't mind paying 500 gold for upgrade a crossbowman to a cannoneer, and another 200 gold to upgrade him to a Royal cannoneer, as the firearms and armor would be expensive :p The heavy cost of recruiting Elegante troops would be a good way to balance them i think.
I agree but unfortunately the upgrade price is not done simply by input, it is calculated based on the next troops level. So if they were to cost 500 for a cannoneer, that cannoneer would need to be about level 150.
Armour is too much of a plain advantage in warband, something which does not suit this mod I think. Used to be that heavy armour would slow you down considerably, but they took that out in early beta.
Other factions will be getting stronger as more and more stuff is made for them, you may have noticed that the Karkans are a lot more formidable since v0.8 under the attention of Angry Newbie. Same goes for other tribes too, I am currently buffing the Snakes.
Eventually the factions will be balanced enough, but its no easy task considering the technological disparity from faction to faction.

Thanks for your insight and continued suggestions, also you didn't miss the event! :grin:
 
In Vikingr they make heavy armor slow you down conciderably i think they did it by increasing heavy armor weight greatly. Not sure how well that'll work though. And alright :smile: Will there be a event this saturday?

Edit: Wow... 'Show on map'... That button... Is magical, i've been playing Warband since its release and Mount & Blade before that and i never knew of that button's existance o.o Another thing learned  :razz:
 
Shoep said:
In Vikingr they make heavy armor slow you down conciderably i think they did it by increasing heavy armor weight greatly. Not sure how well that'll work though. And alright :smile: Will there be a event this saturday?
I might try that and give it a few test runs, might not work too well though.
And yes there should be an event this saturday.
Edit: Wow... 'Show on map'... That button... Is magical, i've been playing Warband since its release and Mount & Blade before that and i never knew of that button's existance o.o Another thing learned  :razz:
Yeah I find it quite useful too, even if all the villages are named uniquely it saves a lot of searching.
 
In the mod Brytenwalda you get some penalties to certain skills when wearing heavy armour. It's a difference wether you have agility 3 or 0.

However, balancing is difficult, because in reality plate armour was not that heavy and offered very good protection which an adversary could not easily compensate by mobility. That's the reason such stuff was used. If you make an armoured man exactly as strong as an unarmoured, that would be a bit ridiculous. A fight between a near naked native tribe and a bunch of armoured troops was not balanced. You needed to use hit and run tactics and use of the surroundings (like in the conquest of the Canarian Isles, where naked stone age warriors resisted the well equipped conquerors for an astonishing period of time) that are difficult to use in M&B.
 
geala said:
In the mod Brytenwalda you get some penalties to certain skills when wearing heavy armour. It's a difference wether you have agility 3 or 0.

However, balancing is difficult, because in reality plate armour was not that heavy and offered very good protection which an adversary could not easily compensate by mobility. That's the reason such stuff was used. If you make an armoured man exactly as strong as an unarmoured, that would be a bit ridiculous. A fight between a near naked native tribe and a bunch of armoured troops was not balanced. You needed to use hit and run tactics and use of the surroundings (like in the conquest of the Canarian Isles, where naked stone age warriors resisted the well equipped conquerors for an astonishing period of time) that are difficult to use in M&B.
My thought pattern precisely, also the canary islands conquest is one of the inspirations for this mod.
Eventually this sort of balance will need to e sorted out properly, but I can see some short term solutions coming up.
 
Does the stat reduction work for multiplayer aswell? As New Elegante is [ B]oth, i think balancing heavy armor has a bigger impact on multiplayer than singleplayer, due to player numbers.. If you play singleplayer and need to defeat the Elegante empire... Well, get a big army and prepare for heavy losses, but they -are- defeatable :grin:
 
Shoep said:
Does the stat reduction work for multiplayer aswell? As New Elegante is [ B]oth, i think balancing heavy armor has a bigger impact on multiplayer than singleplayer, due to player numbers.. If you play singleplayer and need to defeat the Elegante empire... Well, get a big army and prepare for heavy losses, but they -are- defeatable :grin:
I always like to think there are some good quantity vs quality battles going on in singleplayer, but in multiplayer, as you say, it just doesn't work. Might have to balance multiplayer in a different manner.
YourStepDad said:
A suggestion you already know about:

Make Empire be at war with the Rebels from the start :wink:
I haven't figured out the kingdom relations scripts yet, but I stumbled across something which allowed me to make that so, don't know how long the war lasts though.
The biggest problem with diplomacy is the Barony starting off at war with the Empire, when they should be allies according to the background. Not to mention they wreak on the Port Horizon area at the start.
 
YourStepDad said:
Aye, exactly. That gave me the good ol cliche impression of evil baronies :lol:

I just got a rather trivial idea, does settler sound better than local?
I called them local because it is general across all the factions
 
Shoep said:
The elegante empire feels  extremely powerful compared to all the other factions because of their heavy armor & Crossbows/firearms. I find it far too easy to recruit a small army of Elegante troops and dominate pretty much any other lord i run into. Maybe it's possible to make upgrading Elegante troops more expensive? I wouldn't mind paying 500 gold for upgrade a crossbowman to a cannoneer, and another 200 gold to upgrade him to a Royal cannoneer, as the firearms and armor would be expensive :p The heavy cost of recruiting Elegante troops would be a good way to balance them i think.

I want this so bad.

Except instead of making them an absurd(i know you where giving an example) 200, id increase the prices on upgrading by only 50 or 75  denars, but increase the upkeep on soldiers by 25 or 50. To suppliment this, id make upgrading costs for all tribal spearmen about 5 denars each, and the upkeep 1, like in Peloponnese wars. Make tribals as a whole considerably cheaper and make the civilized forces a whole a lot more expensive.

Of course these are only examples.

We(at least i think this is still on the table) plan on making a more in depth recruiting system. Like area recruitment(where certain troops can only be recruited in certain areas) or something akin to the Rus: XIII Century mod for Mount & Blade, Where you can recruit crappy low tier troops(spearmen) from any village, but medium and higher tier troops only in towns and castles.

Dunno what system i like more.


I also think Death cam is a necessity. Maybe we can stick it in for the next release.


Edit: I'd also like to stress that the troops are far from done. Balancing is a huge issue and I've been playing every faction and using a mixture of troops to make sure everything works as intended.

I dunno about some of you, but I've been absolutely annihilating Empire. Ranged absolutely messes them up.

Edit2: Actually, im gonna look into the upgrading costs and upkeep costs thing today. I know it can be changed, just how I'm not sure.
 
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