Hi,
I have a question about polished buildings.
In polished buildings readme you said that;
"To install:
1 - unzip this mod.
2 - In Mount&Blade\Modules\ make copy of "Native" folder and rename it ("Polished_Buildings" for example.)
3 - From unzipped mod directory copy files to proper places (unzipped mod dir. works as main M&B directory.
So files from \CommonRes will go to Mount&Blade\CommonRes folder, Files from \Textures will go to Mount&Blade\Textures folder etc. Files from \Modules\Polished_buildings should go to "Polished_Buildings" folder that was created before - and overwrite everything."
But of course, I want to put Polished Buildings in a mod so I put the files from polished buildings CommonRes to modules \resources folder. (not to mount&blade's CommonRes folder) And I added them as
load_mod_resource = object_b
load_mod_resource = castle_e
load_mod_resource = snowy_houses
load_mod_resource = snowy_castle
load_mod_resource = town_houses_d
load_mod_resource = castle_a
load_mod_resource = wall_meshes1
load_mod_resource = interiors_steppe
load_mod_resource = object_meshes
to module.ini. Of course I removed the old native resource loader codes of them like "load_resource = object_b" before.
Also, as you said, I added other module stuff too
load_mod_resource = gutek_textures
load_mod_resource = gutek_materials
load_mod_resource = gutek_houses
load_mod_resource = gutek_particles
I added the python scripts to module system, module textures to second age's texture folder, module resources to second age's resource folder and scene objects to second age's sceneobj folder.
Seems like everything is ok. Well, towns were fine but some objects like city walls, carts, barrels and some snowy houses coulnt get textured. See;
So what's wrong? Did I forgot something, or did I something wrong? My GPU is GeForce Fx5500 with latest drivers, It should be fine with those graphics.
Thanks,
Xendor
EDIT:
Tiberius Decimus Maximus said:
Sorry to bump, but this is a bit urgent.
Swadian Man at Arms said:
Kazzan, try this.
1. Copy & Paste to module directory all resources in Resources.
2. Copy & Paste to module directory all textures in Textures.
3. Enter in Resources and rename castle_a to castle_gutek, and snowy_castle to snowy_gutek.
4. Open module.ini and add the following lines:
load_mod_resource = gutek_textures
load_mod_resource = gutek_materials
load_mod_resource = gutek_houses
load_mod_resource = gutek_particles
load_mod_resource = castle_gutek
load_mod_resource = snowy_gutek
5. And remove the following:
load_resource = castle_a
load_resource = snowy_castle
6. Copy & Paste to module directory all scenes to SceneObj.
7. Copy & Paste to module directory particle_systems.txt.
8. Copy & Paste to module directory scene_props.txt.
Okay, so I tried that, but it says it 'Cannot open Resource_Castle_Gutek' or something along those lines. So I went and checked the resources, but there was no 'Castle_Gutek', nor any 'Snowy_gutek'. I tried downloading it again, but they still weren't in. Is something going on here?
Seems like we have the same problem with Tiberius. I already did what Swadian Man at Arms says. Actually that was what I do first. But It's not working.