Pr00ch said:
1. Assassination attempts are a bit to common.
Maybe, there were complaints to that. My playstyle usually results in very few lords being upset with me, so I never noticed myself, but it's in the list of things to check.
Pr00ch said:
2. The AI seems to be able to create troops out of no-where after they take over a Castle or City, unless I'm mistaken. While the player would have to spend a few of his own men from his party to put the garrison above 0.
Unrealistic, yes. Player has other advantages though, so this is one of the ways to compensate. Especially since AI sucks at defending newly captured centers. Improving AI would be a better solution (and is in the plans) but with AI you never know if your ideas for it will prove beneficial at all, and even if they will, then to what degree.
Pr00ch said:
3. The Vassals and the realm has no idea of defense. Once a fief has been taken, it usually stands around defenseless, while there is only the offensive party lead by the marshall while the rest of the lords just kinda hang about their castles. I wonder if it would be possible to create a second, defense oriented marshall-esque position, or at least make the vassals care for the realm a bit more.
I'm quite unhappy with Native faction/lord AI so it's in the plans. It's a resource-intensive task though, and as I said, without any guarantees of the results.
Pr00ch said:
4. The Vaegir Archers are a bit too overpowered, I think.
They are. And there are too many of them. That's going to be partially fixed.
Pr00ch said:
5. The automatic battle system is just awful. Sometimes you could win a battle without having even one of your troops die, meanwhile the auto battle (ordering your troops to attack without you) managed to kill off half of your army and barely achieve a pyrrhic victory
Technically, the auto-battle *should* yield considerably worse results than actual fighting - otherwise being knocked out and not able to participate will cease being a penalty at all. And NE auto-resolve script, while not ideal, is still loads better than vanilla Native one. There are some improvements planned, but nothing drastic.
Pr00ch said:
6. The options you have to play as a merchant are fairly limited. (Although I am aware that you tweaked things to make it more viable, and I feel it did work.)
They will probably be improved a bit more, but essentially this game is about riding and swinging long sharpened metal pieces, not about trade and commerce, so these directions get somewhat lower priority. Not zero though.
Pr00ch said:
7. The game doesn't put enough emphasis on how money is power.
There's too little of non-compat interaction with the game world, not just limited to money. That's true.
Pr00ch said:
8. Party size increases really, really slowly, and it's one of the more important values of a character.
Cannot give an opinion ATM.
Pr00ch said:
9. I feel that the mod image in the launcher stands out a bit, it gives an unpolished notion.
Probably, but I don't have another and I'm no artist. And while unpolished, it's the image that's been representing NE for many years. It's practically history.
Pr00ch said:
10. It's sometimes hard to buff up relations through quests after becoming a vassal, due to the Lords deeming you too important for basic tasks.
Yep.
Pr00ch said:
11. You can only send expensive gifts too lords when your relation is negative. A few more options of bribery would be lovely. Kind of referring to point 7.
Gifts are being planned.
Pr00ch said:
12. Some companions you recruit just for the sake of party skills. It would be lovely to have the option not to put them into combat.
Not sure. You can push them to the bottom of the party, move them to a different group and order them back during the battle, etc. But essentially, they're with you and they're part of your party and if your party is in battle, they're part of it to some degree whether they like it or not.
Pr00ch said:
13. In times of intense war, I feel like Mercenaries should be more approachable, instead of the occasional hanfull in a tavern. Think With fire and Sword, something along those lines, although not as unbalanced. Referring to point 7.
Mercs are going to change a lot. Primarily those on the party map but probably those in the taverns too.
Pr00ch said:
14. It would be lovely to be able to somehow support your realm financially, like donating to the king or the other vassals, which would make their armies bigger or something along those lines. Once again, point 7.
Yep.
Pr00ch said:
15. The ability to suggest diplomatic actions to your king based on the relation with the realm and the relation with the king would be amazing. (Think being something like the Kings right hand, or if going hand to hand with point 7, a rich Backseat political magnate of some sort.)
Yep.
Pr00ch said:
16. More power as marshal. The ability to give more specific orders to the vassals, for example being able to order a lord capture and hold a fief, defend a fief until the war ends etc.
Technically you should be able to do that - IIRC lords are more likely to listen to your suggestions if you're the marshal. Not certain though.
Pr00ch said:
17. Having a less tedious recruiting system would be lovely. This doesn't mean a straight up change of the mechanics, but perhaps a few tweaks with a work/reward character.
Possibly, yes.
Overall, pretty reasonable list.