sorry for bad english
Re: Player Suggestions
Decrease distance of "someone joined on your/enemy side", as it has absurdly huge radius.
With "spotting 2", at daytime, lords parties already fading at distance, but hey, we'll join your skirmish with that few bandits anyway, declining you profits and XPs.
I'm playing v0.610b3.
Also, complex feature about this - Tactics skill increase distance for friendly parties that can join your combats and decrease it for enemy.
AKA friendlies can join from afar, and enemy should be real close to be able to interfere your assault.
Even more complex, and i'm in doubt that game can handle such solutions, but anyway - with default radius, when others join your fights, of X, let's say "Tactics 10" make it X*2, and you are able to choose 1 to join you from friendly parties within X*2 (but not within X) for every 2 points of, dunno, pathfinding (?) and for every 2 points of Tracking you can decline 1 enemy party to interfere within same radius.
Logic behind this - send scouts to show friendlies the way to join your assault, and to mess with tracks and roadways (f*** up bridges, fall trees at forest glades), so enemy can't made it in time to interfere.