Finished all the eye candy. Now on to the AI mesh.
And the ****ing AI mesh bug poped up, of course...
The Bowman said:Finished all the eye candy. Now on to the AI mesh.
And the ******** AI mesh bug poped up, of course...
The Bowman said:It's the bug that everyone must have encountered during their scening activity. When you create it, the AI mesh gets some strange horizontal lines that cannot be removed. I have no idea if this affects the way it works though.
The Bowman said:Good news. I have finally finished the town. It replaces Sargoth; the work includes the town center, the alley, the store, the tavern and the castle (which were completly remade to fit the barbarian theme).
Download.
I tested it in the siege, and it's really fun. The attacker spawns far on the beach near two ships (pretending that you sailed ) and goes towards the town, which is full of archer points, covering all the front walls. I hope you enjoy it too.
SO SEKSIIIIII!The Bowman said:Good news. I have finally finished the town. It replaces Sargoth; the work includes the town center, the alley, the store, the tavern and the castle (which were completly remade to fit the barbarian theme).
Download.
I tested it in the siege, and it's really fun. The attacker spawns far on the beach near two ships (pretending that you sailed ) and goes towards the town, which is full of archer points, covering all the front walls. I hope you enjoy it too.
bpopa27 said:SO SEKSIIIIII!The Bowman said:Good news. I have finally finished the town. It replaces Sargoth; the work includes the town center, the alley, the store, the tavern and the castle (which were completly remade to fit the barbarian theme).
Download.
I tested it in the siege, and it's really fun. The attacker spawns far on the beach near two ships (pretending that you sailed ) and goes towards the town, which is full of archer points, covering all the front walls. I hope you enjoy it too.
Nordous said:The Bowman said:Good news. I have finally finished the town. It replaces Sargoth; the work includes the town center, the alley, the store, the tavern and the castle (which were completly remade to fit the barbarian theme).
Download.
I tested it in the siege, and it's really fun. The attacker spawns far on the beach near two ships (pretending that you sailed ) and goes towards the town, which is full of archer points, covering all the front walls. I hope you enjoy it too.
That's some voluminous work!
I wonder how does it look with Polished Landscapes.
The Bowman said:Good news. I have finally finished the town. It replaces Sargoth; the work includes the town center, the alley, the store, the tavern and the castle (which were completly remade to fit the barbarian theme).
Download.
I tested it in the siege, and it's really fun. The attacker spawns far on the beach near two ships (pretending that you sailed ) and goes towards the town, which is full of archer points, covering all the front walls. I hope you enjoy it too.
Quick question, would this work if i used outer_terrain_snow instead of outer_terrain_beach?The Bowman said:Good news. I have finally finished the town. It replaces Sargoth; the work includes the town center, the alley, the store, the tavern and the castle (which were completly remade to fit the barbarian theme).
Download.
I tested it in the siege, and it's really fun. The attacker spawns far on the beach near two ships (pretending that you sailed ) and goes towards the town, which is full of archer points, covering all the front walls. I hope you enjoy it too.
lol... The thing is my "barbaric' faction is located in the snowy regionsThe Bowman said:Yes, but I don't see why you'd add snowy borders on a summer map.
That would be a good idea (If) i could sceneAdorno said:It would be fairly simple to repaint the ground with snow and add some paths/roads.
Throw in a few snow covered trees and you're done