DrTomas said:Usually problems with entrances is when you add extra menus in the towns/castle. The entrance points you assign in the scene are the index of the option in the menu. So if you add extra options inbetween the first menus, strange things start to happen.quapitty said:Great! Do you have a hint what that problem caused? Korinov might be pretty happy to know about it...Udud said:Hotfix is up.
-Entrances are now working correctly (thanks to MadVader)
Thanks guys!Sayd Ûthman said:Exactly,look at madvader's post on the q&a thread :
MadVader said:The order of menu options corresponds to passage numbers, so adding a new town menu option (or deleting an old one) will screw your passages. If you want to add new menus, place them after the menu options used for passages. If you want to disable an option, put (eq, 1, 0) in its condition block, but don't remove it.