Mercenary Guild Guide Last Updated 12-29-09 - BANNER SCREENS

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As said by MorrisB the neckbands really kind of creep me out.

The shields are pretty damn small, they look somewhat queer wielding those.
 
Nirnaeth said:
As said by MorrisB the neckbands really kind of creep me out.

The shields are pretty damn small, they look somewhat queer wielding those.

Why is everything homosexual with kids today?

It is an accurate historic portrayal of a buckler.  If they hold them weird that is due to the limitations of the M&B animation system.  Do some quick online research of Spanish bucklers and see for yourself.  They used light armor and short swords combined with bucklers.  The bucklers and short weapons combined with athletics and light to medium armor allowed them to quickly close in distance and make the kill.  The small shields are more useful up close than a large hard to move shield.  It is a different way of fighting and I want to introduce new units, not the same old same with new textures. 

The pikemen are an excellent synergistic unit because of the weapon reach creating a well rounded army when a few crossbows are thrown into the mix.  I have given these units the stats to get in close.  Their damage output is not too great but their shield skill is high as well as medium athletics and decent armor. 

Here is a good read with a lot of historic artwork depicting the size of the buckler:
http://forum.stirpes.net/history/8267-sword-buckler-tradition.html
 
the new merc rock :grin:
not only cos of the troops but because thay are now a step to use in geting your first bit of land.
go more as many hired blades as you can or signing up with some lord
 
Hmm,
It seems my free online file host is having maintenance issues and none of the screens are showing up:

Unable to access user folder for Cyclohexane. This is a temporary error due to maintenance work, if this problem persists, please contact us.

I have all the screens on my PC but I really do not want to upload / correct all the urls again...

Hope the problem fixes itself.
 
Hey Cyclohexane,

Why don't you update the dialogue texts in the posts ? I have all three ready for the audience:

(PS: I made some changes you suggested earlier :wink: )

ELEPHANT GUARD

(WELCOME TEXT)
Greetings, wandering soul. The wind of fate foretold that we would met.
WHO ARE YOU?
I bear many names and titles, young one.  But here in the north, I'm most known as Khepri, which means "Morning Sun" in my people's language. I'm a High Priestess of the Elephant Spirit and mistress of its people, the Elephant Guard. Should you have need of great assistance from us, you have to seek me out.
TELL ME ABOUT THE HISTORY OF THE ELEPHANT GUARD.
We are an ancestral people from the distant southern lands of Calradia.  A land we call Ubum-Izwe.  The history of my people stretches back by centuries, to a time when legend and reality were one and the same.
Once, our people were composed of many tribes, each seeking dominance in the land. One of these tribes was led by the high priestess Eliphanes - of whom I am a direct descendant -, a demigodess born from the marriage of the Dog Spirit Unakozi and a powerful tribal chief.  After a long and bloody series of conflicts which led to over half of Ubum-Izwe’s population being slain or tossed to the cage of despair, she had a vision of a giant beast that would lead her people and all other tribes to a new era.
After securing her children’s safety, she insisted on traveling alone to meet this spirit.  During her travels, the high priestess was captured by a cruel and mighty cannibal tribe and ritually eaten during a feast. In order to prevent her soul from aimlessly wandering forever, her servants - who followed after her in secret -, decided to fight the cannibals and retrieve her corpse.  During the battle, a few warriors separated from the main army and snuck into the enemy camp to retrieve her remains. They succeeded, alas she had to be buried in her own land according to tradition.
But fate interfered; the very next morning, the high priestess’ remains mysteriously disappeared, and a creature large as a tower and skin as hard as stone appeared on the horizon. Four massive legs bore the enormous body, and it had a tail both on the front and back of it; when it swung either, the sands would raise up in anger.  The head-tail was strong enough to lift a tree while the rear-tail was like a living whip, with the head of a snake at its end.  Two great ears, wider than any shield and a pair of monstrous tusks dominated the face. However, despite its intimidating appearance, the creature had a noble and wise heart.
Our ancestors named this creature "Elephant", believing it to be the reincarnation of high priestess Elephanis.  Wherever it wandered, our warriors followed and guarded her.  Many tribes submitted peacefully with before its presence while others tried to destroy it but met a violent end.  From village to village, town to town, the people rallied under a common God crushing all who opposed them in a righteous fury.
All of this enraged Sessar, the corpse-devouring Hyena Spirit, who caused many conflicts amongst men. Seeing the cannibal tribes who worshiped him making peace and following the new deity, he cursed our lands with a plague of locusts devouring everything green in its path.  As our people starved, so did the Elephant. But upon its deathbed, it used its tusks to wound herself and then painted glyphs upon our mightiest warriors. The people you see in our camp are direct descendants of the tribes who guarded and fought alongside “Elephant”, thus our name, the Elephant Guard. The bones and tusks of the mighty creature have become our most revered relics, and the “Elephant” our greatest guardian deity.
However, while the tribes were united, all the villages and great cities were ruined; not many survived the terrific starvations and plagues Sessar unleashed.  As our lands and rivers became one with the desert, the shamans led our people north in search of water until they arrived at a chain of mountains.  When all seemed lost, the Elephant Spirit visited our ancestors and commanded them to cross the mountains, no matter the costs. Many perished during the journey, but finally the spirit led us to a great valley.  It is here where we met the Khergits, people of the Horse Spirit and nomads of the steppe. While it was within their power to destroy us, the Khergits were too busy with their own wars to worry about a small tribe settling on uninhabited lands.
Over time, we learned to communicate, and their Khan allowed us to dwell in his realm if we agreed to help him fight his wars. After series of battles, we were granted the land you see around us, and we developed trade relations as well, acquiring new sorts of leathers and learned different methods of weapon crafting.
However, the warrior heritage of my people would be hard to deny; the call of adventure and the unknown will of the Spirits charm them to embark on new journeys.  I myself have yet to realize the intention of the Spirits, so I decided we would live here and from time to time lend arms to others in exchange for goods.
WHAT IS SO SPECIAL ABOUT THE ELEPHANT GUARD?
At first, we may appear as ruthless wild men, but as the wise teach us, looks are deceiving. Our fighting traditions have been passed on for generations, thus our warriors bear their arms with unmatched skill.  And while many fight unarmored, they are far from unprotected: see the countless scars and war paints?  During their initiation into manhood, they are taught to withstand pain usually unbearable to most of the northern Calradians. But if they survive, their skin and flesh will be like a layer of armor on its own, like that of the mighty Elephant. Also, even though our tribes are united since a long time, the different tribes preserved their own ways of fighting. Some are mighty warriors, others fight using throwing spears, and a small minority, including myself, are shamans, spiritual leaders and chosen servants of the spirits.
TELL ME MORE ABOUT THE GUILD TROOPS, THE...
TRIBESMEN
Tribesmen are the lowest ranking members of our warrior class, men who freshly passed initiation into manhood. They are not quite exceptional at anything, but each of them bears the potential of becoming a full-blooded warrior. Many prefer to engage in melee where they can prove themselves, but some resourceful Tribesmen will even turn the stones on the ground into dangerous projectiles.
FIGHTERS/WARRIORS/CHAMPIONS
These adult men are the pride of our fighting class.  For an untrained eye, they may appear vulnerable, but as I might have mentioned, looks can be deceiving.  Both their bodies, shields and weapons are light, swift and enduring.  Even the prideful Khergits who refuse to fight on foot watched in awe once they saw them charge into battle.  With shields, various weapons, and blessed war paints, they eagerly fight in the name of the Elephant Guard until the last breath.  If deemed worthy, Fighters may join the adult Warriors, and then the Champions, fighting with the courage of those who have no fear of the spirit world.
SPEARMEN/PENETRATORS
Our Spearmen are the descendants of former cannibalistic tribes who originally obeyed the Hyena Spirit. But instead of revenge, the Elephant spared their lives in return for changing their evil ways.  We are now brothers, but they honor their ancestors by painting their bodies in yellow and passing down their warrior habits. In battle, they cover their melee-fighting brethren from a distance with their throwing spears.  While this may seem primitive to you, know this: both the crafting and usage of their weapons were perfected throughout decades.  Not even the mightiest shields can withstands more than a few hits from them.  And unlike most ranged fighters, they can protect themselves in close combat.  Those who prove exceptional skill over time become Penetrators, training young Spearmen and Tribesmen.
BATTLE SHAMANS
The Battle Shamans are the heirs of the first tribe which followed the path of the Elephant, the same tribe which high priestess Elephanis once led. They carry the blessing of both the Dog Spirit and the Elephant Spirit, and as such, any mortal who angered the spirits and faces them will be lucky to tell the tale. However, if you would wish to have them by your side, know that the Animal Spirits rarely lend out their aid for simple humans. You need to earn their trust before their servants would answer your call.
I WANT TO ASSIGN YOU WITH A TASK...
(Assignment text goes here)
IS THERE ANYTHING I COULD DO TO IMPROVE OUR RELATIONS ?
Now that you ask, wanderer... I believe there is, if you are indeed eager to please our people and spirits.
(DELIVER MESSAGE)
There’s a message that needs to be carried to (random lord) of the Khergit Khanate. To tell the truth, I could ask any adult warrior to deliver it, but as the wise say, friendship is founded by small favors. What do you say ?
(KILL THE BAD GUYS)
For the last few weeks, our workers and hunters have been frequently attacked by a vile gang of ravaging bandits/honorless slave hunters//bloodthirsty mercenaries. I don’t wish to lose any more of my kinsmen to those savages, but many of the warriors are needed elsewhere, and the Elephant Guard can’t rely on protection from the Khergit nobility - as such, we could use your help, wanderer. Seek out these ill souls and send them to the spirit world.
(CATCH THE THIEF)
Not so long ago, a thief of unknown origin sneaked into our camp and stole some treasures, including one of our sacred relics, a small bone of the Elephant which was supposed to bring luck to the wearer. However, in wrong hands it brings nothing but misery to one’s life. For both our and the thief’s sake, it has to be recovered. One of our Shamans has sensed its presence in (random village). However, going there ourselves would be troublesome, as the Calradians are often far too hasty to judge our actions. Can I rely on you in this manner ?
(TEACH FIGHTING)
This land, northern Calradia, holds many secrets for us yet, one of them being the warrior cultures of its inhabitants. We practice an ancestral art of fighting, but if we are willing to survive in long terms, we must learn, and maybe even adopt the local ways of war. As such, if your time allows it, I would like you to instruct our fighters through duels. Show us how native Calradians fight, and they will eagerly learn. And we wouldn’t be ungrateful...
(BRING STUFF)
We are still in the process to adapt to the northern environment and weather. Our Khergit friends have helped us much, but alas, most recently we’ve ran out of grain/wool/tools. These are necessary for maintaining life in our village, but are hard to acquire on our own and caravans rarely pass by due to steppe bandits. If you could bring us (4-9) bags of grain/wool/tools as soon as possible, we would be most thankful.
(CAPTURE THE BASTARD)
There is a lesser Khergit chieftain who once attacked my kinsmen with his warriors before we allied with Sanjar Khan. Now that we are bound together with the Khergits, he didn’t dare to attack us anymore, but the wounds he caused will take a long time to heal, and despite the fact that he holds no ties with Sanjar, his deeds went unpunished so far. I ask you wanderer, if your sense of justice is aligned with ours, catch this man and bring him to our village where he shall answer for his crimes.

SLAVERS

(WELCOME TEXT)
What do you want, nobling ? I hope it's important, cos' my time is precious.
WHO ARE YOU ?
My name is not to be spoken openly. I have my reasons for that. Call me (random name like Cutty, Steely, Bossy, etc.). I'm the local representative of the Slavers. That. Is. All. Understood ?
TELL ME ABOUT THE HISTORY OF THE SLAVERS.
For the public, there isn't much to be known about our background. And don't even attempt to seek for it, if you don't want to wake up in cage with a hurting head. All you need to know that we've been running this business for a long time by now. From the Khergit Khanate to the Zerrikanian Sultanate, our henchmen are present everywhere. Now, do not worry. Just stay out of the way and we won't hurt you, unless we get paid for it of course. Or better yet, make business with us. You won't regret it...
WHAT IS SO SPECIAL ABOUT THE SLAVERS ?
Special ? Nothing, really. Unless you consider knocking people out and selling them at the slave market on professional level as something special. Cos' that's what we're best at - collecting bunches of prisoners, and making profit on their sorry behind. We also run other, ahem, "activities" which are usually not shown for the public eyes.
WHAT ABOUT THE RANSOM BROKERS AND RAMUN THE SLAVE TRADER ?
(click to show/hide)
Well, Ransom Brokers are employees who look after business with the lower classes. They buy prisoners captured by soldiers, and we sell them to nobles as slaves, who may train them as soldiers who will capture prisoners... nicely thought-out business, don't you agree ? But Ramun in Tihr... bah. He's a different story. That mongrel has been stealing our profit right from under our noses ! See, the Kingdom of Nords is our primary trade area. The sea is right there for intercontinental trading, and the Nord lords don't mind our presence at all as long as we share a part of the profit with them. But Ramun and his clever business policies are a thorn in the side. But our boss says we may not lay a finger on the guy. I wonder if he has some past connections with him...?
TELL ME MORE ABOUT THE GUILD TROOPS, THE...
HENCHEMEN/SLAVE DRIVERS.
Henchemen are cutthroats, thieves, vagabonds and other typical street scum who we usually hire for one-time jobs. Resourceful people can make good use of them in dense cities and lively villages, but in open battles they aren't worth a farthing. They can work as meat shields, though - they are replaceable, after all. If Henchmen desire to join the business in longer terms, they are welcomed as Slave Drivers, performing the everyday works necessary to keep thing running, if you know what I mean. Sometimes, these rabbles loot horses from stables and carry stuff for throwing, but that's not regulated. Not as if anything would be regulated about them in the first place.
SLAVE HUNTERS/SLAVE CRUSHERS.
Once Slave Drivers are professional enough, they receive a package of new maces, armors and horses gifted to them for the fine job. Of course, from that point they are expected to work even more. They are the closest group in our society to regulated fighters, acting as our main, ahem, "resource gatherers". The most successful Hunters ascend into Slave Crushers. Sons of Slaver Chiefs seeking firsthand experience also belong to this class, getting some nice equipment to do the job.
SLAVE MASTERS
If a Slave Crusher shows more than enough guts for bashing, but none for doing actual business, then he'll become a Slave Master, one of our elite goons. Scum who crawl this high usually get hold of some tough mounts and black metal stuff, leading our raiding parties, living in the illusion that they actually have any sort of influence. See, we aren't so bad people after all...
TORMENTORS.
Need some muscle ? That can be arranged. You see, we have pretty good connections with several noble households, so we can round up some tough goons in heavy metal for whatever task you want - interrogators, bodyguards, enforcers, anything. During employment, we give them a special spiked club originating from the far east, and trust me, it's a stunning sight to watch them in use. Bossing Tormentors is a pleasure, but to actually be their boss, you'll need to be a really good business partner if you know what I mean...
SLAVES.
Pitiful human resource. What more is there to say ? Buy them and do with them whatever you want.
I WANT TO DISCUSS SOME SERIOUS BUSINESS WITH YOUR "BOSS".
Sure thing, nobling. Just cough up some denars and I'll see what I can do...
I WANT TO ASSIGN YOU WITH A TASK...
(Assignment text goes here)
IS THERE ANYTHING I COULD DO TO IMPROVE OUR RELATION ?
Hm, are you serious ? Well, we can always use an extra hand in this business. Let me see...
(DELIVER MESSAGE)
You could deliver this letter of mine to (Random Lord) of (Random Kingdom). This letter is not all that important though. In fact, I could send out almost any higher-ranking slave hunters to do the delivery, but consider this as a supporting activity for our future friendship, alright ? But should you fail to deliver it or you open and read it, I will know, and make the necessary steps... so, how about it ?
(SMUGGLING)
(Random Lord) of (Random Kingdom) asked us to deliver a supply of expensive wine to his castle. But you see, the local laws tax these kinds of luxury quite a bit, which he intends to avoid. Since getting caught is likely if we employ our local colleges, I think we could use a "third person" like you for this job if you're up to it...
(COLLECT DEBT)
(Random Lord) of (Random Kingdom) owes a serious amount of money for us. In the past, he made use of our, ahem, talents to carry out a job concerning his mother-in-law/half-brother/cousin/former wife/arrogant subjects (random), but hasn't paid the requested wage ever since. Sadly, we lack the influence in the area to enforce him to pay, thus we need an outsider for that purpose... but don't think of running away with the money once you have it, cos' we'll know it. And you don't want that. Trust me.
(SLAVE DELIVERY)
I hate to confess, but we could use some help delivering some human cattle to (Random Castle or Town), cos' we lack the manpower for a proper escorting band for reasons beyond my authority. Take your own gang for the job and lead the rabble to their destination. If they try to flee, feel free to discipline them a bit, just make sure they arrive in one piece. Of course, you'll get paid for the effort. Can you handle it ?
(ROUND UP SLAVES)
My colleges at (Random Town) reported that some slaves have broken free due to the stupidity of some incompetent slave drivers. We don't want them to run around and spread rumors of business, now do we ? Round them up and whip them back to their cages. We won't be ungrateful... so ?
(KILL THE GOOD GUYS)
We've been making some pretty flourishing profit out of the inhabitants of (Random Village), but recently a band of self-proclaimed heroes/a goody-goody knight and his retinue/a bunch of local muscle-brains/a group of religious fanatics and their champion (random) have ruined our business there. Such arrogance cannot be tolerated, don't you agree ? Sadly, we can't interfere, as employing too many men may catch the eye of the local lord, and we don't wish to complicate things if we don't have to. Just take your own best men and set things wrong like they should be. You can earn quite some respect from us with this job, if you get my drift...

CONQUISTADORS

(WELCOME TEXT)
Welcome, fellow fighter. What brings you to our humble fort ?
WHO ARE YOU?
I am Alfonso Malo, or, as my friends refer to me, "Saint" Malo, Grand General of the Conquistadors and former vassal of a once mighty kingdom of the old world. I run this branch of sell-swords, so if you are considering a long-term deal, or require massive support from us hastily, I'm the one you seek.
TELL ME ABOUT THE HISTORY OF THE CONQUISTADORS.
This may sound suprising at first, but my kin are not from Calradia, but from a distant continent. Before settling here, I was Admiral of the XIII. Regiment of the 4th Army of His Majesty, King Calveraz of the Kingdom of Vesapnia. As our homeland was decimated by horrific plagues and our coffers emptied due to constant war with our neighbours, my king sealed a trade pact with the Eastern Emperor in a desperate attempt to fill the royal treasury and revitalize the army. A fleet of 10 galleons manned by reliable soldiers armed to the teeth set sail with a king’s fortune of trade goods unknown to the East.
Alas, our journey was far from pleasant. While we decided to take a short break on a larger island which lies far north of the Calradian coast, we realized that we weren't alone; a second force, namely the Imperial Legion built a staging point on the northwestern part of the isle, and as soon as they realized our presence, they attacked without warning. Our regiments fought bravely but we had little chance to counter their overwhelming numbers, especially in the lush forest where we had too little space to form up correctly. Soon, we were forced to retreat. Luckily, they couldn't pursue us on the water, but our trials didn't end there, as afterwards, we were caught in a massive storm, and my vessel was separated from the main fleet, and eventually shipwrecked at the Calradian coast, north of the city of Rivacheg.
We tried to cut wood from the local forest, but soon our presence was discovered by the Vaegirs. Well, at least they were more civilised and allowed me to explain our situation to their ruler, King Yaroglek. He agreed to help us rebuild our ship, but we would have had to pay for the materials, for which he set ridiculously high prices. And, as it turned out, our ship carried the least trade goods in the whole fleet. But on the other hand, it had the greatest number of soldiers on it. I believe you can figure out the rest, my friend. As we couldn't pay with gold, we offered our services instead.
That was almost a year ago, and, as you may see, we're still here. Ironically, by the time we had enough Denars, I realized that many of my men have taken local wives and are now fathers. They came to call Calradia their home, and I can understand why, for many of them joined the expedition to escape from poverty, religious persecutions and the strict social order of Vesapnia, so they had little, if any, homesickness. Also, while waging our battles here, our company accepted many locals into its ranks, passing down our traditions of warfare, unique to these lands. As I'm a leader who cares for his men, I agreed to stay here and lead them, for I feel responsible for their very future.
However, I'm also feeling a growing urge to warn the inhabitants of this land of a grave danger, for our encounter with the Imperial Legion on that forsaken island revealed a sinister plan. When inspecting the imperial outpost, my scouts overheard a talk between a couple of enemy leaders, mentioning a future invasion aimed at Calradia, with a force nearly infinite in numbers. You may find my speech laughable, but I am a man of faith and honor, and I never lie. My men are trustworthy, and mark my words, in due time, the Imperial Legion WILL come. Since I have little hope to find influential allies among the Calradian empires given by my current position, I can't help but expand the company and prepare for the dark times ahead...
WHAT IS SO SPECIAL ABOUT THE CONQUISTADORS ?
The specialty of our company is discipline and battlefield mobility above all else. Well-rounded swordsmen and pikemen provide the backbone of the company, supported by crossbowmen, and lancers acting as a small but elite cavalry force. Man-on-man, they can appear as if being in a disadvantage, but in the hands of a talented strategist, they are more than capable of dealing with even outnumbering forces. We may not have the strongest shields or greatest manpower in the land, but I can assure you, my men are some of the most trained troops in the land, and our equipment is of high quality.
TELL ME MORE ABOUT THE GUILD TROOPS, I WANT TO KNOW ABOUT THE...
FOOTMEN
Footmen are promising fresh recruits who received a decent basic training in melee combat but have yet to flesh out their skills and capabilities. Traditionally, they are given bucklers, swords and fine steel helmets, but only light armor. As they grew more experienced, the Footmen will join either the swordsmen or pikemen branch of the company depending on their abilities.
SWORDSMEN / RODELEROS
Swordsmen are versatile troops with a good balance of speed, armor and attack strength. Better equipped and skilled than the Footmen, they excel in close combat, and although their small shields provide little cover against ranged attacks, they are mobile and skilled enough to get into range even in a rain of arrows. When considered experienced enough, Swordsmen are promoted to well-armored Rodeleros, soldiers who mastered this form of fighting.
PIKEMEN / TERCIO PIKEMEN
We rely on Pikemen to counter enemy riders, which is necessary, as mounted soldiers seem to be dominant in this land. However, unlike most polearm-wielding soldiers, our Pikemen don't use shields due to the sheer length and weight of their powerful pikes, but what they lack in defense they make up in talent and damage. After proving their skills in several battles, they can rise to the rank of Tercio Pikemen, who are given further training and stronger equipment.
CROSSBOWMEN / SEASONED CROSSBOWMEN
Crossbowmen are recruits who are too fearful to engage the enemy right in the thick of the fray, so they are given accurate crossbows to provide our company ranged support. They are usually less trained when compared to our other troops, but surpass most other crossbowmen in matters of starting weaponry. After a period of training, they become Seasoned Crossbowmen provided with reliable armor and take fencing lessons from our melee troops so they may protect themselves to a degree in close combat should the enemy get too close.
LANCERS
On an expedition across the ocean, there was little need or actual space for war steeds, but back then I insisted taking some horses with us, and now I'm glad I did. Our company has a small cavalry force, the Lancer division, but you make a grave mistake if you consider them inferior. With finely crafted lances and horses bred for battle, they can trample enemy infantry formations with ease and are equal in skill to any knight of Calradia. However, since our horses are a unique breed and considerably few men in the company are trained in mounted combat, I rarely let them be fielded by anyone, except if I know our partner is not only reliable, but a man that shares my morals. Even then, my business is war, and war is not cheap.
I HAVE A JOB FOR YOU...
(Assignment text goes here)
DO YOU HAVE ANY TASKS FOR ME TO PROVE MY FRIENDSHIP?
You... you really mean it ? Well, friend, while I don't like to admit it, but the truth is, we can often use a helpful hand.
(DELIVER MESSAGE)
I have a letter that should be delivered to (random Vaegir lord) of the Kingdom of Vaegir. Though it is not of great priority, if you would deliver it I wouldn't have to send an escort group, and in a relatively small company like ours, every man matters. Of course, we don't ask you to do it for free.
(COLLECT DEBT)
One of the Vaegir lords, (random Vaegir lord) refused to pay for our services in a battle against the Swadians, and hasn't settled things with us ever since. However, due to political issues it wouldn't be good for us to openly protest against his actions, but an "outsider", like yourself, should have little problem asking him about it. Should he still refuse, you can still challange him to a duel. If you defeat him fair and square, I'm fairly sure he'll pay the requested wage. Afterwards, bring the wage to our camp. I can offer a part of the owed money if you're willing to help, as well as our gratitude.
(BRING MATERIALS)
We, the Conquistadors use only first-grade materials to forge our equipment, but even after a decent period of service to the Kingdom of Vaegirs many merchants are still rather suspicious towards us and charge the price of their wares pretty high, and I'm growing tired of their unfair methods. Since you're probably more accustomed to the local conditions than me, the merchants are likely to sell their ware for less to you. So, getting to the point, if you would purhasce (4-9) loads of pure Iron and bring it to our fort, we'd be willing to pay slightly more for it than the original price - both you and us would benefit from it. Fair trade, unlike theirs. So, are you interested ?
(BRING RECRUITS)
When we were still with the fleet, our total manpower amounted to thousands, but right here and now, I have but a few hundred men under my command. If I intend to maintain the company on long terms - which I DO intend - then I have little choice but to employ men from the local populace. We already have some fresh Calradian blood among our ranks, but that won't be enough. Alas, in these troubled times I have little time to travel around the countryside to do the recruiting myself, but perhaps a wandering commander such as you could help. If you could round up and train a band of... let's say... (15-30) Vaegir Footmen/Swadian Militia/Nord Footmen... and bring them to our fort, we would be most grateful.
(BRING HORSES)
While we managed to carry on our duty so far, our lack of cavalry is becoming a pressing issue. I was planning to expand the Lancer branch of the company, but I want only the best breeds in the land, and I don't trust the local stable masters too much, because they are just as suspicious towards us like the other merchants and might cheat us. I trust your eyes are better at judging the local steeds than mine, because due to some gossip, I'm particularly interested in a certain breed. If you could visit the stables and bring us 4 Courser/3 Hunter/2 War Horse/a Charger mount(s), we would be very thankful and eager to pay well for them.
(CATCH THE THIEF)
I'm beginning to feel that some are envious of our weaponry and armor, because a while ago a thief infiltrated our fortress and stole a few things from the blacksmith, including some blades and an old scripture that contains a secret forging method which makes our steel weapons extremely durable. However, it was written in our own mother language so I find the chances of the secret being revealed pretty low. Nevertheless, it would be good to have it back as soon as possible. I did a bit of research, and I figured out the thief is now somewhere around (random village), but sending out a party of our own might be misunderstood by the locals, and I don't wish to make things worse than they are. If you could seek out this criminal yourself and recover what we've lost, we'll reward you accordingly.
(KILL THE BASTARDS)
During one of our recent campaigns, my men were ambushed in their camp by a group of rogue mercenary soldiers while relaxing during the night. We've lost quite a few good comrades because of those cowardly foes. I believe they were employed by the Vaegirs in the past and sought a scapegoat for losing their jobs - so they attacked our company, trying to get rid of their new business rivals. When I sent a messenger to challenge them to a fair battle, they sent back the crippled, dead body on a horseback, with a message written on the horse's behind, saying: "Catch us first !". While we could defeat this honorless bunch face-to-face any day, I can't help but realize that unlike us, they have a fine amount of horses, and I won't waste my elite Lancers on this lowly band of sell-swords. Long story short, we have neither the time nor means to hunt them down. Still, if you share my morals, then I presume you agree that such impudence can't go unpunished. Should you come across them with your own band of warriors, make sure they will regret what they've done. I would reward you generously for this deed.
 
MorrisB said:
Hey Cyclohexane,

Why don't you update the dialogue texts in the posts ? I have all three ready for the audience:

(PS: I made some changes you suggested earlier :wink: )

ELEPHANT GUARD

(WELCOME TEXT)
Greetings, wandering soul. The wind of fate foretold that we would met.
WHO ARE YOU?
I bear many names and titles, young one.  But here in the north, I'm most known as Khepri, which means "Morning Sun" in my people's language. I'm a High Priestess of the Elephant Spirit and mistress of its people, the Elephant Guard. Should you have need of great assistance from us, you have to seek me out.
TELL ME ABOUT THE HISTORY OF THE ELEPHANT GUARD.
We are an ancestral people from the distant southern lands of Calradia.  A land we call Ubum-Izwe.  The history of my people stretches back by centuries, to a time when legend and reality were one and the same.
Once, our people were composed of many tribes, each seeking dominance in the land. One of these tribes was led by the high priestess Eliphanes - of whom I am a direct descendant -, a demigodess born from the marriage of the Dog Spirit Unakozi and a powerful tribal chief.  After a long and bloody series of conflicts which led to over half of Ubum-Izwe’s population being slain or tossed to the cage of despair, she had a vision of a giant beast that would lead her people and all other tribes to a new era.
After securing her children’s safety, she insisted on traveling alone to meet this spirit.  During her travels, the high priestess was captured by a cruel and mighty cannibal tribe and ritually eaten during a feast. In order to prevent her soul from aimlessly wandering forever, her servants - who followed after her in secret -, decided to fight the cannibals and retrieve her corpse.  During the battle, a few warriors separated from the main army and snuck into the enemy camp to retrieve her remains. They succeeded, alas she had to be buried in her own land according to tradition.
But fate interfered; the very next morning, the high priestess’ remains mysteriously disappeared, and a creature large as a tower and skin as hard as stone appeared on the horizon. Four massive legs bore the enormous body, and it had a tail both on the front and back of it; when it swung either, the sands would raise up in anger.  The head-tail was strong enough to lift a tree while the rear-tail was like a living whip, with the head of a snake at its end.  Two great ears, wider than any shield and a pair of monstrous tusks dominated the face. However, despite its intimidating appearance, the creature had a noble and wise heart.
Our ancestors named this creature "Elephant", believing it to be the reincarnation of high priestess Elephanis.  Wherever it wandered, our warriors followed and guarded her.  Many tribes submitted peacefully with before its presence while others tried to destroy it but met a violent end.  From village to village, town to town, the people rallied under a common God crushing all who opposed them in a righteous fury.
All of this enraged Sessar, the corpse-devouring Hyena Spirit, who caused many conflicts amongst men. Seeing the cannibal tribes who worshiped him making peace and following the new deity, he cursed our lands with a plague of locusts devouring everything green in its path.  As our people starved, so did the Elephant. But upon its deathbed, it used its tusks to wound herself and then painted glyphs upon our mightiest warriors. The people you see in our camp are direct descendants of the tribes who guarded and fought alongside “Elephant”, thus our name, the Elephant Guard. The bones and tusks of the mighty creature have become our most revered relics, and the “Elephant” our greatest guardian deity.
However, while the tribes were united, all the villages and great cities were ruined; not many survived the terrific starvations and plagues Sessar unleashed.  As our lands and rivers became one with the desert, the shamans led our people north in search of water until they arrived at a chain of mountains.  When all seemed lost, the Elephant Spirit visited our ancestors and commanded them to cross the mountains, no matter the costs. Many perished during the journey, but finally the spirit led us to a great valley.  It is here where we met the Khergits, people of the Horse Spirit and nomads of the steppe. While it was within their power to destroy us, the Khergits were too busy with their own wars to worry about a small tribe settling on uninhabited lands.
Over time, we learned to communicate, and their Khan allowed us to dwell in his realm if we agreed to help him fight his wars. After series of battles, we were granted the land you see around us, and we developed trade relations as well, acquiring new sorts of leathers and learned different methods of weapon crafting.
However, the warrior heritage of my people would be hard to deny; the call of adventure and the unknown will of the Spirits charm them to embark on new journeys.  I myself have yet to realize the intention of the Spirits, so I decided we would live here and from time to time lend arms to others in exchange for goods.
WHAT IS SO SPECIAL ABOUT THE ELEPHANT GUARD?
At first, we may appear as ruthless wild men, but as the wise teach us, looks are deceiving. Our fighting traditions have been passed on for generations, thus our warriors bear their arms with unmatched skill.  And while many fight unarmored, they are far from unprotected: see the countless scars and war paints?  During their initiation into manhood, they are taught to withstand pain usually unbearable to most of the northern Calradians. But if they survive, their skin and flesh will be like a layer of armor on its own, like that of the mighty Elephant. Also, even though our tribes are united since a long time, the different tribes preserved their own ways of fighting. Some are mighty warriors, others fight using throwing spears, and a small minority, including myself, are shamans, spiritual leaders and chosen servants of the spirits.
TELL ME MORE ABOUT THE GUILD TROOPS, THE...
TRIBESMEN
Tribesmen are the lowest ranking members of our warrior class, men who freshly passed initiation into manhood. They are not quite exceptional at anything, but each of them bears the potential of becoming a full-blooded warrior. Many prefer to engage in melee where they can prove themselves, but some resourceful Tribesmen will even turn the stones on the ground into dangerous projectiles.
FIGHTERS/WARRIORS/CHAMPIONS
These adult men are the pride of our fighting class.  For an untrained eye, they may appear vulnerable, but as I might have mentioned, looks can be deceiving.  Both their bodies, shields and weapons are light, swift and enduring.  Even the prideful Khergits who refuse to fight on foot watched in awe once they saw them charge into battle.  With shields, various weapons, and blessed war paints, they eagerly fight in the name of the Elephant Guard until the last breath.  If deemed worthy, Fighters may join the adult Warriors, and then the Champions, fighting with the courage of those who have no fear of the spirit world.
SPEARMEN/PENETRATORS
Our Spearmen are the descendants of former cannibalistic tribes who originally obeyed the Hyena Spirit. But instead of revenge, the Elephant spared their lives in return for changing their evil ways.  We are now brothers, but they honor their ancestors by painting their bodies in yellow and passing down their warrior habits. In battle, they cover their melee-fighting brethren from a distance with their throwing spears.  While this may seem primitive to you, know this: both the crafting and usage of their weapons were perfected throughout decades.  Not even the mightiest shields can withstands more than a few hits from them.  And unlike most ranged fighters, they can protect themselves in close combat.  Those who prove exceptional skill over time become Penetrators, training young Spearmen and Tribesmen.
BATTLE SHAMANS
The Battle Shamans are the heirs of the first tribe which followed the path of the Elephant, the same tribe which high priestess Elephanis once led. They carry the blessing of both the Dog Spirit and the Elephant Spirit, and as such, any mortal who angered the spirits and faces them will be lucky to tell the tale. However, if you would wish to have them by your side, know that the Animal Spirits rarely lend out their aid for simple humans. You need to earn their trust before their servants would answer your call.
I WANT TO ASSIGN YOU WITH A TASK...
(Assignment text goes here)
IS THERE ANYTHING I COULD DO TO IMPROVE OUR RELATIONS ?
Now that you ask, wanderer... I believe there is, if you are indeed eager to please our people and spirits.
(DELIVER MESSAGE)
There’s a message that needs to be carried to (random lord) of the Khergit Khanate. To tell the truth, I could ask any adult warrior to deliver it, but as the wise say, friendship is founded by small favors. What do you say ?
(KILL THE BAD GUYS)
For the last few weeks, our workers and hunters have been frequently attacked by a vile gang of ravaging bandits/honorless slave hunters//bloodthirsty mercenaries. I don’t wish to lose any more of my kinsmen to those savages, but many of the warriors are needed elsewhere, and the Elephant Guard can’t rely on protection from the Khergit nobility - as such, we could use your help, wanderer. Seek out these ill souls and send them to the spirit world.
(CATCH THE THIEF)
Not so long ago, a thief of unknown origin sneaked into our camp and stole some treasures, including one of our sacred relics, a small bone of the Elephant which was supposed to bring luck to the wearer. However, in wrong hands it brings nothing but misery to one’s life. For both our and the thief’s sake, it has to be recovered. One of our Shamans has sensed its presence in (random village). However, going there ourselves would be troublesome, as the Calradians are often far too hasty to judge our actions. Can I rely on you in this manner ?
(TEACH FIGHTING)
This land, northern Calradia, holds many secrets for us yet, one of them being the warrior cultures of its inhabitants. We practice an ancestral art of fighting, but if we are willing to survive in long terms, we must learn, and maybe even adopt the local ways of war. As such, if your time allows it, I would like you to instruct our fighters through duels. Show us how native Calradians fight, and they will eagerly learn. And we wouldn’t be ungrateful...
(BRING STUFF)
We are still in the process to adapt to the northern environment and weather. Our Khergit friends have helped us much, but alas, most recently we’ve ran out of grain/wool/tools. These are necessary for maintaining life in our village, but are hard to acquire on our own and caravans rarely pass by due to steppe bandits. If you could bring us (4-9) bags of grain/wool/tools as soon as possible, we would be most thankful.
(CAPTURE THE BASTARD)
There is a lesser Khergit chieftain who once attacked my kinsmen with his warriors before we allied with Sanjar Khan. Now that we are bound together with the Khergits, he didn’t dare to attack us anymore, but the wounds he caused will take a long time to heal, and despite the fact that he holds no ties with Sanjar, his deeds went unpunished so far. I ask you wanderer, if your sense of justice is aligned with ours, catch this man and bring him to our village where he shall answer for his crimes.

SLAVERS

(WELCOME TEXT)
What do you want, nobling ? I hope it's important, cos' my time is precious.
WHO ARE YOU ?
My name is not to be spoken openly. I have my reasons for that. Call me (random name like Cutty, Steely, Bossy, etc.). I'm the local representative of the Slavers. That. Is. All. Understood ?
TELL ME ABOUT THE HISTORY OF THE SLAVERS.
For the public, there isn't much to be known about our background. And don't even attempt to seek for it, if you don't want to wake up in cage with a hurting head. All you need to know that we've been running this business for a long time by now. From the Khergit Khanate to the Zerrikanian Sultanate, our henchmen are present everywhere. Now, do not worry. Just stay out of the way and we won't hurt you, unless we get paid for it of course. Or better yet, make business with us. You won't regret it...
WHAT IS SO SPECIAL ABOUT THE SLAVERS ?
Special ? Nothing, really. Unless you consider knocking people out and selling them at the slave market on professional level as something special. Cos' that's what we're best at - collecting bunches of prisoners, and making profit on their sorry behind. We also run other, ahem, "activities" which are usually not shown for the public eyes.
WHAT ABOUT THE RANSOM BROKERS AND RAMUN THE SLAVE TRADER ?
(click to show/hide)
Well, Ransom Brokers are employees who look after business with the lower classes. They buy prisoners captured by soldiers, and we sell them to nobles as slaves, who may train them as soldiers who will capture prisoners... nicely thought-out business, don't you agree ? But Ramun in Tihr... bah. He's a different story. That mongrel has been stealing our profit right from under our noses ! See, the Kingdom of Nords is our primary trade area. The sea is right there for intercontinental trading, and the Nord lords don't mind our presence at all as long as we share a part of the profit with them. But Ramun and his clever business policies are a thorn in the side. But our boss says we may not lay a finger on the guy. I wonder if he has some past connections with him...?
TELL ME MORE ABOUT THE GUILD TROOPS, THE...
HENCHEMEN/SLAVE DRIVERS.
Henchemen are cutthroats, thieves, vagabonds and other typical street scum who we usually hire for one-time jobs. Resourceful people can make good use of them in dense cities and lively villages, but in open battles they aren't worth a farthing. They can work as meat shields, though - they are replaceable, after all. If Henchmen desire to join the business in longer terms, they are welcomed as Slave Drivers, performing the everyday works necessary to keep thing running, if you know what I mean. Sometimes, these rabbles loot horses from stables and carry stuff for throwing, but that's not regulated. Not as if anything would be regulated about them in the first place.
SLAVE HUNTERS/SLAVE CRUSHERS.
Once Slave Drivers are professional enough, they receive a package of new maces, armors and horses gifted to them for the fine job. Of course, from that point they are expected to work even more. They are the closest group in our society to regulated fighters, acting as our main, ahem, "resource gatherers". The most successful Hunters ascend into Slave Crushers. Sons of Slaver Chiefs seeking firsthand experience also belong to this class, getting some nice equipment to do the job.
SLAVE MASTERS
If a Slave Crusher shows more than enough guts for bashing, but none for doing actual business, then he'll become a Slave Master, one of our elite goons. Scum who crawl this high usually get hold of some tough mounts and black metal stuff, leading our raiding parties, living in the illusion that they actually have any sort of influence. See, we aren't so bad people after all...
TORMENTORS.
Need some muscle ? That can be arranged. You see, we have pretty good connections with several noble households, so we can round up some tough goons in heavy metal for whatever task you want - interrogators, bodyguards, enforcers, anything. During employment, we give them a special spiked club originating from the far east, and trust me, it's a stunning sight to watch them in use. Bossing Tormentors is a pleasure, but to actually be their boss, you'll need to be a really good business partner if you know what I mean...
SLAVES.
Pitiful human resource. What more is there to say ? Buy them and do with them whatever you want.
I WANT TO DISCUSS SOME SERIOUS BUSINESS WITH YOUR "BOSS".
Sure thing, nobling. Just cough up some denars and I'll see what I can do...
I WANT TO ASSIGN YOU WITH A TASK...
(Assignment text goes here)
IS THERE ANYTHING I COULD DO TO IMPROVE OUR RELATION ?
Hm, are you serious ? Well, we can always use an extra hand in this business. Let me see...
(DELIVER MESSAGE)
You could deliver this letter of mine to (Random Lord) of (Random Kingdom). This letter is not all that important though. In fact, I could send out almost any higher-ranking slave hunters to do the delivery, but consider this as a supporting activity for our future friendship, alright ? But should you fail to deliver it or you open and read it, I will know, and make the necessary steps... so, how about it ?
(SMUGGLING)
(Random Lord) of (Random Kingdom) asked us to deliver a supply of expensive wine to his castle. But you see, the local laws tax these kinds of luxury quite a bit, which he intends to avoid. Since getting caught is likely if we employ our local colleges, I think we could use a "third person" like you for this job if you're up to it...
(COLLECT DEBT)
(Random Lord) of (Random Kingdom) owes a serious amount of money for us. In the past, he made use of our, ahem, talents to carry out a job concerning his mother-in-law/half-brother/cousin/former wife/arrogant subjects (random), but hasn't paid the requested wage ever since. Sadly, we lack the influence in the area to enforce him to pay, thus we need an outsider for that purpose... but don't think of running away with the money once you have it, cos' we'll know it. And you don't want that. Trust me.
(SLAVE DELIVERY)
I hate to confess, but we could use some help delivering some human cattle to (Random Castle or Town), cos' we lack the manpower for a proper escorting band for reasons beyond my authority. Take your own gang for the job and lead the rabble to their destination. If they try to flee, feel free to discipline them a bit, just make sure they arrive in one piece. Of course, you'll get paid for the effort. Can you handle it ?
(ROUND UP SLAVES)
My colleges at (Random Town) reported that some slaves have broken free due to the stupidity of some incompetent slave drivers. We don't want them to run around and spread rumors of business, now do we ? Round them up and whip them back to their cages. We won't be ungrateful... so ?
(KILL THE GOOD GUYS)
We've been making some pretty flourishing profit out of the inhabitants of (Random Village), but recently a band of self-proclaimed heroes/a goody-goody knight and his retinue/a bunch of local muscle-brains/a group of religious fanatics and their champion (random) have ruined our business there. Such arrogance cannot be tolerated, don't you agree ? Sadly, we can't interfere, as employing too many men may catch the eye of the local lord, and we don't wish to complicate things if we don't have to. Just take your own best men and set things wrong like they should be. You can earn quite some respect from us with this job, if you get my drift...

CONQUISTADORS

(WELCOME TEXT)
Welcome, fellow fighter. What brings you to our humble fort ?
WHO ARE YOU?
I am Alfonso Malo, or, as my friends refer to me, "Saint" Malo, Grand General of the Conquistadors and former vassal of a once mighty kingdom of the old world. I run this branch of sell-swords, so if you are considering a long-term deal, or require massive support from us hastily, I'm the one you seek.
TELL ME ABOUT THE HISTORY OF THE CONQUISTADORS.
This may sound suprising at first, but my kin are not from Calradia, but from a distant continent. Before settling here, I was Admiral of the XIII. Regiment of the 4th Army of His Majesty, King Calveraz of the Kingdom of Vesapnia. As our homeland was decimated by horrific plagues and our coffers emptied due to constant war with our neighbours, my king sealed a trade pact with the Eastern Emperor in a desperate attempt to fill the royal treasury and revitalize the army. A fleet of 10 galleons manned by reliable soldiers armed to the teeth set sail with a king’s fortune of trade goods unknown to the East.
Alas, our journey was far from pleasant. While we decided to take a short break on a larger island which lies far north of the Calradian coast, we realized that we weren't alone; a second force, namely the Imperial Legion built a staging point on the northwestern part of the isle, and as soon as they realized our presence, they attacked without warning. Our regiments fought bravely but we had little chance to counter their overwhelming numbers, especially in the lush forest where we had too little space to form up correctly. Soon, we were forced to retreat. Luckily, they couldn't pursue us on the water, but our trials didn't end there, as afterwards, we were caught in a massive storm, and my vessel was separated from the main fleet, and eventually shipwrecked at the Calradian coast, north of the city of Rivacheg.
We tried to cut wood from the local forest, but soon our presence was discovered by the Vaegirs. Well, at least they were more civilised and allowed me to explain our situation to their ruler, King Yaroglek. He agreed to help us rebuild our ship, but we would have had to pay for the materials, for which he set ridiculously high prices. And, as it turned out, our ship carried the least trade goods in the whole fleet. But on the other hand, it had the greatest number of soldiers on it. I believe you can figure out the rest, my friend. As we couldn't pay with gold, we offered our services instead.
That was almost a year ago, and, as you may see, we're still here. Ironically, by the time we had enough Denars, I realized that many of my men have taken local wives and are now fathers. They came to call Calradia their home, and I can understand why, for many of them joined the expedition to escape from poverty, religious persecutions and the strict social order of Vesapnia, so they had little, if any, homesickness. Also, while waging our battles here, our company accepted many locals into its ranks, passing down our traditions of warfare, unique to these lands. As I'm a leader who cares for his men, I agreed to stay here and lead them, for I feel responsible for their very future.
However, I'm also feeling a growing urge to warn the inhabitants of this land of a grave danger, for our encounter with the Imperial Legion on that forsaken island revealed a sinister plan. When inspecting the imperial outpost, my scouts overheard a talk between a couple of enemy leaders, mentioning a future invasion aimed at Calradia, with a force nearly infinite in numbers. You may find my speech laughable, but I am a man of faith and honor, and I never lie. My men are trustworthy, and mark my words, in due time, the Imperial Legion WILL come. Since I have little hope to find influential allies among the Calradian empires given by my current position, I can't help but expand the company and prepare for the dark times ahead...
WHAT IS SO SPECIAL ABOUT THE CONQUISTADORS ?
The specialty of our company is discipline and battlefield mobility above all else. Well-rounded swordsmen and pikemen provide the backbone of the company, supported by crossbowmen, and lancers acting as a small but elite cavalry force. Man-on-man, they can appear as if being in a disadvantage, but in the hands of a talented strategist, they are more than capable of dealing with even outnumbering forces. We may not have the strongest shields or greatest manpower in the land, but I can assure you, my men are some of the most trained troops in the land, and our equipment is of high quality.
TELL ME MORE ABOUT THE GUILD TROOPS, I WANT TO KNOW ABOUT THE...
FOOTMEN
Footmen are promising fresh recruits who received a decent basic training in melee combat but have yet to flesh out their skills and capabilities. Traditionally, they are given bucklers, swords and fine steel helmets, but only light armor. As they grew more experienced, the Footmen will join either the swordsmen or pikemen branch of the company depending on their abilities.
SWORDSMEN / RODELEROS
Swordsmen are versatile troops with a good balance of speed, armor and attack strength. Better equipped and skilled than the Footmen, they excel in close combat, and although their small shields provide little cover against ranged attacks, they are mobile and skilled enough to get into range even in a rain of arrows. When considered experienced enough, Swordsmen are promoted to well-armored Rodeleros, soldiers who mastered this form of fighting.
PIKEMEN / TERCIO PIKEMEN
We rely on Pikemen to counter enemy riders, which is necessary, as mounted soldiers seem to be dominant in this land. However, unlike most polearm-wielding soldiers, our Pikemen don't use shields due to the sheer length and weight of their powerful pikes, but what they lack in defense they make up in talent and damage. After proving their skills in several battles, they can rise to the rank of Tercio Pikemen, who are given further training and stronger equipment.
CROSSBOWMEN / SEASONED CROSSBOWMEN
Crossbowmen are recruits who are too fearful to engage the enemy right in the thick of the fray, so they are given accurate crossbows to provide our company ranged support. They are usually less trained when compared to our other troops, but surpass most other crossbowmen in matters of starting weaponry. After a period of training, they become Seasoned Crossbowmen provided with reliable armor and take fencing lessons from our melee troops so they may protect themselves to a degree in close combat should the enemy get too close.
LANCERS
On an expedition across the ocean, there was little need or actual space for war steeds, but back then I insisted taking some horses with us, and now I'm glad I did. Our company has a small cavalry force, the Lancer division, but you make a grave mistake if you consider them inferior. With finely crafted lances and horses bred for battle, they can trample enemy infantry formations with ease and are equal in skill to any knight of Calradia. However, since our horses are a unique breed and considerably few men in the company are trained in mounted combat, I rarely let them be fielded by anyone, except if I know our partner is not only reliable, but a man that shares my morals. Even then, my business is war, and war is not cheap.
I HAVE A JOB FOR YOU...
(Assignment text goes here)
DO YOU HAVE ANY TASKS FOR ME TO PROVE MY FRIENDSHIP?
You... you really mean it ? Well, friend, while I don't like to admit it, but the truth is, we can often use a helpful hand.
(DELIVER MESSAGE)
I have a letter that should be delivered to (random Vaegir lord) of the Kingdom of Vaegir. Though it is not of great priority, if you would deliver it I wouldn't have to send an escort group, and in a relatively small company like ours, every man matters. Of course, we don't ask you to do it for free.
(COLLECT DEBT)
One of the Vaegir lords, (random Vaegir lord) refused to pay for our services in a battle against the Swadians, and hasn't settled things with us ever since. However, due to political issues it wouldn't be good for us to openly protest against his actions, but an "outsider", like yourself, should have little problem asking him about it. Should he still refuse, you can still challange him to a duel. If you defeat him fair and square, I'm fairly sure he'll pay the requested wage. Afterwards, bring the wage to our camp. I can offer a part of the owed money if you're willing to help, as well as our gratitude.
(BRING MATERIALS)
We, the Conquistadors use only first-grade materials to forge our equipment, but even after a decent period of service to the Kingdom of Vaegirs many merchants are still rather suspicious towards us and charge the price of their wares pretty high, and I'm growing tired of their unfair methods. Since you're probably more accustomed to the local conditions than me, the merchants are likely to sell their ware for less to you. So, getting to the point, if you would purhasce (4-9) loads of pure Iron and bring it to our fort, we'd be willing to pay slightly more for it than the original price - both you and us would benefit from it. Fair trade, unlike theirs. So, are you interested ?
(BRING RECRUITS)
When we were still with the fleet, our total manpower amounted to thousands, but right here and now, I have but a few hundred men under my command. If I intend to maintain the company on long terms - which I DO intend - then I have little choice but to employ men from the local populace. We already have some fresh Calradian blood among our ranks, but that won't be enough. Alas, in these troubled times I have little time to travel around the countryside to do the recruiting myself, but perhaps a wandering commander such as you could help. If you could round up and train a band of... let's say... (15-30) Vaegir Footmen/Swadian Militia/Nord Footmen... and bring them to our fort, we would be most grateful.
(BRING HORSES)
While we managed to carry on our duty so far, our lack of cavalry is becoming a pressing issue. I was planning to expand the Lancer branch of the company, but I want only the best breeds in the land, and I don't trust the local stable masters too much, because they are just as suspicious towards us like the other merchants and might cheat us. I trust your eyes are better at judging the local steeds than mine, because due to some gossip, I'm particularly interested in a certain breed. If you could visit the stables and bring us 4 Courser/3 Hunter/2 War Horse/a Charger mount(s), we would be very thankful and eager to pay well for them.
(CATCH THE THIEF)
I'm beginning to feel that some are envious of our weaponry and armor, because a while ago a thief infiltrated our fortress and stole a few things from the blacksmith, including some blades and an old scripture that contains a secret forging method which makes our steel weapons extremely durable. However, it was written in our own mother language so I find the chances of the secret being revealed pretty low. Nevertheless, it would be good to have it back as soon as possible. I did a bit of research, and I figured out the thief is now somewhere around (random village), but sending out a party of our own might be misunderstood by the locals, and I don't wish to make things worse than they are. If you could seek out this criminal yourself and recover what we've lost, we'll reward you accordingly.
(KILL THE BASTARDS)
During one of our recent campaigns, my men were ambushed in their camp by a group of rogue mercenary soldiers while relaxing during the night. We've lost quite a few good comrades because of those cowardly foes. I believe they were employed by the Vaegirs in the past and sought a scapegoat for losing their jobs - so they attacked our company, trying to get rid of their new business rivals. When I sent a messenger to challenge them to a fair battle, they sent back the crippled, dead body on a horseback, with a message written on the horse's behind, saying: "Catch us first !". While we could defeat this honorless bunch face-to-face any day, I can't help but realize that unlike us, they have a fine amount of horses, and I won't waste my elite Lancers on this lowly band of sell-swords. Long story short, we have neither the time nor means to hunt them down. Still, if you share my morals, then I presume you agree that such impudence can't go unpunished. Should you come across them with your own band of warriors, make sure they will regret what they've done. I would reward you generously for this deed.

I will do that shortly.  My spare time has been invested in the Serpent Host.  I am 80% complete with the infantry tree (havn't started cavalry yet). 
 
Serpent Host released. 

Sorry about the screens that are down.  The file server I have been using for years has crashed for weeks.  I am trying this new free server and they seem to have issues to...

Anyhow, enjoy!
 
Ooohh YESS !!!

Serpent Host:

Good (IMO):
- you put the old Zerrikanian items to good use. The guild has a unique theme without the feeling of being "foreign" like the Conquistadors/Elephant Guard.
- clever usage of the serpent symbol and the green color, I like it very much.
- Cataphracts and Basilisk Knights look pure badass. The scaled gauntlets were an especially nice idea.

Problematic (IMO):
- I might be mistaken, but do the Timariot ride Saddle/Stumper horses while the Sipahi have Coursers ? I think the horse archers need faster horses than melee cavalry.
- Is the Cataphract weaker or stronger than Swadian/Vaegir Knights (they should be weaker) ?
- The armor of the Basilisk Knights should be gotten rid of the plate mail parts (shoulder plates, brancers...) and should be slightly brighter.
- (on another note, I'd have liked it better if you gave the Basilisk Knights glaives rather than scimitars, but I can make peace with those as well.)

Overall, I could say now the Rhodoks also have the chance to conquer the world with these guys backing them up :razz: and I like how they would get along with Native style. Using the Basilisk Knights will be a memorable experience for sure.
 
MorrisB said:
Ooohh YESS !!!

Serpent Host:

Good (IMO):
- you put the old Zerrikanian items to good use. The guild has a unique theme without the feeling of being "foreign" like the Conquistadors/Elephant Guard.
- clever usage of the serpent symbol and the green color, I like it very much.
- Cataphracts and Basilisk Knights look pure badass. The scaled gauntlets were an especially nice idea.

Problematic (IMO):
- I might be mistaken, but do the Timariot ride Saddle/Stumper horses while the Sipahi have Coursers ? I think the horse archers need faster horses than melee cavalry.
- Is the Cataphract weaker or stronger than Swadian/Vaegir Knights (they should be weaker) ?
- The armor of the Basilisk Knights should be gotten rid of the plate mail parts (shoulder plates, brancers...) and should be slightly brighter.
- (on another note, I'd have liked it better if you gave the Basilisk Knights glaives rather than scimitars, but I can make peace with those as well.)

Overall, I could say now the Rhodoks also have the chance to conquer the world with these guys backing them up :razz: and I like how they would get along with Native style. Using the Basilisk Knights will be a memorable experience for sure.

Hey MorrisB,

Good:
1.)  I did use old zerrikanian items, but I retextured many so that they carry the “green” theme.  Little things like the cloth on the helmets, the rags on their heads, etc.  I did try to make use of as many native items as possible though because I’m very low on item space and want to get at least one more guild together so there are 5 total. 

2.)  Thanks but there is a lot you cannot see in the screenshots.  For example, the back of the saddles has a serpent on it as well. 

3.)  I agree.  It will be fun to loot these bodies!  Attacking mercenary guilds on the map will prove quite profitable (assuming your party is large enough). 

Problematic:
1.) 
Akinci ride steepe horses
Timariot’s ride coursers. 
Sipahi ride hunters
Cataphract ride war horses
Basilisk Knights ride a cross between hunter and war horse:  less armor than war horse but a little more speed / maneuverability than a war horse (but less than hunter)

What you are seeing is graphics to give more horse variety.  I assure you the statistics are the same as native horses.  Basically I followed your guidelines with a few tweaks here and there.  It really made my job easier having an outline to follow. 

I used a lot of horses in game already but not assigned to troops and tweaked textures in order to conserve item space.  Even so, I wound up using a lot more items than I wanted to.  This is good because there will be a lot more variety in the shops, bad because I would love to add two more guilds (1 for each native civ + 1 that all have access to) but only have space for 1 (unless I recycle a lot of graphics). 

As a side note, completely unrelated but talking about horses reminded me of this.  I added the champion tag to steepe horses so it will be possible in shops to find a champion steepe horse.  It only makes since with so many civs depending on them that they would breed until perfection is obtained.  They are ultra maneuverable, but still die easily.  They are definitely not as good as war horses or chargers, but just adding a little more variety than native. 


2.)  The Cataphract uses slightly better than mail armor and their weapons consist of spears, war spears, light lances, lances, sabers, and jarids (all melee is short range).  Considering Swadian/Vaegir Knights use plate armor, spawn with lances +, I would say they are slightly weaker.  Especially when you add in the extra cost of being a mercenary.  However, for a civilization without cavalry, they are awesome.  Think of them as medium cavalry but I will admit, some tweaks may be required as people start playing and testing.  I based Serpent Host stats and items off the Kneirgts since their background is kind of rebel Kneights. 


3.)  I like the plate sections, the dark look, and the fact these guys carry two handed scimitars when they run out of the two quivers of arrows they carry.  Plus they just look sweet on their back.  There are too many knights in bright metal armor, I wanted a dark look.  If you could assign a religion to the guilds (not saying we should), think of these guys as the Void (Conquistadors as the One, Elephant Guard as Old Gods, and Slavers as Atheists). 

Like the Elephant Guard, every single Serpent Host has the chance to spawn with a ranged or throwing weapon (the only true archer units are the Timariot and Basilisk Knight). 

One thing we need to make sure of is that even if relations with guild are high, you will never have the opportunity to hire many of these special units.  They need to be as rare as faith troops.  I changed the script to start off with a lot to show variety, but having this many should be a very hard thing to accomplish without cheating. 


I also updated all the guild text for all guilds.  I plan to make the guild master sometime soon (will use an open helm for face).  Time to get going on the Serpent Host…
 
So... how many item space do you have left now ?

As for the rest, thanks for answering, makes things clear. However, I don't think ALL of their units should have access to ranged weapons. The Cataphract should be pure melee, and maybe the Sipahi as well. The rest can have chance for bows (or in the case of the Kapikulus, stones), and yes, the Timariot/Basilisk Knight would be full-time archers.

And the max. amount of special troops should be regulated as well (maybe depending on Guild relation ?), though I think in general the player should be able to access more Special Mercenary Troops than Faith Troops (they are weaker than Faith Troops after all), both in skill and equipment).
 
MorrisB said:
So... how many item space do you have left now ?

As for the rest, thanks for answering, makes things clear. However, I don't think ALL of their units should have access to ranged weapons. The Cataphract should be pure melee, and maybe the Sipahi as well. The rest can have chance for bows (or in the case of the Kapikulus, stones), and yes, the Timariot/Basilisk Knight would be full-time archers.

And the max. amount of special troops should be regulated as well (maybe depending on Guild relation ?), though I think in general the player should be able to access more Special Mercenary Troops than Faith Troops (they are weaker than Faith Troops after all), both in skill and equipment).

1.  I decided to give the Sipahi and Cataphract some ranged weapons based on Kneight units.  All Kneright cavalry spawns with some type of ranged weapon (Kneight Lancers can even spawn bows).  Based on the background you gave me, they are Kneight rebels banning together as a guild, they should be similar in fighting style (medium cavalry with access to ranged).  However, they are not clones (have infantry) so I can easily take this out.  I am not adamant on either design. 

2.  About 15 but there are still many items I can clean up.  In other words, there are a lot of items that are only available in the shops and no units use them.  I can retexture these items to match the "uniforms" of the guilds.  15 is enough to get a guild going assuming they all share a similar helm (like conquistadors), native boots / gloves / weapons, and not to many horses.  There are tons of unused shields so I am covered there (will just need to retexture unused and unappealing shields first into something new).  The item management I have been doing is very time consuming and I plan to do a total overhaul going through each item and removing unused textures (save space and better organized). 

3.  Special merc troops equipment is on par with faith troops and skill is only slightly lower (lvl 25 versus level 30).  There will not be much difference on the battlefield.  The main difference will be in your pocket.  Mercenaries are considerable more expensive than native troops and that will balance things out. 
 
I know Khergit Lancers can spawn with bows, but that's different (Courser mount and lamellar armor at best, not full chainmail like the Cataphract). I wanted to keep melee and ranged cavalry separate, because else the players will all recruit tough melee cavalry with chance for ranged weapons rather than having a mixed army of heavy riders AND horse archers (same problem like Khergit Lancer vs. Khergit Veteran Horse Archer, but more extreme). I hope you see my point.

So, 15 item space and an unknown amount of re-cyclable ones. Sounds enough for 1 more guild, maybe even 2 if we're lucky. Does this mean you'll start working on the Black Army ?
 
MorrisB said:
I know Khergit Lancers can spawn with bows, but that's different (Courser mount and lamellar armor at best, not full chainmail like the Cataphract). I wanted to keep melee and ranged cavalry separate, because else the players will all recruit tough melee cavalry with chance for ranged weapons rather than having a mixed army of heavy riders AND horse archers (same problem like Khergit Lancer vs. Khergit Veteran Horse Archer, but more extreme). I hope you see my point.

So, 15 item space and an unknown amount of re-cyclable ones. Sounds enough for 1 more guild, maybe even 2 if we're lucky. Does this mean you'll start working on the Black Army ?

Actually the lamellar armor has a higher armor rating than the mail shirts used (and weigh more) but I think (not looking) I had those armors about equal (just a difference in graphics).  So we are on the same page there (medium, not heavy cavalry) especially when you consider the higher cost of mercenaries.  Initially it was me that wanted to keep melee and ranged separate and you had recommended they spawn with possibility of bows.  I did not like the idea of bows but went ahead and used throwing.  I'll go ahead and take them out, it is a non issue for me since they are both logical solutions. 

Yea the Black Army is next.  If I do another, I think I'll make the Nord guild (then make slavers into a global guild).  I really like your idea of the Amazonian style warriors with two branches.  There is already a variety of good new nord style helms (including some I added from OSP that are already in item count but not used on troops) and lots of nord style shields (already in game that were never activated) already using the item count.  I also think the native winged helm would be a sweet elite special relation unit helm to use on this Nord guild (would fit the theme perfectly and it is not assigned to any units except lords so would still stand out).  There are also tons of swords and axes that can be used and the native boots / gloves can be recycled as well. 

In summary, I think there is hope for 2 more guilds.  Can you PM me the information on both of these again (my inbox is crowded and would take awhile to find).  Also, what type of heraldry did you have in mind (i.e. elephants for EG, snakes on Serpent Host, eagles on Conquistadors, etc.) for these guilds so I can start looking into models / textures.  I’m thinking a wolf theme or something similar on Nords would be cool and unique (could even use a lot of the furs already in game for base recruits). 

For the black army, I’m drawing a blank.  I definitely want to use that black heavy metal armor I sent you on one of the black army units (waste of item slots if we do not use).  Seems like the special relation unit would be the best fit but I’ll allow you some creativity here if you had other plans.  I think I recall you wanting this guild to be a crossbow specialist guild (heavy metal plate does not seem to fit).  Since they are going to Swadia, perhaps no cavalry but specialize in infantry / crossbows (maybe even allow their infantry to have the possibility of spawning crossbows similar to the way we did Serpent Host with bows) and save the heavy crossbows for the sharpshooters (reg. crossbows for infantry).    As it is now, that armor is only slightly better than standard plate with more weight and cost.  It is all graphics. So it is possible it could be on an elite foot soldier as well (definitely a 2 handed axe or sword to go along with it, no shield). 

I can easily retexture some of the leathers into black for some of the low levels (black leather gloves, boots, armor is missing from the game) and I have a lot of black chain / black plate armors to choose from so final item count is unknown.  I do plan to reorganize the tutorial items and can possibly get 10 more items out of that but intended to use these slots for relics in future upgrades. 

 
Oh yeah, the Jötnar Clan would be sweet :grin: and I like the idea for a wolf theme (Fenrir reference anyone ?). I'll be glad to gather up the info and post the whole thing again. One thing about the Black Army though. I NEVER wanted them to be crossbow-oriented; I always imagined them as a balanced army covering all branches (light offensive infantry, heavy defensive infantry, heavy offensive cavalry, light mounted crossbowmen cavalry and medium offensive infantry crossbowmen), but each with obvious weaknesses so they wouldn't be overpowered. They would be a mainly infantry force of course, but would have more cavalry than the Conquistadors. We could cut off the light cavalry unit and give the crossbowmen a chance for horses. But I'd like to keep the Ironsides with their chargers and two-handed sword style, they would be pretty unique compared to all those sword/lance-and-shield riders. And the unique unit could have a chance for mounts as well.

But let's discuss in detail via PM. I'll contact you tomorrow :wink:
 
Excellant work you two! I never knew someone else volunteered to help though... lol! Guess I haven't been up to date with SoD with the rush of warband. I'll get some screens up soon though... I promise.  :oops:
 
I've finished the texts for the Serpent Host. I already sent it to Cyclohexane, but I felt it should be also open to the public. Some future changes might be needed, but nothing too drastic IMO. Enjoy !

SERPENT HOST:

(WELCOME TEXT)
Hm, another daring youngster who tries to take on the world. I can see the fire in your eyes. So, what’s the reason of your visit ?
WHO ARE YOU ?
I am named Bhey Sukbathar, the Green Serpent, unquestioned lord and master of the Serpent Host. In case you were considering a large deal with our mercenary army, it is I you have to search for.
TELL ME ABOUT THE HISTORY OF THE SERPENT HOST.
Interested in the past, young spirit ? ...Very well. The place where it started was the endless steppe, where the Khergits were born, gathering up into many different tribes, including that of my forefathers, the Swift Serpent. It was an age of conflict, but all in all, the tribes were all free, and happy. That is, until the first Great Khan emerged.
This person was no other than Sanjar Khan’s grandfather. Under his brutal leadership, he started to force other tribes into submission. While Sanjar’s family united the Khergits, it was done so by scheming and massacre. Many tried to resist them, but it all ended in even more bloodshed. The Swift Serpent tribe, under my own lead, fought for independence for a long time. I had to make great sacrifices, losing my children and wife in the process. But when Sanjar claimed the Great Khan’s throne, I realized my attempts were all in vain, so I led the tribe out of his reach, into Rhodok territory.
I knew well that as invaders or immigrants, we wouldn’t be welcome, so I hastily made an offer to their ruler that we would be their border guards in return of some land. After proving ourselves, we were granted what we wished for. However, as time passed and new blood boiled in the veins of our sons, it was made clear that we can’t keep up our old ways anymore. I willingly embraced to the tide of change that came upon us, and now, look around - we are a proud family of sell-swords, at the service of the Rhodok kingdom.
As mercenaries, we hardly take nationality into consideration anymore, but the majority of us are still of Khergit origin. And I haven’t forgotten the horrors of my younger days. The day of my death may be drawing closer with each day, but my adopted sons will carry on my heritage. For now, we are mercenaries. But one day... maybe in the distant future... we shall take back what is ours.

WHAT IS SO SPECIAL ABOUT THE SERPENT HOST ?
Our favored way to wage war is to fight from horseback, just like our forefathers used to. As such, we are mainly a company of horse riders, capable to dominate any field, riding noble war steeds, using lance and bow. The Serpent Host is also backed up by lightly garbed foot warriors who support their mounted brethren either out- or inside the field of battle, and while not the strongest, they are devoted and numerous.
TELL ME ABOUT THE GUILD TROOPS, THE...
KAPIKULUS
The Kapikulu are fresh recruits of varying background, but the fate they share is similar: they are little more than workforce in the Serpent Host, lowest of the low. The Kapikulu maintain the rest of the army by fulfilling out-of-combat duties such as transportation and setting up camps, but in actual battle they are frail, armed with nothing but the tools they work with.
CEMAATS/ATHANATOIS
After a certain period of service, each capable Kapikulu is expected to take on basic military training with spear and bow. Upon finishing the course, they join the ranks of the Cemaats, who are lightly armored foot troops. While inexperienced and often ill-equipped, larger groups of Cemaats are more than suited for supportive or defensive roles, being armed with spear, shield and bow. However, the overall life expectancy of the individual Cemaat is low; very few survive long enough to join the band of the Athanatoi - veterans of many battles armed to the teeth, disciplined and unafraid of any peril.
AKINCIES
In case a newcomer member is already skilled in mounted warfare, the group of the Akincies await him. Young but determined spirits they are, eager to show their talents in the fray by either spear or bow, but in either case they have to be overseen by sergeants not to rush to their doom - after all, the young Akinci, in due time, will become the backbone troops of the Serpent Host.
TIMARIOTS
Archery from horseback has long held the greatest respect among all forms of fighting in Khergit society, and while we can no longer call ourselves Khergits, this view changed little. The Timariot perform horse archery on a near artistic level, but do not rely on them in intense close combat.
SIPAHIS/CATAPHRACTS
In the past, like all Khergit tribes, we relied entirely on light cavalry, but our time spent with the Rhodoks, fighting against the Swadians and our former brethren made it clear that we can’t be victorious on long terms without well-armored riders. And so, the bands of the Sipahis and Cataphracts were born. The Sipahi are on par with any other medium cavalry forces; however, re-training and re-equipping them into Cataphracts is hard to afford. Still, even a handful of Cataphracts is capable of sweeping enemy ranks, burying foes under a wave of lances and horseshoes.
BASILISK KNIGHTS
The Basilisk Knights are a completely separate branch within the Serpent Host, and with a good reason. Their tale is dark and shrouded in mistery. All I know is that they follow a sort of grotesque warrior cult on their own, hypnotizing themselves before battle to bring their skills to inhuman levels. If it wasn’t for their unquestioned distrust towards Sanjar’s family, I wouldn’t have even accepted their services at all. Their abilities are unmatched with bow and blade, but their grim ways give a reason to fear even for me. It is hard for outsiders like you to earn their respect, though once you do, you may have a fearsome force at your hands.
I WANT TO ASSIGN YOU WITH A TASK...
(Assignment text goes here)
IS THERE ANYTHING I CAN DO TO IMPROVE OUR RELATION ?
A fiery youngster you are, I see. So it seems I could use your bravery and talents, and of course, I wouldn’t be ungrateful...
(DELIVER MESSAGE)
Take this message and carry it to (random Khergit/Rhodok Lord) of (Khergit Khanate/Kingdom of Rhodok). There is no need to be hasty, but deliver it safe and sound... if you are willing to do it.
(BRING TROOPS)
While I’ve completely lost the war against Sanjar, it does not mean our conflict is over. There are still many among his subjects who would defy his rule if they had the chance. And I can give them that chance. Alas, sending my own men to spread word of this would cause great troubles for those simple folks - but you, on the other hand, should have no difficulties telling them. And the less subjects Sanjar’s family has, the stronger we are. If you could charm 8-17 Khergit Horsemen to our company, you may earn our gratitude and respect.
(KILL DESERTERS)
Sadly, charming subjects from Sanjar to us can work the other way around as well. Sometimes, traitors show up and drag those of weak mind and spirit with themselves back to Khergit domain. Wandering in small groups, it is nigh impossible to hunt them all down, but to maintain discipline the majority has to meet with a fitting end - even if by the hands of an „outsider”... and I would reward you accordingly if you happened to be that particular outsider.
(COMPETITION)
We often organize small tournaments to keep up the morale of the troops. If you feel like it, young spirit, you may as well take part in one. The rules are simple: there are four teams, and each aim to win by any means necessary. Using armor, horses and weapons is entirely legal; as such, serious injuries or even death is possible - but to make up for the high risk, the prize is great. There are three levels of difficulty; winning against the best warriors can earn a smaller fortune - if you are not afraid of facing danger.
(DESTROY CARAVAN)
The Rhodoks often charge us with harassing enemy supply caravans. I appreciate their trust towards us, but too many times I end up realizing that I have to send out too many good fighters for dealing with such an insignificant task, while I could make better use of them elsewhere. I would be glad if you, young spirit, were willing to take this mission over for this time. You may keep whatever supplies and riches you find among the wrecks, just make sure that when you’re done report back to me. Does the offer sound well for you ?
(FREE SPY)
There’s a man I sent out to (random Khergit/Swadian village) to spy around, but word came that he was caught and his captors now demand a ransom for him. Going out to negotiate would be a source of shame. Ramsacking a whole village for a single man is unreasonable. But sending a „third person” like you would have no diplomatic weight. However, once you’re there, you’ll have to make a decision to either bribe the guards keeping our spy captive or fight the town watch and free my subject from his cell. Whichever you choose, afterwards you’ll have to escort him back to the headquarters. Make sure he arrives safe and sound - if you do, you may be sure to receive a fitting reward.
 
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