Fawzia dokhtar-i-Sanjar
Master Knight
POP 3 is available for BOTH M&B V 1.132. PoP 3, Warband is now released for M&B: Warband. There are now 2 PoPs.
If you have a question about basic M&B vanilla gameplay, not a PoP-specific question, please search on the main TW forum in the Apprentice Guild rather than posting here.
Many thanks to Achilla for suggestions, organization and raising questions I overlooked while making this FAQ. Thank you, Achilla!
Saxondragon and the Dev Team respectfully request that you read this FAQ before posting questions or starting new topics, as many of the answers to the most likely questions are here. If you post, merely because you couldn't be bothered to read this short FAQ, your answer will only be a link to this thread, unless Abyss and Noosers get onto you first! Have a heart - if we can take the time to write it for you, you can take the time to read it before posting! It is categorized for ease in finding your answers.
1. LEGAL NOTICE - PAY ATTENTION!
You may not use PoP 3 music with "_lic.ogg" in its title in any mod but PoP 3 or for any other purpose whatsoever. It is licensed for PoP 3 under paid non-commercial distribution licenses and copyrighted by its composers and Shockwave Sound.
You may not use any non-OSP model or mesh in PoP 3 without explicit written permission from Saxondragon.
Before using any non-Native feature, or something attributed specifically to another modder or mod found (ie. a great many things!) in PoP 3 in a mod, you'd be very wise to consult Saxondragon for permission. There are enormous amounts of original voices, artwork, codes, models, writing, meshes and other copyrighted work in PoP 3.
POP 3 Credits:
Please observe copyright laws.
2. PROPHESY OF PENDOR 3 IS MADE FOR M&B v 1.011. You cannot play it with Warband, so please don't report that it won't load. (Error message: costumes_a.brf error)
Link to Stability Pack: http://www.filefront.com/17214224/POP3 Stability Pack.rar - this is for users of Windows 7 and Vista.
PoP 3 is designed for experienced M&B players. If you just began playing Mount and Blade, you may want to develop your fighting skills in Native or easier mods before trying PoP 3, but we welcome all comers! We hope you will enjoy the mod.
3. MY GAME CRASHED, WON’T LOAD, HAS PROBLEMS . . .!
(Please also read the Game Breakers list before posting.)
GAME CRASHES ON DAY 500:
As per Chiksika's suggestion save in TAVERNS or CASTLES not on the map. Keep doing your saves that way until the game no longer crashes on a save after battle, etc.
GAME BREAKERS:
TIPS FOR A GOOD EARLY GAME (Or how to survive long enough to level up.)
ANSWERS TO QUESTIONS: (Warning – Spoilers!)
1. How do I deal with the Noldor Merchant and where is he?
2. How do I found Orders and otherwise recruit or create Knights?
3. Are there still maps for Al-Aziz and the chests?
4. Can I get married in PoP 3?
5. I can’t find Ramun!
6. What mods and options are included in PoP 3?
7. I can’t recruit high-level troops, Demonics, Snake, Noldor or specialty spawns like Wulfbode!
8. How do I hire top-tier or named mercenaries like Boris the Raven?
9. Are there new Quests?
10. How do I fix audio conversations that overlap and play all at once?
11. What do I have to do to win PoP 3?
12. Why did I start the game with negative relations with X faction?
13. Do the cattle follow you now?
14. A god just spoke to me!
15. Why was I massacred by the Snake Cult's/Heretic's/Wulfbode's Army when I only attacked a small band?
16. What are Achievement Awards?
17. Are there Easter Eggs in PoP 3? Where are they?
18. Are companion’s likes and dislikes the same as V 2.5 in PoP 3? (Companion chart now posted below and on the Web Page.)
19. Typos:
20. Where is the Web Page/Wiki for PoP 3? Direct link: http://stormwind.co.uk
The old PoP Wiki address is: http://popmod.wetpaint.com/thread
21. Map of Pendor (by Abyss) with Trade Routes shown - there are 106 Trade Routes in Pendor, some of which are VERY profitable. All have been reworked from Native, so they pay differently than in V 2.5.
22. The map is not the same as in V 2.5. That is because SD rearranged the map! THIS IS NOT A BUG!
If you have a question about basic M&B vanilla gameplay, not a PoP-specific question, please search on the main TW forum in the Apprentice Guild rather than posting here.
Many thanks to Achilla for suggestions, organization and raising questions I overlooked while making this FAQ. Thank you, Achilla!
Saxondragon and the Dev Team respectfully request that you read this FAQ before posting questions or starting new topics, as many of the answers to the most likely questions are here. If you post, merely because you couldn't be bothered to read this short FAQ, your answer will only be a link to this thread, unless Abyss and Noosers get onto you first! Have a heart - if we can take the time to write it for you, you can take the time to read it before posting! It is categorized for ease in finding your answers.
1. LEGAL NOTICE - PAY ATTENTION!
You may not use PoP 3 music with "_lic.ogg" in its title in any mod but PoP 3 or for any other purpose whatsoever. It is licensed for PoP 3 under paid non-commercial distribution licenses and copyrighted by its composers and Shockwave Sound.
You may not use any non-OSP model or mesh in PoP 3 without explicit written permission from Saxondragon.
Before using any non-Native feature, or something attributed specifically to another modder or mod found (ie. a great many things!) in PoP 3 in a mod, you'd be very wise to consult Saxondragon for permission. There are enormous amounts of original voices, artwork, codes, models, writing, meshes and other copyrighted work in PoP 3.
POP 3 Credits:
Thank you to these folks who are part of the Taleworlds community who have stepped up and are donating their time for the betterment of this concept.
POP 3 Dev Team in no particular order:
The Core 3.0 Team:
*Saxondragon - Producer, Coder, Original Pendor Conception, Sage and Paladin of Pendor
*Mordred - Senior Designer, writer, Thought Provoker, marketing, Knightly Order designer, rumor writing and nit-picking
*Archangel2K - Senior Artist (armor, weapons, horses) and teacher
*Fawzia - Project Manager, Writer, Editor, Nemesis, Community Leader, Voice Actor, Music & Ambient Sound Organizer/Producer
*Abyss - Artist, Weapons maker, Thought Provoker. community assister, voice actor
*MadVader - Senior Coder, Designer, Thought Provoker, Voice Actor, Amazing bug fixer/problem solver & much more
*noosers - Designer, Thought Provoker, Qualty Control, Combat/equipment Re-Balancer, Companion Equipment, Voice Actor
*Sysyphe - Artist and Master Architect, LOD maker
*Valorian Endymion - Rumor-writer, Knightly Orders, Thought Provoker and more
The 3.0 Primary Contributors
*Ermine - Director of Voice Acting for many characters
*Rosha - Coder, Designer, Thought Provoker
*Drahau - Thought Provoker, Quality Control, Voice Actor
*TalonAquila - Website companion bio writer, Thought Provoker
*Gerhart - Artist and fixer, Thought Provoker
*Chiksika - Thought Provoker and Bowman
*AlanQSmithee - artist, Ghost-maker, treasure chest maker, Thought Provoker
The 3.0 Contributors
*Runner3434 - Artist
*Wu-long - Thought Provoker
*Twan - Thought Provoker
*Pharoah Llandy - Voice Actor
*Adorno - Voice Actor, ambient sound, Thought Provoker
*Flanged - voice Actor
*Thief_3_Wannabe - Voice Actor
*The Conspiritor - Thought Provoker
*K!inky - Thought Provoker
*VonLowe - Voice Actor, Thought Provoker
*still_standing - Thought Provoker, artwork, splash screen
*Myrkabah - remastering and backgrounds of lord's halls and remastering some other tracks
*LittleMikey - Thought Provoker
*Froggyluv - Thought Provoker
*Achilla - corrections to and aid in organizing the PoP 3 FAQ
*Tuatha - rumor writing
*The Zue - Thought Provoker
*Trueten - Russian Translater, Thought Provoker
*Webspinnre - Thought Provoke
The 2.5 Primary Contributors
*FritZ_FretZ - Designer, Coder and Responsible for Version 2.5
*SCGavin - Thought Provoker, Community Relations
*Maeglin Dubh - Community Relations, Thought Provoker
The 2.0 Primary Contributors
*Wyndstryker - Thought Provoker.
*Pode - Thought Provoker.
*Kaeldragor - Thought Provoker.
*Chris - Artist
*Yukuai - Thought Provoker
*Hovis - Thought Provoker
*Aristoi - Thought Provoker
*Somnolent - Thought Provoker
*Azrael - Thought Provoker
*Cantor - Thought Provoker
*Tuatha- Thought Provoker
*Elric de Melnibone - Thought Provoker
POP 3 Website:
Thomas English for the website template, and Izual Hellsbane for the hosting
M0rdred
Site www.stormwind.co.uk
POP 3 Voice credits, with many thanks to:
Sound studio: Recorded at Sonar Sound Studios, Zurich, Switzerland
Sonar Sound
Philipp Erdin
Badenerstr. 571 A
CH-8048 Zürich
Studio Tel.: +41 43 321 93 56
Studio Fax: +41 43 321 93 54
Mobile: +41 79 210 55 16
mailto: [email protected]
www.sonarsound.ch
Tonmeister VDT
Ermine / Ivan Casale:
Tremendous thanks to Ermine, who organized much of the voice acting and did the recordings.
(Especially thanks, Ermine, for paying voice actors and renting the recording studio on your own dime!)
Ermine's Voice Actors:
Adonja - Zarina Tadjibaeva.
Alistair - Nils Habermacher
Donovan - Raphael Muff
Kaverra - Nadine Julien
Diev - Raphael Muff
Leslie - Miriam Knecht
Riva - Miriam Knecht
Ediz - Remo Kaufmann
Lethaldiran - Nils Habermacher
Women's Battle Voice Pack: Nadine Julien, Madeleine Linder, Miriam Knecht,Fawzia
Additional Voice Acting:
Sir Roland & Sir Rayne - Thief3_Wannabe
Frederick of Mettenheim - Noosers
Ansen - Drahau
Sir Jocelyn - VonLowe
Sigismund - MadVader
Alyssa, Sara, Kassim, Boadice, Althea - Fawzia
Voice giving orders,siege_neutral - Thief_3_Wannabe/background racket
Native/Rejenorst Media/Assemble tracks Fawzia
Lord Voices, Ravenstern: Flanged
Lord Voices, Sarleon & Fierdsvain: Adorno
Lord Voices, Empire & D'Shar: Fawzia
Wandering knight/adventurer/deserter voices: Thief_3_Wannabe/Drahau/Fawzia/Noosers
Misc. Women's voices - Pharoah Llandy
Misc. Vanskerry Voices - Adorno
File of various battle commands - Thief_3_Wannabe
Misc. voices towns/taverns/siege - Rejenorst Media
Misc. womens voices towns/taverns - Fawzia
Scots lecher in Vaegir Tavern - Flanged
Other voices from Internet Archives - free use
Misc. Voices - Sound Dogs - free use
Additonal female battle sounds - Fawzia
Additional female battle yells - M&B Warband
Additional D'Shar voices - Abyss
Monster Sounds - Adorno
COPYRIGHTED MUSIC: (This means you can't use it in another mod or anywhere but in PoP 3 - please observe copyright laws)
intropop - Bobby Glorian, 7th Horn
ambushed_by_neutral_lic - paid license, Shockwave Sound
armorer_lic - paid license, Shockwave Sound
calm_night_2_lic - paid license, Shockwave Sound, ambient sound Adorno & Fawzia
empty_village_lic - paid license, Shockwave Sound, ambient sound Adorno & Fawzia
encounter_hostile_boris_the_raven_lic - paid license, Shockwave Sound
encounter_hostile_jatu_lic - paid license, Shockwave Sound
encounter_hostile_knights_of_eventide_lic - paid license, Shockwave Sound, ambient sound Fawzia
encounter_hostile_mystmountains_lic - paid license, Shockwave Sound
encounter_hostile_oswald_de_fleur_lic - paid license, Shockwave Sound
encounter_wulfbode_the_slayer_lic - paid license, Shockwave Sound
fight_while_mounted_1 - paid license, Shockwave Sound
lords_hall_swadian_lic - paid license, Shockwave Sound
mounted_snow_terrain_calm - paid license, Shockwave Sound/Ambient sound Fawzia
outdoor_beautiful_land - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
tavern_khergit_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
tavern_swadian_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
town_rhodok_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
town_vaegir_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
town_swadian_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
travel_khergit_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
travel_rhodok_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
uncertain_homestead_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
village_khergit_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
FREE-USE, CREATIVE COMMON LICENSE AND/OR NON-C0MMERCIAL DISTRIBUTION LICENSES with
Attribution:
achievement_screen_fanfare - free use - Internet Archive
althea_intro_c - Christopher J Escalante, backround to voice, IGN Neverwinter2 Vault,Lover's Theme Dramatic/Justin R. Durban, Edgen Productions/voice Fawzia/ambient sound Adorno
ambushed_by_kherghit - Justin R. Durban, Edgen Productions, Kings and Kingdoms
ambushed_by_nord - Glorian, Knights of Honor
ambushed_by_rhodok - Glorian, Knights of Honor
ambushed_by_swadian - Glorian, 7th Horn
ambushed_by_vaegir - Breizh Partitions, Derobee de Guingamp Bagad, Internet Archive
arena_1 - Rejenorst Media, Final Battle
arena_2 - Egden Productions, Arena, Justin R Durban
bandit_fight - Jones King, Chronicles of Arcus, Adorno & Fawzia ambient sound
bandit_fight_2 - Jones King, Chronicles of Arcus
war_horn - free use, soundogs
capture - Glorian Knights of Honor - cut - Adorno & Fawzia ambient sound
declare_kingdom_theme - free use, Internet ARchive
defeated_by_neutral - Glorian Knights of Honor - cut
defeated_by_neutral_2 - Justin R. Durban, Edgen Productions - cut
defeated_by_neutral_3 - Glorian Knights of Honor - cut
encounter_hostile_alaric_von_brouhaha - General Union, Lock the Door & Beerdrinker,
http://www.jamendo.com
encounter_hostile_3_seers - Travis A. Richards, Neverwinter2 Vault
encounter_hostile_knights_of_dawn - Justin R. Durban, Edgen Poductions, Kings and Kingdoms, Knights &
free use Gregoran Chant, Internet Archive
encounter_hostile_heretics - Mod Archive - Dawn of Medieval
encounter_hostile_noldor - Justin R. Durban, Edgen Productions, Kings and KinGdoms, Rise and Fall of
Middle Earth
encounter_hostile_sheik_shalavan - IGN Neverwinter2 Vaults - preface Far Lands, Arkadiusz Begier/bodyof
track is Sandstorm by clarkyCat
encounter_hostile_vankserry - Viking drumming, viking chant, Viking horn - free use, Internet Archive
encounter_hostile_dread_legion - Valor Without Rendown by Manwithnoname, IGN Neverwinter2 Vault
encounter_hostile_snake_cult - Galborarix, free use with attribution, Internet Archive
encounter_hostile_eyegrim - IGN Neverwinter2 Vaults, Valor Without Renown, Manwithnoname
encounter_hostile_buriligi - IGN Neverwinter2 Vaults,Travis A Richards
end_game_victory_screen - Paukenschlag Fanfare, free use
escape - Glorian, Knights of Honor - cut, ambient sound Adorno & Fawzia
encounter_hostile_syla_uzas - Celestial Aeon Project, Last Stand
fight_1 - Bobby Glorian, Knights of Honor, First Battle
fight_2 - Justin R. Durban, Edgen Productions
fight_3 - Justin R. Durban, Edgen Productions
fight_4 - Bobby Glorian, Knights of Honor, Sword and Faith
fight_5 - Justin R Durban, Edgen Productions
fight_6 - Justin R Durban, Edgen Productions
fight_7 - Glorian, Knights of Honor
fight_8 - Glorian - Knights of Honor
fight_as_khergit - Justin R. Durban, Edgen Productions, Kings and Kingdoms
right_as_rhodok - Glorian, Knights of Honor
fight_as_nord - Glorian, Knights of Honor
fight_as_swadian - Glorian, Knights of Honor
fight_as_vaegir - Breizh Partitions, Derobee de Guingamp Bagad, Internet Archive
fight_while_mounted_2 - IGN Neverwinter2 Vault, Military Alert, Adam Freschette
infiltration_khergit - Internet Archive, free use, alisonny, Medieval Danse
first_arrive_pendor - Justin R. Durban, Edgen Productions/ambient sound Adorno & Fawzia
killed_1 - Glorian, Knights of Honor, cut
killed_2 - Glorian, Knights of Honor, cut, thunder free-use Soundogs
lords_hall_khergit - free use, Internet Archive, Music from a Leaky Tent, Aimee Dragee
lords_hall_rhodok - Justin R. Durban, Edgen Productions, Kings and Kingdoms
lords_hall_vaegir - General Union, Basse Danse, http:www/jamendo.com
lords_hall_nord - Bernard Kahlen, Drunken Wild Boar, IGN Neverwinter2 Archives
neutral_infiltration - Malefill, Internet Archives, free use
player_marries - Triumphant Return V3 - used for cut for "player_marries" - Travis A Richards
retreat - Glorian, Knights of Honor - cut/Ambient sound Adorno
siege_neutral - Glorian, Knights of Honor/Ambient sound Rejenorst Media/Mount and Blade
Native/Fawzia/Adorno/Thief3_Wannabe orders voice
tavern_2_ambient - ambient sound Fawzia/Adorno/Rejenorst Media/Blackadder from free use Internet
Archive
tavern_rhodok - Jon Sayles, Greensleeves/ambient sound Fawzia/Adorno/Rejenorst Media
tavern_nord - alisonny - Medieval Danse - music free use Internet Archive/ambient sound
Fawzia/Adorno/Rejenorst Media
tavern_vaegir - music free use Internet ARchive/ambient sound Fawzia/Adorno/Rejenorst
Media/Blackadder from free use Internet Archive
town_khergit - Glorian, Knights of Honor/ambient sound Fawzia/Adorno/Rejenorst Media/Azan, Internet
Archives free use
town_nord - music free use Internet ARchive/ambient sound Fawzia/Adorno/Rejenorst Media
town_loop_ambient - ambient sound Fawzia/Adorno/Rejenorst Media
town_night - Celestial Aeon Project, Secret Garden
tournament - Celestial Aeon Project, Lords of the Sky/medieval horns free use Sounddogs/cheers recorded
at Kentucky Derby
travel_rhodok - music free use Internet Archive/ambient sound Fawzia/Adorno
travel_swadian - Internet ARchive - Estampie/ambient sound Adorno & Fawzia
travel_neutral - Jon Sayles, Patapan/ambient sound Fawzia/Adorno
travel_neutral_2 - B Kahlen AKA Bahlgren, Neverwinter2 Vaults/ambient sound Fawzia/Adorno
travel_neutral_3 - r0bz0r - Moondance - htp://www.newgrounds.comIstre b'Estorr
travel_neutral_ambient - ambient sound Fawzia/Adorno
travel_vaegir - music Brobdingnagian Bards, Boolavogue Cut 2, ambient sound Fawzia
victorious_evil - Justin R. Durban, Egden Productions, demo
victorious_neutral_1 - Justin R. Durban, Egden Productions, demo
victorious_neutral_2 - Victory Fanfare by Christopher J Escalante, IGN Neverwinter2 Vaults
victorious_neutral_3 - Glorian, Knights of Honor - cut
victorious_vaegir- Glorian, Knights of Honor - cut
victorious_vaegir_2 - Glorian, Knights of Honor - cut
village_rhodok - Ghaz, Neverwinter2 Vaults, Cimmerian Tavern/ambient sound Adorno & Fawzia
village_rhodok_ambient - ambient sound Adorno & Fawzia
village_nord - music free use Internet Archive/ambient sound Adorno & Fawzia
village_nord_ambient - ambient sound Adorno & Fawzia
village_vaegir - Moon Dance, r0bz0r - htp://www.newgrounds.comIstre b'Estorr/ambient sound Adorno &
Fawzia
village_vaegir_ambient - ambient sound Adorno & Fawzia
village_swadian - music free use Internet Archive/ambient sound Adorno & Fawzia
village_swadian_ambient - ambient sound Adorno & Fawzia
SPECIAL THANKS TO BOBBY GLORIAN FOR HIS DONATION OF 7TH. HORN TO POP!
Thanks to all of them for their time, effort, creativity and patience.
Best,
Saxondragon
POP 3 Dev Team in no particular order:
The Core 3.0 Team:
*Saxondragon - Producer, Coder, Original Pendor Conception, Sage and Paladin of Pendor
*Mordred - Senior Designer, writer, Thought Provoker, marketing, Knightly Order designer, rumor writing and nit-picking
*Archangel2K - Senior Artist (armor, weapons, horses) and teacher
*Fawzia - Project Manager, Writer, Editor, Nemesis, Community Leader, Voice Actor, Music & Ambient Sound Organizer/Producer
*Abyss - Artist, Weapons maker, Thought Provoker. community assister, voice actor
*MadVader - Senior Coder, Designer, Thought Provoker, Voice Actor, Amazing bug fixer/problem solver & much more
*noosers - Designer, Thought Provoker, Qualty Control, Combat/equipment Re-Balancer, Companion Equipment, Voice Actor
*Sysyphe - Artist and Master Architect, LOD maker
*Valorian Endymion - Rumor-writer, Knightly Orders, Thought Provoker and more
The 3.0 Primary Contributors
*Ermine - Director of Voice Acting for many characters
*Rosha - Coder, Designer, Thought Provoker
*Drahau - Thought Provoker, Quality Control, Voice Actor
*TalonAquila - Website companion bio writer, Thought Provoker
*Gerhart - Artist and fixer, Thought Provoker
*Chiksika - Thought Provoker and Bowman
*AlanQSmithee - artist, Ghost-maker, treasure chest maker, Thought Provoker
The 3.0 Contributors
*Runner3434 - Artist
*Wu-long - Thought Provoker
*Twan - Thought Provoker
*Pharoah Llandy - Voice Actor
*Adorno - Voice Actor, ambient sound, Thought Provoker
*Flanged - voice Actor
*Thief_3_Wannabe - Voice Actor
*The Conspiritor - Thought Provoker
*K!inky - Thought Provoker
*VonLowe - Voice Actor, Thought Provoker
*still_standing - Thought Provoker, artwork, splash screen
*Myrkabah - remastering and backgrounds of lord's halls and remastering some other tracks
*LittleMikey - Thought Provoker
*Froggyluv - Thought Provoker
*Achilla - corrections to and aid in organizing the PoP 3 FAQ
*Tuatha - rumor writing
*The Zue - Thought Provoker
*Trueten - Russian Translater, Thought Provoker
*Webspinnre - Thought Provoke
The 2.5 Primary Contributors
*FritZ_FretZ - Designer, Coder and Responsible for Version 2.5
*SCGavin - Thought Provoker, Community Relations
*Maeglin Dubh - Community Relations, Thought Provoker
The 2.0 Primary Contributors
*Wyndstryker - Thought Provoker.
*Pode - Thought Provoker.
*Kaeldragor - Thought Provoker.
*Chris - Artist
*Yukuai - Thought Provoker
*Hovis - Thought Provoker
*Aristoi - Thought Provoker
*Somnolent - Thought Provoker
*Azrael - Thought Provoker
*Cantor - Thought Provoker
*Tuatha- Thought Provoker
*Elric de Melnibone - Thought Provoker
POP 3 Website:
Thomas English for the website template, and Izual Hellsbane for the hosting
M0rdred
Site www.stormwind.co.uk
POP 3 Voice credits, with many thanks to:
Sound studio: Recorded at Sonar Sound Studios, Zurich, Switzerland
Sonar Sound
Philipp Erdin
Badenerstr. 571 A
CH-8048 Zürich
Studio Tel.: +41 43 321 93 56
Studio Fax: +41 43 321 93 54
Mobile: +41 79 210 55 16
mailto: [email protected]
www.sonarsound.ch
Tonmeister VDT
Ermine / Ivan Casale:
Tremendous thanks to Ermine, who organized much of the voice acting and did the recordings.
(Especially thanks, Ermine, for paying voice actors and renting the recording studio on your own dime!)
Ermine's Voice Actors:
Adonja - Zarina Tadjibaeva.
Alistair - Nils Habermacher
Donovan - Raphael Muff
Kaverra - Nadine Julien
Diev - Raphael Muff
Leslie - Miriam Knecht
Riva - Miriam Knecht
Ediz - Remo Kaufmann
Lethaldiran - Nils Habermacher
Women's Battle Voice Pack: Nadine Julien, Madeleine Linder, Miriam Knecht,Fawzia
Additional Voice Acting:
Sir Roland & Sir Rayne - Thief3_Wannabe
Frederick of Mettenheim - Noosers
Ansen - Drahau
Sir Jocelyn - VonLowe
Sigismund - MadVader
Alyssa, Sara, Kassim, Boadice, Althea - Fawzia
Voice giving orders,siege_neutral - Thief_3_Wannabe/background racket
Native/Rejenorst Media/Assemble tracks Fawzia
Lord Voices, Ravenstern: Flanged
Lord Voices, Sarleon & Fierdsvain: Adorno
Lord Voices, Empire & D'Shar: Fawzia
Wandering knight/adventurer/deserter voices: Thief_3_Wannabe/Drahau/Fawzia/Noosers
Misc. Women's voices - Pharoah Llandy
Misc. Vanskerry Voices - Adorno
File of various battle commands - Thief_3_Wannabe
Misc. voices towns/taverns/siege - Rejenorst Media
Misc. womens voices towns/taverns - Fawzia
Scots lecher in Vaegir Tavern - Flanged
Other voices from Internet Archives - free use
Misc. Voices - Sound Dogs - free use
Additonal female battle sounds - Fawzia
Additional female battle yells - M&B Warband
Additional D'Shar voices - Abyss
Monster Sounds - Adorno
COPYRIGHTED MUSIC: (This means you can't use it in another mod or anywhere but in PoP 3 - please observe copyright laws)
intropop - Bobby Glorian, 7th Horn
ambushed_by_neutral_lic - paid license, Shockwave Sound
armorer_lic - paid license, Shockwave Sound
calm_night_2_lic - paid license, Shockwave Sound, ambient sound Adorno & Fawzia
empty_village_lic - paid license, Shockwave Sound, ambient sound Adorno & Fawzia
encounter_hostile_boris_the_raven_lic - paid license, Shockwave Sound
encounter_hostile_jatu_lic - paid license, Shockwave Sound
encounter_hostile_knights_of_eventide_lic - paid license, Shockwave Sound, ambient sound Fawzia
encounter_hostile_mystmountains_lic - paid license, Shockwave Sound
encounter_hostile_oswald_de_fleur_lic - paid license, Shockwave Sound
encounter_wulfbode_the_slayer_lic - paid license, Shockwave Sound
fight_while_mounted_1 - paid license, Shockwave Sound
lords_hall_swadian_lic - paid license, Shockwave Sound
mounted_snow_terrain_calm - paid license, Shockwave Sound/Ambient sound Fawzia
outdoor_beautiful_land - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
tavern_khergit_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
tavern_swadian_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
town_rhodok_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
town_vaegir_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
town_swadian_lic - paid license, Shockwave Sound/Ambient sound Rejenorst Media/Adorno & Fawzia
travel_khergit_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
travel_rhodok_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
uncertain_homestead_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
village_khergit_lic - paid license, Shockwave Sound/Ambient sound Adorno & Fawzia
FREE-USE, CREATIVE COMMON LICENSE AND/OR NON-C0MMERCIAL DISTRIBUTION LICENSES with
Attribution:
achievement_screen_fanfare - free use - Internet Archive
althea_intro_c - Christopher J Escalante, backround to voice, IGN Neverwinter2 Vault,Lover's Theme Dramatic/Justin R. Durban, Edgen Productions/voice Fawzia/ambient sound Adorno
ambushed_by_kherghit - Justin R. Durban, Edgen Productions, Kings and Kingdoms
ambushed_by_nord - Glorian, Knights of Honor
ambushed_by_rhodok - Glorian, Knights of Honor
ambushed_by_swadian - Glorian, 7th Horn
ambushed_by_vaegir - Breizh Partitions, Derobee de Guingamp Bagad, Internet Archive
arena_1 - Rejenorst Media, Final Battle
arena_2 - Egden Productions, Arena, Justin R Durban
bandit_fight - Jones King, Chronicles of Arcus, Adorno & Fawzia ambient sound
bandit_fight_2 - Jones King, Chronicles of Arcus
war_horn - free use, soundogs
capture - Glorian Knights of Honor - cut - Adorno & Fawzia ambient sound
declare_kingdom_theme - free use, Internet ARchive
defeated_by_neutral - Glorian Knights of Honor - cut
defeated_by_neutral_2 - Justin R. Durban, Edgen Productions - cut
defeated_by_neutral_3 - Glorian Knights of Honor - cut
encounter_hostile_alaric_von_brouhaha - General Union, Lock the Door & Beerdrinker,
http://www.jamendo.com
encounter_hostile_3_seers - Travis A. Richards, Neverwinter2 Vault
encounter_hostile_knights_of_dawn - Justin R. Durban, Edgen Poductions, Kings and Kingdoms, Knights &
free use Gregoran Chant, Internet Archive
encounter_hostile_heretics - Mod Archive - Dawn of Medieval
encounter_hostile_noldor - Justin R. Durban, Edgen Productions, Kings and KinGdoms, Rise and Fall of
Middle Earth
encounter_hostile_sheik_shalavan - IGN Neverwinter2 Vaults - preface Far Lands, Arkadiusz Begier/bodyof
track is Sandstorm by clarkyCat
encounter_hostile_vankserry - Viking drumming, viking chant, Viking horn - free use, Internet Archive
encounter_hostile_dread_legion - Valor Without Rendown by Manwithnoname, IGN Neverwinter2 Vault
encounter_hostile_snake_cult - Galborarix, free use with attribution, Internet Archive
encounter_hostile_eyegrim - IGN Neverwinter2 Vaults, Valor Without Renown, Manwithnoname
encounter_hostile_buriligi - IGN Neverwinter2 Vaults,Travis A Richards
end_game_victory_screen - Paukenschlag Fanfare, free use
escape - Glorian, Knights of Honor - cut, ambient sound Adorno & Fawzia
encounter_hostile_syla_uzas - Celestial Aeon Project, Last Stand
fight_1 - Bobby Glorian, Knights of Honor, First Battle
fight_2 - Justin R. Durban, Edgen Productions
fight_3 - Justin R. Durban, Edgen Productions
fight_4 - Bobby Glorian, Knights of Honor, Sword and Faith
fight_5 - Justin R Durban, Edgen Productions
fight_6 - Justin R Durban, Edgen Productions
fight_7 - Glorian, Knights of Honor
fight_8 - Glorian - Knights of Honor
fight_as_khergit - Justin R. Durban, Edgen Productions, Kings and Kingdoms
right_as_rhodok - Glorian, Knights of Honor
fight_as_nord - Glorian, Knights of Honor
fight_as_swadian - Glorian, Knights of Honor
fight_as_vaegir - Breizh Partitions, Derobee de Guingamp Bagad, Internet Archive
fight_while_mounted_2 - IGN Neverwinter2 Vault, Military Alert, Adam Freschette
infiltration_khergit - Internet Archive, free use, alisonny, Medieval Danse
first_arrive_pendor - Justin R. Durban, Edgen Productions/ambient sound Adorno & Fawzia
killed_1 - Glorian, Knights of Honor, cut
killed_2 - Glorian, Knights of Honor, cut, thunder free-use Soundogs
lords_hall_khergit - free use, Internet Archive, Music from a Leaky Tent, Aimee Dragee
lords_hall_rhodok - Justin R. Durban, Edgen Productions, Kings and Kingdoms
lords_hall_vaegir - General Union, Basse Danse, http:www/jamendo.com
lords_hall_nord - Bernard Kahlen, Drunken Wild Boar, IGN Neverwinter2 Archives
neutral_infiltration - Malefill, Internet Archives, free use
player_marries - Triumphant Return V3 - used for cut for "player_marries" - Travis A Richards
retreat - Glorian, Knights of Honor - cut/Ambient sound Adorno
siege_neutral - Glorian, Knights of Honor/Ambient sound Rejenorst Media/Mount and Blade
Native/Fawzia/Adorno/Thief3_Wannabe orders voice
tavern_2_ambient - ambient sound Fawzia/Adorno/Rejenorst Media/Blackadder from free use Internet
Archive
tavern_rhodok - Jon Sayles, Greensleeves/ambient sound Fawzia/Adorno/Rejenorst Media
tavern_nord - alisonny - Medieval Danse - music free use Internet Archive/ambient sound
Fawzia/Adorno/Rejenorst Media
tavern_vaegir - music free use Internet ARchive/ambient sound Fawzia/Adorno/Rejenorst
Media/Blackadder from free use Internet Archive
town_khergit - Glorian, Knights of Honor/ambient sound Fawzia/Adorno/Rejenorst Media/Azan, Internet
Archives free use
town_nord - music free use Internet ARchive/ambient sound Fawzia/Adorno/Rejenorst Media
town_loop_ambient - ambient sound Fawzia/Adorno/Rejenorst Media
town_night - Celestial Aeon Project, Secret Garden
tournament - Celestial Aeon Project, Lords of the Sky/medieval horns free use Sounddogs/cheers recorded
at Kentucky Derby
travel_rhodok - music free use Internet Archive/ambient sound Fawzia/Adorno
travel_swadian - Internet ARchive - Estampie/ambient sound Adorno & Fawzia
travel_neutral - Jon Sayles, Patapan/ambient sound Fawzia/Adorno
travel_neutral_2 - B Kahlen AKA Bahlgren, Neverwinter2 Vaults/ambient sound Fawzia/Adorno
travel_neutral_3 - r0bz0r - Moondance - htp://www.newgrounds.comIstre b'Estorr
travel_neutral_ambient - ambient sound Fawzia/Adorno
travel_vaegir - music Brobdingnagian Bards, Boolavogue Cut 2, ambient sound Fawzia
victorious_evil - Justin R. Durban, Egden Productions, demo
victorious_neutral_1 - Justin R. Durban, Egden Productions, demo
victorious_neutral_2 - Victory Fanfare by Christopher J Escalante, IGN Neverwinter2 Vaults
victorious_neutral_3 - Glorian, Knights of Honor - cut
victorious_vaegir- Glorian, Knights of Honor - cut
victorious_vaegir_2 - Glorian, Knights of Honor - cut
village_rhodok - Ghaz, Neverwinter2 Vaults, Cimmerian Tavern/ambient sound Adorno & Fawzia
village_rhodok_ambient - ambient sound Adorno & Fawzia
village_nord - music free use Internet Archive/ambient sound Adorno & Fawzia
village_nord_ambient - ambient sound Adorno & Fawzia
village_vaegir - Moon Dance, r0bz0r - htp://www.newgrounds.comIstre b'Estorr/ambient sound Adorno &
Fawzia
village_vaegir_ambient - ambient sound Adorno & Fawzia
village_swadian - music free use Internet Archive/ambient sound Adorno & Fawzia
village_swadian_ambient - ambient sound Adorno & Fawzia
SPECIAL THANKS TO BOBBY GLORIAN FOR HIS DONATION OF 7TH. HORN TO POP!
Thanks to all of them for their time, effort, creativity and patience.
Best,
Saxondragon
Please observe copyright laws.
2. PROPHESY OF PENDOR 3 IS MADE FOR M&B v 1.011. You cannot play it with Warband, so please don't report that it won't load. (Error message: costumes_a.brf error)
Link to Stability Pack: http://www.filefront.com/17214224/POP3 Stability Pack.rar - this is for users of Windows 7 and Vista.
PoP 3 is designed for experienced M&B players. If you just began playing Mount and Blade, you may want to develop your fighting skills in Native or easier mods before trying PoP 3, but we welcome all comers! We hope you will enjoy the mod.
3. MY GAME CRASHED, WON’T LOAD, HAS PROBLEMS . . .!
(Please also read the Game Breakers list before posting.)
1) Many weapons without them before now have LODs, which has eliminated crashing during battles in our tests. If you crash during a big battle, before you report the problem, try reducing ragdolls and corpses and set Battle Sizer to a lower level if you're using it, try going back to DX7 instead of DX9.
2) If you still have problems, please report the following in the bug thread:
a) Who you were fighting
b) Number of your troops and of the enemy troops in the siege or battle
c) Location of the battle
d) Specs of your machine and video card, how much memory, etc.
This will help find the problem. Saying "my game crashed" without specific details will not help locate the problem. If you can, keep a save game to send our techies. If you have an older or not very powerful machine, save before battles. If you get the "face of doom" screen, it is an Nvidia issue, not a PoP 3 issue. Other issues may arise from ATI video cards, which have always had issues with M&B, but we have tested POP 3 with both.
3) Make sure POP 3 is installed into the modules folder of a clean, un-modified in any way M&B V 1.011. (NOT Warband!) Make sure you have the correct number of M&B files, as one of the mirrors for Download is incomplete. Otherwise, you may get a prisoner bug or CTD not caused by POP 3, but caused by an incomplete version of M&B V 1.011.
Your Mount and Blade install is corrupted, if it is 377 MB in size when it should be 381 MB. Please delete your old M&B V 1.011 and install a new one, if this is the case.
This link is for the valid version:
http://games.softpedia.com/progDownload/Mount-Blade-Download-8881.html
Stability Pack included in download for Vista/Windows 7 64 bit users:
Some, but not all (We do not know why), 64 bit users were experiencing crashes. Mad Vader created a stability pack that changes key files (The text files) of the game so that performance is optimized over graphics. We removed many textures and additional scenes from this pack in order to circumvent the 64 bit issues.
We discussed at length this move and realize that it is a bandaid and not a true solution. But since we do not have the resources or ability to reach into the engine code, then we will have to settle for this solution in the M&B environment.
The Good news is that the engine for Warband does not have these issues... so when we release there for PoP3.0, it will have everything. That is a few months out however.
To use the Pack:
Back up your text files and folders.
copy the files and folders in this pack OVER the existing POP install.
That is it.
BE SURE TO READ GERHART'S POST ON PAGE 12 OF THIS THREAD: http://forums.taleworlds.com/index.php?topic=127736.new;topicseen#new
2) If you still have problems, please report the following in the bug thread:
a) Who you were fighting
b) Number of your troops and of the enemy troops in the siege or battle
c) Location of the battle
d) Specs of your machine and video card, how much memory, etc.
This will help find the problem. Saying "my game crashed" without specific details will not help locate the problem. If you can, keep a save game to send our techies. If you have an older or not very powerful machine, save before battles. If you get the "face of doom" screen, it is an Nvidia issue, not a PoP 3 issue. Other issues may arise from ATI video cards, which have always had issues with M&B, but we have tested POP 3 with both.
3) Make sure POP 3 is installed into the modules folder of a clean, un-modified in any way M&B V 1.011. (NOT Warband!) Make sure you have the correct number of M&B files, as one of the mirrors for Download is incomplete. Otherwise, you may get a prisoner bug or CTD not caused by POP 3, but caused by an incomplete version of M&B V 1.011.
Your Mount and Blade install is corrupted, if it is 377 MB in size when it should be 381 MB. Please delete your old M&B V 1.011 and install a new one, if this is the case.
This link is for the valid version:
http://games.softpedia.com/progDownload/Mount-Blade-Download-8881.html
Stability Pack included in download for Vista/Windows 7 64 bit users:
Some, but not all (We do not know why), 64 bit users were experiencing crashes. Mad Vader created a stability pack that changes key files (The text files) of the game so that performance is optimized over graphics. We removed many textures and additional scenes from this pack in order to circumvent the 64 bit issues.
We discussed at length this move and realize that it is a bandaid and not a true solution. But since we do not have the resources or ability to reach into the engine code, then we will have to settle for this solution in the M&B environment.
The Good news is that the engine for Warband does not have these issues... so when we release there for PoP3.0, it will have everything. That is a few months out however.
To use the Pack:
Back up your text files and folders.
copy the files and folders in this pack OVER the existing POP install.
That is it.
BE SURE TO READ GERHART'S POST ON PAGE 12 OF THIS THREAD: http://forums.taleworlds.com/index.php?topic=127736.new;topicseen#new
GAME CRASHES ON DAY 500:
As per Chiksika's suggestion save in TAVERNS or CASTLES not on the map. Keep doing your saves that way until the game no longer crashes on a save after battle, etc.
GAME BREAKERS:
1) Do not alter the codes in any way. PoP 3 has been extensively recoded and you will cause many bugs or experience crashes if you combine PoP 3's codes with tweaks designed for Native, or even tweaks which worked in PoP V 2.5, because so much has changed. Bugs caused by your tweaks to the code are not supported.
2) If you fiddle with the items file to make certain items available to you or to increase their stats and hp, remember that all your enemies who use that equipment will benefit from your tweaks, to your detriment. All the armor, horses and weapons are in use in the game, many by your enemies. If your tweaks cause bugs, (which they probably will) those bugs are unsupported.
3) Do not add anyhing to the items file. We are maxed out. Your game won't load or will crash if you do. Please don't report this as a bug.
4) If you use certain cheats and get the Cheater's Achievement Screen, all your other Achievements will be disabled in your current game and you won't get the rewards they bring. This is not a bug. You may wish to save before you use a cheat. We are not saying which cheats trigger this, but a variety of them do.
5) Do not add any other mods to PoP 3. (Some which may have been "safe" for PoP V 2.5 may not be safe for PoP 3, due to massive recoding.) Doing so may crash your game. We do not support bugs caused by mod additions which we did not add ourselves.
6) Don’t support a Claimant. We did not change or fix the bug with that. If you support a Claimant to a faction throne, the Native bug that frequently ruins the game will probably appear in your game. We strongly advise that you not back any Pretender, but instead go with a faction or go independent and avoid this nasty Native bug.
Problems with the Claimant line of play are not supported.
Reminder from MadVader:
Common Native cheats/hacks you don't need because they are in the game:
1. Make cattle follow you
2. Disable companion complaints
3. Talk to village elders from a village menu
4. Change your banner
5. Make more cattle available in late game
6. Allow inventory/party/player hotkeys in menus during sieges and joined battles
7. Prisoner price varies with their level
8. Weekly cost in party screen shows all your costs including garrisons
2) If you fiddle with the items file to make certain items available to you or to increase their stats and hp, remember that all your enemies who use that equipment will benefit from your tweaks, to your detriment. All the armor, horses and weapons are in use in the game, many by your enemies. If your tweaks cause bugs, (which they probably will) those bugs are unsupported.
3) Do not add anyhing to the items file. We are maxed out. Your game won't load or will crash if you do. Please don't report this as a bug.
4) If you use certain cheats and get the Cheater's Achievement Screen, all your other Achievements will be disabled in your current game and you won't get the rewards they bring. This is not a bug. You may wish to save before you use a cheat. We are not saying which cheats trigger this, but a variety of them do.
5) Do not add any other mods to PoP 3. (Some which may have been "safe" for PoP V 2.5 may not be safe for PoP 3, due to massive recoding.) Doing so may crash your game. We do not support bugs caused by mod additions which we did not add ourselves.
6) Don’t support a Claimant. We did not change or fix the bug with that. If you support a Claimant to a faction throne, the Native bug that frequently ruins the game will probably appear in your game. We strongly advise that you not back any Pretender, but instead go with a faction or go independent and avoid this nasty Native bug.
Problems with the Claimant line of play are not supported.
Reminder from MadVader:
Common Native cheats/hacks you don't need because they are in the game:
1. Make cattle follow you
2. Disable companion complaints
3. Talk to village elders from a village menu
4. Change your banner
5. Make more cattle available in late game
6. Allow inventory/party/player hotkeys in menus during sieges and joined battles
7. Prisoner price varies with their level
8. Weekly cost in party screen shows all your costs including garrisons
TIPS FOR A GOOD EARLY GAME (Or how to survive long enough to level up.)
a. Hire cavalry and learn to couch!
b. If that isn't a bandit you're about to fight, run!
c. Don't expect to win a tournament until you are leveled up higher than in V 2.5. Use the practice fields or try the arena melee fights!
d. Tackling the Heretics, Snake Cult or the Jatu too early in your game is suicidal.
e. Talk to people a lot, in towns, taverns, to knights and lords on the map (if they are not attacking you.) You will find it interesting.
f. Looting, spotting and pathfinding will be VERY useful skills to have in the early game
PoP 3's lowest-level enemies exceed the levels of a Swadian Knight in Native. The "tough" ones are considerably worse than Native Swadian Knights on steroids. Choose your battles carefully until you have levelled up yourself and your troops sufficiently.
You can choose to help some of the tougher small groups of enemies early in the game so they won't attack you too soon, then join a battle against them later to get back to negative relations with them so you can fight them. If you retreat, some of your companions won't like it, but at least you won't be massacred before you reach level 10.
We suggest that you begin with bandits and looters, then work up to Vanskerry Raiders, Mystmountain Raiders, the Red Brotherhood. You can move on from there to the Renegade Knights, bands of Heretics, Snake Cultists and other new groups like the Questing Knights. All the enemies in PoP 3 are tougher than in PoP V 2.5.
b. If that isn't a bandit you're about to fight, run!
c. Don't expect to win a tournament until you are leveled up higher than in V 2.5. Use the practice fields or try the arena melee fights!
d. Tackling the Heretics, Snake Cult or the Jatu too early in your game is suicidal.
e. Talk to people a lot, in towns, taverns, to knights and lords on the map (if they are not attacking you.) You will find it interesting.
f. Looting, spotting and pathfinding will be VERY useful skills to have in the early game
PoP 3's lowest-level enemies exceed the levels of a Swadian Knight in Native. The "tough" ones are considerably worse than Native Swadian Knights on steroids. Choose your battles carefully until you have levelled up yourself and your troops sufficiently.
You can choose to help some of the tougher small groups of enemies early in the game so they won't attack you too soon, then join a battle against them later to get back to negative relations with them so you can fight them. If you retreat, some of your companions won't like it, but at least you won't be massacred before you reach level 10.
We suggest that you begin with bandits and looters, then work up to Vanskerry Raiders, Mystmountain Raiders, the Red Brotherhood. You can move on from there to the Renegade Knights, bands of Heretics, Snake Cultists and other new groups like the Questing Knights. All the enemies in PoP 3 are tougher than in PoP V 2.5.
ANSWERS TO QUESTIONS: (Warning – Spoilers!)
1. How do I deal with the Noldor Merchant and where is he?
To deal with Quigfen, the Noldor merchant in Laria (he stays in the Laria tavern only and does not move about), you must have positive relations with the Noldor and a qualis gem to open his store. One gem opens his store for the whole game.
You will need a qualis gem to hire Noldor mercenaries each and every time you hire them. If you talk to him, he will tell you that. Each time you hire Noldor mercenaries, the type of mercenaries you are offered varies randomly, except for Noldor Warriors. Unfortunately, it will cost you a gem to find out what Noldor you can choose from.
Quigfen's Noldor & other equipment as well as Noldor mercenaries are VERY expensive, deliberately so, in order to maintain game balance.
You will need a qualis gem to hire Noldor mercenaries each and every time you hire them. If you talk to him, he will tell you that. Each time you hire Noldor mercenaries, the type of mercenaries you are offered varies randomly, except for Noldor Warriors. Unfortunately, it will cost you a gem to find out what Noldor you can choose from.
Quigfen's Noldor & other equipment as well as Noldor mercenaries are VERY expensive, deliberately so, in order to maintain game balance.
2. How do I found Orders and otherwise recruit or create Knights?
1) Knights are hard to come by, now. They derive only from Noble Recruits, who are spawned periodically by towns, villages and castles owned by you. To find out whether you have Noble Recruits, ask your steward. These Noble Recruits can be leveled up to Knights of their particular faction. Annoyed Knighthood Orders may spawn Knights who, if you are on bad terms with their Order, will attack you or raid your caravans. If you sufficiently annoy a Knighthood Order in your domain, the Order may also decide to leave. Some Knighthood Orders are not on good terms with the other Knighthood Orders, which can affect you in interesting ways. Orders that don't like you will fight against you, too. You must already have a qualis gem and a training ground, or build one if you don't, before you can have Knights. (Not all the options of what to build will show up initially on your improvement list, so sometimes you have to build a few things before the option to build a training ground will come up. You need to have trained your steward with the correct skills, as well, to build anything. Use the “schedule a training session” option.)
Once you have a training ground in a town or castle, talk to the steward there and in the War Room, say "View noble recruits". Each Noble recruit you "accept into your court" (next option if you have them) will cost you 500 denars. That's 500 denars per
Noble Recruit, not 500 Denars for all. The Noble recruits can all be recruited from one location from your castle steward.
You should get only one type of recruit, depending on your culture:
- Sarleon: Sarleon Nobleman (upgrades to Sarleon Squire-at-arms -> Sarleon Knight)
- Ravenstern: Ravenstern Nobleman (upgrades to Ravenstern Squire-at-Arms -> Ravenstern Knight)
- D'Shar: D'Shar Nobleman (upgrades to D'Shar Noble Raider -> D'Shar Noble Cavalry)
- Fierdsvain: Fierdsvain Noblewoman (upgrades to Fierdsvain Sword Maiden -> Valkyrie)
- Empire: Empire Nobleman (upgrades to Empire Light Cavalry -> Empire Horseman or Empire Noble Legionnaire Recruit -> Empire Knight)
- Pendor: Pendor Nobleman (upgrades to Pendor Squire-at-Arms -> Pendor Knight -> Pendor Grey Archer or Pendor Foot Knight
2) Order Knights in the taverns cannot be recruited by Player. Talk to them - you can find out what orders their Order dislikes, what the basis was for their founding, what equipment they use and other information. This can be useful in helping you decide what Orders you'd like to form or join. There are also rumors from the travellers about the Orders.
There are now both good and bad Orders. Order Knights in the tavern can't offer you the option of joining an Order.
3) You can now join a knightly Order, but if you join one Order, you cannot join another, so choose carefully the first time.
When you join an Order, you will receive a full set of their particular armor, but you first have to duel their knights and win
to be accepted into any Order. You can try again, after a while, if you don't win the first time, or try duelling
knights of another Order to join a different Order, so long as you have met the correct conditions to have that Order in your territory. Order Knights can be found in your castles, when you want to try to join an Order, or if a branch of that Order is
already established in your town or castle. The ones in the taverns won't offer these options, just the ones in castles.
Once you have a training ground in a town or castle, talk to the steward there and in the War Room, say "View noble recruits". Each Noble recruit you "accept into your court" (next option if you have them) will cost you 500 denars. That's 500 denars per
Noble Recruit, not 500 Denars for all. The Noble recruits can all be recruited from one location from your castle steward.
You should get only one type of recruit, depending on your culture:
- Sarleon: Sarleon Nobleman (upgrades to Sarleon Squire-at-arms -> Sarleon Knight)
- Ravenstern: Ravenstern Nobleman (upgrades to Ravenstern Squire-at-Arms -> Ravenstern Knight)
- D'Shar: D'Shar Nobleman (upgrades to D'Shar Noble Raider -> D'Shar Noble Cavalry)
- Fierdsvain: Fierdsvain Noblewoman (upgrades to Fierdsvain Sword Maiden -> Valkyrie)
- Empire: Empire Nobleman (upgrades to Empire Light Cavalry -> Empire Horseman or Empire Noble Legionnaire Recruit -> Empire Knight)
- Pendor: Pendor Nobleman (upgrades to Pendor Squire-at-Arms -> Pendor Knight -> Pendor Grey Archer or Pendor Foot Knight
2) Order Knights in the taverns cannot be recruited by Player. Talk to them - you can find out what orders their Order dislikes, what the basis was for their founding, what equipment they use and other information. This can be useful in helping you decide what Orders you'd like to form or join. There are also rumors from the travellers about the Orders.
There are now both good and bad Orders. Order Knights in the tavern can't offer you the option of joining an Order.
3) You can now join a knightly Order, but if you join one Order, you cannot join another, so choose carefully the first time.
When you join an Order, you will receive a full set of their particular armor, but you first have to duel their knights and win
to be accepted into any Order. You can try again, after a while, if you don't win the first time, or try duelling
knights of another Order to join a different Order, so long as you have met the correct conditions to have that Order in your territory. Order Knights can be found in your castles, when you want to try to join an Order, or if a branch of that Order is
already established in your town or castle. The ones in the taverns won't offer these options, just the ones in castles.
3. Are there still maps for Al-Aziz and the chests?
You still need to buy maps for the Mines of Al-Aziz from a traveller, and for the chests in Rane and Valonbray with goodies in them. The same terms for the runed weapons and their upgrades at Al-Aziz from PoP V 2.5 apply. SD increased the chance a traveller will offer to sell you one.
4. Can I get married in PoP 3?
No, you can't get married in PoP 3 for V 1.011. You CAN get married in PoP 3 for Warband and it works the same as in Warband.
5. I can’t find Ramun!
Ramun has moved from Valonbray to Singal, since Singal is now a slaver's paradise. He is still readily identifiable as Ramun, but he's changed his clothes.
6. What mods and options are included in PoP 3?
a. Death cam is implemented, so if you’re knocked out you can watch the battle.
b. Kill count can be turned on in the camp menu.
It does not improve morale. It simply tells you how many enemies you killed and is an option only. You can also find your kill count by going to "character" and "stats" if you don't want to use this option.
c. Auto-loot – improved version by MadVader.
d. Auto-calc – improved version by MadVader
e. Disable companion complaints - camp menu.
(Disabling the companion complaints does not disable their declining morale if their disliked companions are in your party. You cannot run with all 20! You won't hear their complaints if you use the "disable" option, but all the other conditions causing them to leave remain in place, such as dislike of other companions/player commits objectionable actions. If you disable complaints, you will also miss their audio comments to each other, to lords, etc. which can be very funny. You can't disable one without disabling the other. To monitor what their level of satisfaction or unhappiness is, you can talk to them and ask how they feel about the company, or just pass your cursor over their faces when you are in "talk" mode. This will show their state of mind and their morale. Buying them drinks in the tavern won't improve individual companion morale, only group morale, if a companion is unhappy.)
You can use Battle Sizer with PoP 3. If you set it too high, you’ll crash.
Other additions:
1. Make cattle follow you
2. Disable companion complaints
3. Talk to village elders from a village menu
4. Change your banner
5. Make more cattle available in late game
6. Allow inventory/party/player hotkeys in menus during sieges and joined battles
7. Prisoner price varies with their level
8. Weekly cost in party screen shows all your costs including garrisons
b. Kill count can be turned on in the camp menu.
It does not improve morale. It simply tells you how many enemies you killed and is an option only. You can also find your kill count by going to "character" and "stats" if you don't want to use this option.
c. Auto-loot – improved version by MadVader.
d. Auto-calc – improved version by MadVader
e. Disable companion complaints - camp menu.
(Disabling the companion complaints does not disable their declining morale if their disliked companions are in your party. You cannot run with all 20! You won't hear their complaints if you use the "disable" option, but all the other conditions causing them to leave remain in place, such as dislike of other companions/player commits objectionable actions. If you disable complaints, you will also miss their audio comments to each other, to lords, etc. which can be very funny. You can't disable one without disabling the other. To monitor what their level of satisfaction or unhappiness is, you can talk to them and ask how they feel about the company, or just pass your cursor over their faces when you are in "talk" mode. This will show their state of mind and their morale. Buying them drinks in the tavern won't improve individual companion morale, only group morale, if a companion is unhappy.)
You can use Battle Sizer with PoP 3. If you set it too high, you’ll crash.
Other additions:
1. Make cattle follow you
2. Disable companion complaints
3. Talk to village elders from a village menu
4. Change your banner
5. Make more cattle available in late game
6. Allow inventory/party/player hotkeys in menus during sieges and joined battles
7. Prisoner price varies with their level
8. Weekly cost in party screen shows all your costs including garrisons
7. I can’t recruit high-level troops, Demonics, Snake, Noldor or specialty spawns like Wulfbode!
1) Prisoners at and above level 41 are no longer recruitable, either from your own prisoners or rescued from another enemy you defeat. If they allow you to recruit them, they are safe to recruit and won't crash your game. Some lords may have, for example, Snake Cult knights in their armies now. This is not a bug.
You may hire Noldor mercenaries from Quigfen in Laria's tavern - that's the only way you'll get them. You can’t recruit Noldor any more. This is not a bug.
Some lords and kings have special troops. You can recruit any of them under level 41 if you defeat the lord or king. Prisoners at and above level 40 will not let you recruit them or hire them from rescued prisoners. This is not a bug.
2) This PoP V 2.5 crash-causer is fixed - If you capture a named Specialty Spawn (Examples, including but not limited to: Maltise, Eyegrim, Zulkar, Wulfbode) you can do one of the following:
a) Release him for a qualis gem or money.
b) Make him promise to retire and not return - he won’t respawn.
c) Kill him - he will not respawn in your current game.
These options are available in your "talk with prisoner" option. If you lock him up, he won't respawn. It is better just to retire, kill or ransom him, depending on your preference. You get no benefit from locking him up except that he does not respawn, and you won't be able to recruit him, as they all exceed lvl 41.
You may hire Noldor mercenaries from Quigfen in Laria's tavern - that's the only way you'll get them. You can’t recruit Noldor any more. This is not a bug.
Some lords and kings have special troops. You can recruit any of them under level 41 if you defeat the lord or king. Prisoners at and above level 40 will not let you recruit them or hire them from rescued prisoners. This is not a bug.
2) This PoP V 2.5 crash-causer is fixed - If you capture a named Specialty Spawn (Examples, including but not limited to: Maltise, Eyegrim, Zulkar, Wulfbode) you can do one of the following:
a) Release him for a qualis gem or money.
b) Make him promise to retire and not return - he won’t respawn.
c) Kill him - he will not respawn in your current game.
These options are available in your "talk with prisoner" option. If you lock him up, he won't respawn. It is better just to retire, kill or ransom him, depending on your preference. You get no benefit from locking him up except that he does not respawn, and you won't be able to recruit him, as they all exceed lvl 41.
8. How do I hire top-tier or named mercenaries like Boris the Raven?
1) Kings can (but Player cannot) hire mercenaries like Boris the Raven or Oswald de Fleur. If you run into a mercenary leader, like Boris, in a castle, you can talk to him and find out about him and his army. Most of them are very nasty. Later in the game, you may have the opportunity to hire some mercenaries yourself, but not in the early game.
2) The number of better-equipped and beefed up mercenaries, including Adventurers, whom you can hire in taverns has increased. The mercenary cavalry is also beefed up and better, as are the young foreign nobles. The young nobles still level up to Adventurers/Hero Adventurers and the Adventurer/Hero Adventurer stats remain unchanged, so they are still total tanks.
2) The number of better-equipped and beefed up mercenaries, including Adventurers, whom you can hire in taverns has increased. The mercenary cavalry is also beefed up and better, as are the young foreign nobles. The young nobles still level up to Adventurers/Hero Adventurers and the Adventurer/Hero Adventurer stats remain unchanged, so they are still total tanks.
9. Are there new Quests?
1) In mid to late game, you will be presented with various problems, that you, as a lord or king , must decide how to solve. Those decisions have consequences, so think before you choose your answer. The results of your decisions are governed both by your personal skills and those of the steward/village elder who presents you with the problem. Outcomes can also be random – some may accept your decision gracefully one time, and want to murder you the next. Some of the results of your decisions may be unpleasant.
2) If you solve the murder mystery, you will receive a handsome reward. The report that someone's wife died will appear onscreen BUT to get that quest, you must own about half the map - 9 cities, and be at war with another faction:
a) Be on "friend - relation 50" terms with a lord, in your faction
b) Be able to enter that lord's castle
c) Be at war with another faction
d) Talk to the ghost lady in your buddy lord’s castle
e) Investigate the people she tells you about by talking to them.
To complete the quest, you must confront the guilty party, then inform the other suspects that you find them innocent. Then, go back and talk to the ghost and she’ll reward you. (Make sure you have some room in your inventory.) There is plenty of allowed time for this quest, so don't worry if you can't finish it immediately because the castle is under siege.
2) If you solve the murder mystery, you will receive a handsome reward. The report that someone's wife died will appear onscreen BUT to get that quest, you must own about half the map - 9 cities, and be at war with another faction:
a) Be on "friend - relation 50" terms with a lord, in your faction
b) Be able to enter that lord's castle
c) Be at war with another faction
d) Talk to the ghost lady in your buddy lord’s castle
e) Investigate the people she tells you about by talking to them.
To complete the quest, you must confront the guilty party, then inform the other suspects that you find them innocent. Then, go back and talk to the ghost and she’ll reward you. (Make sure you have some room in your inventory.) There is plenty of allowed time for this quest, so don't worry if you can't finish it immediately because the castle is under siege.
10. How do I fix audio conversations that overlap and play all at once?
Lots of people in PoP 3 talk audibly – lords have more to say, companions talk to you, one another, lords and enemies. Enemies now have more to say. When someone in the game is speaking, DON'T left click on the screen until the speaker has finished talking or the audio of the next speaker will overlap, and play all at once. We can't fix this, so please don't report it as a bug.
11. What do I have to do to win PoP 3?
Victory conditions are clearly listed under "Reports." You can also find out how many specialty spawn armies must be defeated for you to win. As new armies spawn, they are added to the list of armies currently running around the map. Sometimes, the AI lords will eliminate one of these armies, or they may fight each other if two different armies spawn in the same vicinity. .
12. Why did I start the game with negative relations with X faction?
Depending on what background you choose for your starting character, you may begin the game with negative relations with one of the factions. This is not a bug. You can pay a lord of that faction to fix relations (visit his castle, don't talk to him in the field!), or you can help out peasants, caravans, lords of that faction under attack to repair your relations for free. Until you have positive relations with that faction, you will have to sneak into their towns and their lords may attack you.
13. Do the cattle follow you now?
The cattle will always follow you now. MadVader also increased the cattle spawning numbers so that there are more available later in the game.
14. A god just spoke to me!
Some of the Pendor gods may speak to you, and one does more than that under certain conditions. Some merely offer warnings or ask you to do something. UllrVetr may manifest if you are near Ravenstern when Wulfbode spawns. After the battle, if you don't give what he gave you to one of your Companions, the game will try to take it away. After all, you can't expect a god to manifest and then hang around for the rest of the game! (Mind you don't spill your coffee on the keyboard - some testers, including SD, were very startled the first time one spoke!)
The Gods of Pendor:
Astraea - goddess of Justice, former patroness of Knights of Dawn, worshipped in Barclay and Pendor
Indar- Battle God of the Jatu
D'Shar:
Vata - manifests as beautiful black stallion who cannot be caught
Ravenstern:
UllrVetr - manifests as bow - god of both Ravenstern and all bowmen of Pendor
Sarleon:
Eunomia Stabilitis - goddess of stable government and law
Empire:
Damia Provideo - goddess of the Harvest
Fierdsvain:
Thallo ver Shures -goddess of fertility, both in people and fields
Secondary Gods:
Jatu - Indar, who shoots those Jatu who run from battle in the back.
Vanskerry - HafSigla, whose winds blow their ships to Pendor
Vejovis - Mystmountain god who manifests as a Mountain cat only to the shamans, to tell them it is time to raid
Snake Cult - Azi Dahaka - manifests as large hooded cobra
Heretics - Erida Occisor, goddess of Hate, who gives them demon troops
The Gods of Pendor:
Astraea - goddess of Justice, former patroness of Knights of Dawn, worshipped in Barclay and Pendor
Indar- Battle God of the Jatu
D'Shar:
Vata - manifests as beautiful black stallion who cannot be caught
Ravenstern:
UllrVetr - manifests as bow - god of both Ravenstern and all bowmen of Pendor
Sarleon:
Eunomia Stabilitis - goddess of stable government and law
Empire:
Damia Provideo - goddess of the Harvest
Fierdsvain:
Thallo ver Shures -goddess of fertility, both in people and fields
Secondary Gods:
Jatu - Indar, who shoots those Jatu who run from battle in the back.
Vanskerry - HafSigla, whose winds blow their ships to Pendor
Vejovis - Mystmountain god who manifests as a Mountain cat only to the shamans, to tell them it is time to raid
Snake Cult - Azi Dahaka - manifests as large hooded cobra
Heretics - Erida Occisor, goddess of Hate, who gives them demon troops
15. Why was I massacred by the Snake Cult's/Heretic's/Wulfbode's Army when I only attacked a small band?
Some spawned armies now have advance patrols. Watch out - you may think they are a small band, but they will call in the whole army if it is near enough - and it freqently is near enough!
16. What are Achievement Awards?
When you accomplish or do certain things, you will receive an Achievement Award. They give excellent benefits to Player, based on what the award was for - the greater the accomplishment, the greater the award
You can have a look at your own personal achievement awards any time under "Reports." The poses and equipment shown on the screens are pre-set and only your character's face and gender change to personalize your award. (Please don't report that you were not using a morning star or wearing a certain type of armor, but the screen showed you that way anyhow - this is not a bug!)
Some of the Achievement Awards are funny, at least to the Dev Team.
You can have a look at your own personal achievement awards any time under "Reports." The poses and equipment shown on the screens are pre-set and only your character's face and gender change to personalize your award. (Please don't report that you were not using a morning star or wearing a certain type of armor, but the screen showed you that way anyhow - this is not a bug!)
Some of the Achievement Awards are funny, at least to the Dev Team.
17. Are there Easter Eggs in PoP 3? Where are they?
Find them yourself - that's half the fun!
18. Are companion’s likes and dislikes the same as V 2.5 in PoP 3? (Companion chart now posted below and on the Web Page.)
A lot of the likes/dislikes have changed, since we added the new companions and took out some old ones. You'll have fun mixing them up and finding out. (Abyss is making a very handsome companion chart showing who gets along with whom for the Wiki, but isn't finished yet. That information will also be available later in the Wiki in the companion bios, along with their costs and main starting talents.)
19. Typos:
I have made something of a study of medieval words and used some of them in PoP 3 dialog. If you don't know what something means, look it up before you report it as a "bug!" You might learn something interesting! We have had several reports of "typos" which are not typos, such as "whinging" for "whining" and "alack" for "alas." Both of these are good 12th Century words.
20. Where is the Web Page/Wiki for PoP 3? Direct link: http://stormwind.co.uk
The old PoP Wiki address is: http://popmod.wetpaint.com/thread
21. Map of Pendor (by Abyss) with Trade Routes shown - there are 106 Trade Routes in Pendor, some of which are VERY profitable. All have been reworked from Native, so they pay differently than in V 2.5.
22. The map is not the same as in V 2.5. That is because SD rearranged the map! THIS IS NOT A BUG!