Oh look, it's the Hero of Kvatch lol.
It's the most silly sounding topological name in Oblivion that stuck out like a sore thumb. The rest are not much more believable. You would expect names with English (or Latin) origin, but you get obviously artificial words like Cheydinhal and Leyawiin. They made mistakes there, unlike for Anvil, Bruma or Chorrol, which are perfectly sensible names.
Kvatch at least sounds Slavic or Yiddish (it turns out it is from the Yiddish "kvetch", which is actually Germanic), but it's still out of place in a non-Slavic world (unlike the one in The Witcher) and difficult to pronounce for an English speaker.
If you make a game (or more likely, engage in a worldbuilding exercise with your weird friends), please take some time to get the geographical names right or the game will keep reminding people it's just a game made by someone sloppy or deaf. Thank you.
(Btw, my favorite method is to use a real name from some obscure village belonging to the appropriate language group.)