Seriously, how hard would it be to spawn an identical, decapitated enemy body, in place of the normal one, at the point of impact (during a slash on the head region) and a bloody head above it and have it roll (shield physics engine) on the ground?
I'll code it:
If damage on [enemy model. pos. x,y,z] >40
and [enemyhead - hit box]
and ([left slash] or [right slash])
then [enemy model] =0
then spawn player model [decapitated body pos. x,y,z] + spawn player model [head pos. x,y,z but a little higher]
activate physics subrutine to [head pos. x,y,z but a little higher]
make fans happy.
Ok SHUT UP I HAD AN AMSTRAD 6128!!!!