SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

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Downloaded Beta 7#2 a few days ago, and I am really enjoying it. It is a great mod. However, the Thenn siege scene is quite broken. I do not know whether this is fixed in Beta 8, in the coming few days I will try to test it out. The Night's Watch(which I am a part of) are sieging Thenn. Defenders spawn in/behind a mini forest that is kind of fenced up. Attackers attack from the other side. When the attackers try to get through the mini forest, they just get stuck on each other and the trees. Same happens for the defenders. Occasionally someone gets a hit or two in and kills someone else, but this causes sieges in Thenn to be horrendously long. Hopefully this is already fixed, or you can fix it in Beta 8. Thanks, and continue making this awesome mod!

Defenders spawn here
m5yVgdq.jpg



Attackers attack here
CTALs9c.jpg
 
Go to the inn then exit through the door. The Guildmaster is by the door of the house to your right.

I recently just playing this mod and so far I'm liking it very well. Just about the only thing I don't like is that some scenes (like Winterfell) take so darn long to load (4 minutes for me). Congrats you effectively converted me from the other GoT mod and this is still a beta.

 
WolfWitness said:
Go to the inn then exit through the door. The Guildmaster is by the door of the house to your right.

I recently just playing this mod and so far I'm liking it very well. Just about the only thing I don't like is that some scenes (like Winterfell) take so darn long to load (4 minutes for me). Congrats you effectively converted me from the other GoT mod and this is still a beta.

Thank you very much my friend!!!  :grin:

Best Regards!
Drax70
 
Question: where do the mountain clan hideouts spawn? I keep getting a find bandit lair quest from Robb Stark and I have yet to find one. I pretty much combed through all the mountains and forests around Winterfell with no luck.
 
WolfWitness said:
Question: where do the mountain clan hideouts spawn? I keep getting a find bandit lair quest from Robb Stark and I have yet to find one. I pretty much combed through all the mountains and forests around Winterfell with no luck.


This was bugged, though fixed in the latest build (I will upload the dev build in a week or two).


Sumtingwong said:
produno said:
Ah your using freelancer. If you could post your rgl.log after its happened i can get the error and find where to start looking.

Ive done zero work on freelancer so these could be bugs from brytenwalda.

Starting new log file.
Version:  1.168

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: Intel(R) HD Graphics 4600
- Texture Memory: 4036 ( Available Texture Memory: 4014 )

Received stats and achievements from Steam

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Setting damage_interrupt_attack_treshold_mp =  3.000000
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Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
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Loading Module Resource  AWOIAF_xeno_shields
Loading Module Resource  Tempered_mesh
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Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
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Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
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loading time:  85077
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
949 parties added.
launch complete.
SCRIPT ERROR ON OPCODE 1073742364: Invalid Troop ID: -1; LINE NO: 135:
At script: courtship_event_troop_court_lady. At script: courtship_event_troop_court_lady. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 136:
At script: courtship_event_troop_court_lady. At script: courtship_event_troop_court_lady. At script: courtship_event_troop_court_lady. SCRIPT ERROR ON OPCODE 1631: Invalid Party ID: -1; LINE NO: 3:
At Game Triggers trigger no: 45 consequences. At Game Triggers trigger no: 45 consequences. At Game Triggers trigger no: 45 consequences. vdt_regular_ffp discard_buffer()
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Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
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SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_join_commander_battle condition. At menu menu_world_map_soldier item mno_join_commander_battle condition. SCRIPT ERROR ON OPCODE 131: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_enter_town condition. At menu menu_world_map_soldier item mno_enter_town condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_commander condition. At menu menu_world_map_soldier item mno_commander condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_return_to_duty condition. At menu menu_world_map_soldier item mno_return_to_duty condition. SCRIPT ERROR ON OPCODE 1665: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_enter_town consequence. At menu menu_world_map_soldier item mno_enter_town consequence.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_join_commander_battle condition. At menu menu_world_map_soldier item mno_join_commander_battle condition. SCRIPT ERROR ON OPCODE 131: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_enter_town condition. At menu menu_world_map_soldier item mno_enter_town condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_commander condition. At menu menu_world_map_soldier item mno_commander condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_return_to_duty condition. At menu menu_world_map_soldier item mno_return_to_duty condition. ERROR: Hash vector failed at index -1
Saving options...  OK!

Frame# : 26149 Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  149
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 0
use_vertex_shaders : 0
fake_reflections : 1
show_framerate : 0
use_ondemand_textures_ : 0
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 1366
display_height : 768
display_bits : 32
antialiasing : 8
sample_quality : 3
alpha2coverage : 1
force_vsync : 1
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 1
postfx_hdr : 2
postfx_autoexp : 1
flora_degrade_distance : 105.038200
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.178000
sound_volume : 0.548400
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 5
grass_density : 73
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 1
reduce_campaign_ai : 1
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.461500
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 5
gamma : 2.212700
character_detail : 0.796700
character_shadow_detail : 0.436400
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}

Closing log file... 

Thats all of it.


Was this on a new game after the latest update?
 
One more bug.
Myrcella Baratheon is unmarriagable. Even after I meet her in feast, proclaimed to be her admirer and she asked me to visit her, "attempt to visit lady" screen simply did not listed her as option. I assumed that Tywin is her guardian, but courtship info screen stated that her guardian is just some anonymous "her guardian".
 
produno said:
WolfWitness said:
Question: where do the mountain clan hideouts spawn? I keep getting a find bandit lair quest from Robb Stark and I have yet to find one. I pretty much combed through all the mountains and forests around Winterfell with no luck.


This was bugged, though fixed in the latest build (I will upload the dev build in a week or two).


Sumtingwong said:
produno said:
Ah your using freelancer. If you could post your rgl.log after its happened i can get the error and find where to start looking.

Ive done zero work on freelancer so these could be bugs from brytenwalda.

Starting new log file.
Version:  1.168

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: Intel(R) HD Graphics 4600
- Texture Memory: 4036 ( Available Texture Memory: 4014 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  A
Num Hints =  0
Setting Map Min X =  -225.000000
Setting Map Max X =  225.000000
Setting Map Min Y =  -252.000000
Setting Map Max Y =  252.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  5.000000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  10.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.500000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.350000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.300000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  textures_face_gen
Loading Resource  textures
Loading Module Resource  materials
Loading Module Resource  env_materials
Loading Module Resource  materials_face_gen
Loading Module Resource  OSP_Jaakko_Materials
Loading Resource  raw_materials
Loading Resource  barrier_primitives
Loading Resource  test
Loading Resource  shaders
Loading Resource  simple_primitives
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  pictures
Loading Module Resource  AWOIAF_pictures
Loading Resource  ui_server_filter
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Module Resource  particle_meshes
Loading Module Resource  particles_2
Loading Module Resource  core_ui_meshes
Loading Resource  ani_man_walk
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Loading Resource  ani_onehanded
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Loading Resource  ani_lady_stand
Loading Resource  ani_poses
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Loading Resource  ani_walk_lookingsides
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Loading Resource  town_houses_b
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Loading Module Resource  khayran_wall
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Loading Module Resource  theodosian_wall
Loading Module Resource  umayyad_castle
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Loading Module Resource  OSP_Italian_Props
Loading Module Resource  castle_z
Loading Module Resource  castle_props_stoun_1
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Loading Module Resource  castle_props_stoun_3
Loading Module Resource  la_grandmaster_tribal
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  sceneprops4
Loading Module Resource  OSP_new_rome
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Loading Resource  object_bodies
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Loading Resource  body_meshes
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Loading Resource  goods_meshes
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Loading Resource  heraldic_armors
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Loading Module Resource  AWOIAF_armours
Loading Module Resource  AWOIAF_ironborn_armour
Loading Module Resource  AWOIAF_wildlings
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Loading Module Resource  armour_pack
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Loading Resource  bride_dress
Loading Resource  fur_armors_a
Loading Module Resource  tunicalarga
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Loading Module Resource  tunicas3
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Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  AWOIAF_helmets
Loading Resource  deneme2
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Loading Module Resource  AWOIAF_misc_osp_armors
Loading Module Resource  AWOIAF_medievalhelmets
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
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Loading Resource  rock
Loading Module Resource  AWOIAF_weapons
Loading Module Resource  shields_large
Loading Resource  shields
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Loading Resource  weapons_f
Loading Resource  weapon_meshes_d
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Loading Resource  crossbows
Loading Resource  spear
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Loading Module Resource  Shields_round_medium
Loading Module Resource  shield_small_round
Loading Module Resource  bry_knives
Loading Module Resource  spears
Loading Resource  weapon_meshes_c
Loading Resource  horse_a
Loading Resource  grooming_horse
Loading Resource  horses_b
Loading Resource  arabian_horses
Loading Module Resource  animals
Loading Module Resource  horses
Loading Resource  scene_encounter_spot
Loading Module Resource  op_terrain_borders_b
Loading Resource  tree_f
Loading Module Resource  map_tree_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  OSP_Jaakko_Trees
Loading Module Resource  tree_e_meshes
Loading Module Resource  xtree_meshes_c
Loading Resource  skyboxes
Loading Module Resource  AWOIAF_skyboxes
Loading Resource  map_icon_meshes
Loading Resource  map_icons_b
Loading Module Resource  AWOIAF_map_icons
Loading Module Resource  floris_map_icons
Loading Resource  map_icons_c
Loading Module Resource  xtree_meshes_b
Loading Module Resource  iconos1
Loading Resource  instruments
Loading Resource  costumes_d
Loading Resource  khergit_lady_dress
Loading Resource  gauntlets_new
Loading Resource  interiors_arabian
Loading Resource  wb_mp_objects_a
Loading Module Resource  otrositems
Loading Module Resource  bows_and_arrows
Loading Module Resource  furandpaddedarmour
Loading Module Resource  colourfull_cloth_clothes
Loading Module Resource  forfreecities
Loading Module Resource  vikingarmour
Loading Module Resource  bry_byrnie_and_chainmail
Loading Module Resource  battlebanners
Loading Module Resource  bry_footwear
Loading Module Resource  bry_cloaks
Loading Module Resource  wedding_rings
Loading Module Resource  desnudos1
Loading Module Resource  sail
Loading Module Resource  bry_swords
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  bry_hoods
Loading Module Resource  tunicasyropavaria
Loading Module Resource  bry_helmets
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  variosadd
Loading Module Resource  rock_n_mountain_v3
Loading Module Resource  fantasy_scene_props
Loading Module Resource  snow_object_meshes
Loading Module Resource  snow_wooden_fort
Loading Module Resource  placeholder_armours
Loading Module Resource  weapons
Loading Module Resource  boots
Loading Module Resource  robes
Loading Module Resource  AWOIAF_religions
Loading Module Resource  standard_bearers
Loading Module Resource  AWOIAF_WFAS_Objects
Loading Module Resource  custom_missiles
Loading Module Resource  barf_skeletal_horse
Loading Module Resource  AWOIAF_items
Loading Module Resource  AWOIAF_xeno_armours
Loading Module Resource  AWOIAF_xeno_shields
Loading Module Resource  Tempered_mesh
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  85077
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
949 parties added.
launch complete.
SCRIPT ERROR ON OPCODE 1073742364: Invalid Troop ID: -1; LINE NO: 135:
At script: courtship_event_troop_court_lady. At script: courtship_event_troop_court_lady. SCRIPT ERROR ON OPCODE 540: Invalid Troop ID: -1; LINE NO: 136:
At script: courtship_event_troop_court_lady. At script: courtship_event_troop_court_lady. At script: courtship_event_troop_court_lady. SCRIPT ERROR ON OPCODE 1631: Invalid Party ID: -1; LINE NO: 3:
At Game Triggers trigger no: 45 consequences. At Game Triggers trigger no: 45 consequences. At Game Triggers trigger no: 45 consequences. vdt_regular_ffp discard_buffer()
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Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
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SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_join_commander_battle condition. At menu menu_world_map_soldier item mno_join_commander_battle condition. SCRIPT ERROR ON OPCODE 131: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_enter_town condition. At menu menu_world_map_soldier item mno_enter_town condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_commander condition. At menu menu_world_map_soldier item mno_commander condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_return_to_duty condition. At menu menu_world_map_soldier item mno_return_to_duty condition. SCRIPT ERROR ON OPCODE 1665: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_enter_town consequence. At menu menu_world_map_soldier item mno_enter_town consequence.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 11:
At Game Triggers trigger no: 34 conditions. At Game Triggers trigger no: 34 conditions. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_join_commander_battle condition. At menu menu_world_map_soldier item mno_join_commander_battle condition. SCRIPT ERROR ON OPCODE 131: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_enter_town condition. At menu menu_world_map_soldier item mno_enter_town condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_commander condition. At menu menu_world_map_soldier item mno_commander condition. SCRIPT ERROR ON OPCODE 1680: Invalid Party ID: -1; LINE NO: 0:
At menu menu_world_map_soldier item mno_return_to_duty condition. At menu menu_world_map_soldier item mno_return_to_duty condition. ERROR: Hash vector failed at index -1
Saving options...  OK!

Frame# : 26149 Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  149
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 0
use_vertex_shaders : 0
fake_reflections : 1
show_framerate : 0
use_ondemand_textures_ : 0
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 1366
display_height : 768
display_bits : 32
antialiasing : 8
sample_quality : 3
alpha2coverage : 1
force_vsync : 1
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 1
postfx_hdr : 2
postfx_autoexp : 1
flora_degrade_distance : 105.038200
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.178000
sound_volume : 0.548400
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 5
grass_density : 73
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 1
reduce_campaign_ai : 1
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.461500
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 5
gamma : 2.212700
character_detail : 0.796700
character_shadow_detail : 0.436400
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}

Closing log file... 

Thats all of it.


Was this on a new game after the latest update?
I was using the newest version of the mod yes, and the hotfix. if you want I can wait for the new build and start a new game and test it out again.
 
First - it is grate mod, love it.
But i can not complete "join the king beyond the wal" quest, cos Mans keep giving me that quest again and again. and he dont want take crows armor from me.
sorry for my poor english
 
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