DarkCore
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Taro8 said:I encountered problem with exporting file from blender to SMD.
I created new mesh and rigged it to skeleton in Blender (with was HARD) everything is fine and dandy:
However after I export this something weird happens and mesh is 100 times bigger then it should be, skeleton is fine:
The problem:
Comparison, that small body is how it should look:
I tried to resize mesh in Open BRF, but skeleton gets scaled to and this is what I get when I try to animate it:
Im sure this problem appears when model is exported from Blender to SMD, I want to know how can I fix this. Im not interested in solutions like paste rigging from other mesh and such, I want to know how to export properly from blender as I plan to use it more.
EDIT: I just tested and its not fault of script I had to mess up something with model
You are not using this topic's exporter, right? Because you are not exporting TRF files.
For a problem like that, there is two probability:
-Skeleton which you are using is not matching Mount & Blade 's skeleton system.
-SMD export making skeleton size broken & bigger.
So first information i need, how did you get this skeleton and how you know script working well.