Romainoir said:Hello, I didn't read all the discussion but I wanted to know if you plant o add a normalmap rendering in the next version ?
Yeah, that would be great.
Romainoir said:Hello, I didn't read all the discussion but I wanted to know if you plant o add a normalmap rendering in the next version ?
Swyter said:Exporta los modelos e impórtalos en un BRF nuevo. También puedes hacer Ctrl+C -> Ctrl+V para pasar materiales y ref. de texturas de uno a otro.
OpenBRF deja mucha flexibilidad para este tipo de cosas. Y además ahora lo tienes traducido...
Export the models and import it again in a new BRF. You can also do Ctrl+C -> Ctrl+V to move materials and texture refs. between resource files.
OpenBRF allows/lets us a lot of flexibility for this kind of stuff. And now you have it translated...
mtarini said:Thanks, swyter. Let me add, however, that between the "copy" and the "paste", you need to keep the openBRF window open.
I mean, mind step 4:
(1) open brf-file A,
(2) select whatever you want (e.g. a mesh, or even multiple things),
(3) Ctrl+C,
(4) open brf-file B, without closing OpenBRF
(5) Ctrl+V.
...and you moved the stuff from A to B.
Triangulate a modelSucubus said:I have same armors whit +6000 faces but in the game they apear flat and streched and long.
Sucubus said:One more question. I have same armors whit +6000 faces but in the game they appear flat and streched and long.
Have also you ticked the field "use always" or smthlikethat, while doing this?Mandible said:I already tried "open with" and finding the program. It just doesn't work.
mtarini said:It look like something dependent on Windows version, Service Pack included, or, who knows what went through bill gate's mind, maybe even where OpenBRF is installed (e.g. inside "program files" or not). In XP SP3, for example, what I describe above should just work (this is what MS says: [link]
OpenBRF should be just like any other program, I don't think this is an issue with it.
Just a matter of convincing your operative system that OpenBRF is the program to associate to "BRF" file extension.
How to achieve that is not something that has anything to do with the specific program itself, I think.
If you fix this with your OS, maybe let everybody else know by posting here.
Eg, just a test: try associating BRF files to any other program (say, notepad++), see if that program opens clicking on a brf file (it won't be able to read the BRF naturally), and after that see if you can then re-associate BRF files back to OpenBrf instead. Who knows, maybe this brings back Windows to its senses.
Yoshiboy said:God knows why, but lets not ask any more questions of windows.
Windows Registry Editor Version 5.00
OpenBRF RegPatch by Swyter
[HKEY_LOCAL_MACHINE\Software\Classes\.brf]
@=""
"FriendlyTypeName"="Mount&Blade Binary Resource File"
"PerceivedType"="Application"
[HKEY_LOCAL_MACHINE\Software\Classes\.brf\DefaultIcon]
@="C:\\Program Files\\OpenBRF\\openBrf.exe,0"
[HKEY_LOCAL_MACHINE\Software\Classes\.brf\shell]
[HKEY_LOCAL_MACHINE\Software\Classes\.brf\shell\open]
[HKEY_LOCAL_MACHINE\Software\Classes\.brf\shell\open\command]
@="\"C:\\Program Files\\OpenBRF\\openBrf.exe\" \"%1\""
Baltijec said:‘”Transfer rigging from a mesh to another: to transfer rigging from a rigged "exemplar" mesh to one or more target (usually non rigged) mesh
How to: (1)select one or more exemplar meshes, (2)copy [ctrl+C], (3)select one or more target mesh, (4)"edit" -> "paste rigging"”
I`m sorry-it don`t work.”Paste rigging” is a “gray line” and not active(Windows XP,Warband 1.132)
I`ts work like”rigged mesh copy”command and make only mesh copy.I try to do it on Open BRF 0,49…0.50…0.51. I make a helm LODs and can`t rigged it.There is my mistake?
Swyter said:It would be cool if you make the color previewable so I can really see the final result...