mtarini said:Swyter said:It would be cool if you make the color previewable so I can really see the final result...
You mean, it is not? Or it is the wrong color?
Unless something is wrong, OpenBRF is supposed to preview per-vertex color just fine already.
Only, there is no vertex painter in OpenBRF. You need to paint your meshes using some other appl, then export, then import in OpenBRF. If you see no vertex color in OpenBRF, then I'm afraid that means it didn't get there.
Not many mesh formats embed per-vertex color. e.g. "ply" does, but "obj" doesn't.
Nah, I'm saying while choosing the colors. The mesh should refresh with the currently selected color into the color picker dialog.
Now it's a 'guess the right combination before applies' game.