Fanks!Cruger said:It's made for 1.132, but should be 100% compatible with 1.134.
Fanks!Cruger said:It's made for 1.132, but should be 100% compatible with 1.134.
sergiogomes said:Hello everybody,
In the past, I played a lot the Europe 1200 mod for the first Mount&Blade and it's a great mod . Now, I'm interested in the warband's version, but I didn't see the Templars will be included. Is it right?
sergiogomes said:Do you mean they will be included in the future?
btw: Thanks again for this mod. It's the unique reason I play Mount&Blade.
Cèsar de Quart said:sergiogomes said:Do you mean they will be included in the future?
btw: Thanks again for this mod. It's the unique reason I play Mount&Blade.
Of course they will, but we still don't know how. And, certainly, you won't see Templars and Hospitallers fighting in Europe. You'll see the fighting infidels and pagans, maybe even heretics. But to have this properly, we need to implement religion and find a way to represent the Templar and Hospitaller orders. We haven't worked on that yet...
Take care!
Arrakhis said:I just read the stuff, is Tuetonic gonna included as well, and holy land? if holy land included u guys gonna put the drug maniac user err I mean hashashins right? =D
Cèsar de Quart said:Arrakhis said:I just read the stuff, is Tuetonic gonna included as well, and holy land? if holy land included u guys gonna put the drug maniac user err I mean hashashins right? =D
No faction or mercenary troop for the assassins. No permanent death. No ability to kill the lords.
Now, hiring the Assassins in Masyaf to scare the **** out of some lord, yes. But we're talking about actions in the Middle East. There were no assassins in Europe.
Revan Shan said:No faction for the assassins? Weren't they their own faction? With even like 2 castles...
Korinov said:Cèsar de Quart said:Arrakhis said:I just read the stuff, is Tuetonic gonna included as well, and holy land? if holy land included u guys gonna put the drug maniac user err I mean hashashins right? =D
No faction or mercenary troop for the assassins. No permanent death. No ability to kill the lords.
Now, hiring the Assassins in Masyaf to scare the **** out of some lord, yes. But we're talking about actions in the Middle East. There were no assassins in Europe.
Erm, well, no problem without professional 'guilds' of assassins in Europe, but haven't we talked about various scales of thugs depending on your renown level? I'm referring to the bandits that tend to ambush you alone in towns or villages.
I'm modder and I do quests for another game at the moment. I don't know if it's hard to make a quest for Mount&Blade. But, if it isn't, I would be interested in a quest featuring a templar helping a King in Europe and afterward going to the Holy land helping the order against the Saracens.Cèsar de Quart said:And, certainly, you won't see Templars and Hospitallers fighting in Europe. You'll see the fighting infidels and pagans, maybe even heretics. But to have this properly, we need to implement religion and find a way to represent the Templar and Hospitaller orders. We haven't worked on that yet...
Take care!
sergiogomes said:I'm modder and I do quests for another game at the moment. I don't know if it's hard to make a quest for Mount&Blade. But, if it isn't, I would be interested in a quest featuring a templar helping a King in Europe and afterward going to the Holy land helping the order against the Saracens.Cèsar de Quart said:And, certainly, you won't see Templars and Hospitallers fighting in Europe. You'll see the fighting infidels and pagans, maybe even heretics. But to have this properly, we need to implement religion and find a way to represent the Templar and Hospitaller orders. We haven't worked on that yet...
Take care!
sergiogomes said:Anyway, I need to learn how to make quests with the modding tool these next weeks . Afterward, I will have a better idea of what it is possible to do or not in Mount&Blade.
btw: My next posts about my storyline idea will be in the quest thread.