Custom Commander v1.230 update on 11/4/2010 (full source code is included)

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Ported to M&B V1.010.  :grin:

Download link for the patch V0.51 to V0.55:
http://files.filefront.com/My+mod+path+051+055rar/;12281987;/fileinfo.html
or
http://www.rayfile.com/en/files/c7c62819-acf8-11dd-84f6-0014221b798a/


Download link for V0.51 of my MOD(for V1.010):
http://files.filefront.com/EveryoneCanBeTheLeade051rar/;12201162;/fileinfo.html
or
http://www.rayfile.com/en/files/8484bf40-a664-11dd-bcc5-0014221b798a/
 
Updated.

Download link for V0.61 of my MOD(for V1.010/V1.011):
http://files.filefront.com/EveryoneCanBeTheLeader061rar/;12629367;/fileinfo.html
or
http://www.rayfile.com/files/d8485811-c818-11dd-99c8-0014221b798a/

I am very sorry that my English is not very well. The translation of the features and changelogs is not complete.  If you knows Chinses very well, you can go to the original thread to get complete details and the newest version in time:
http://bbs.mountblade.com.cn/viewthread.php?tid=42017&extra=page%3D1
 
widde said:
has anyone used the: disabling companion interaction tweak on this mod? if so plz tell me how :grin:

In newest version(V0.61), you can disable/enable companion interaction in the camp menu.
 
Sir Garon said:
Ok...I know the 1st post says something like this but let me get it straight.

Can you have companions act as lords and give them troops?
yes he has done that long time ago.
 
WilliamBerne said:
Sir Garon said:
Ok...I know the 1st post says something like this but let me get it straight.

Can you have companions act as lords and give them troops?
yes he has done that long time ago.


When I say "companions" I'm referring to the 16 companions in the game such as Rolf and Artimenner. So are you sure that you can have them form a patrol?
 
Sir Garon said:
WilliamBerne said:
Sir Garon said:
Ok...I know the 1st post says something like this but let me get it straight.

Can you have companions act as lords and give them troops?
yes he has done that long time ago.


When I say "companions" I'm referring to the 16 companions in the game such as Rolf and Artimenner. So are you sure that you can have them form a patrol?
who can be the one to lead troops exclude the player and the lords? of course I meant those companions too. Yes I'm pretty sure.
 
WilliamBerne said:
Sir Garon said:
WilliamBerne said:
Sir Garon said:
Ok...I know the 1st post says something like this but let me get it straight.

Can you have companions act as lords and give them troops?
yes he has done that long time ago.


When I say "companions" I'm referring to the 16 companions in the game such as Rolf and Artimenner. So are you sure that you can have them form a patrol?
who can be the one to lead troops exclude the player and the lords? of course I meant those companions too. Yes I'm pretty sure.

Well...there are mods that enable you to have troops in your party become lords but not the companions I'm talking about. So I think it's a valid question...(downloading) :grin:

EDIT: Yup...they can lead their own party. Sweeet!
 
Why did you remove the option to order your troops to attack without you?

Sometimes it is too troublesome to attack a small enemy with a massive force. (50 soldiers vs. 4 looters)
Or, if all of your companions and yourself are wounded, but you still have 50 soldiers, why do I have to run away? Why can't I just send my men into battle without me?

I think it was a useful feature. Please add it back in.
 
Fei Dao said:
Why did you remove the option to order your troops to attack without you?

Sometimes it is too troublesome to attack a small enemy with a massive force. (50 soldiers vs. 4 looters)
Or, if all of your companions and yourself are wounded, but you still have 50 soldiers, why do I have to run away? Why can't I just send my men into battle without me?

I think it was a useful feature. Please add it back in.

The option "Order your troops to attack without you." is always there, I didn't do any change of it, I just add a option to allow you reselect a unwounded companion as the commander for the coming battle. Then you can control this companion to fight, and the "player" which one you created will do as a npc for the moment.
 
The leader changing feature sounds most interesting...is there any chance of getting a light version without all of the other stuff? Perhaps in python form? I really really want to put that into my personal mod. I apologize if that's way too much to be asking for haha :razz:
 
I'm getting penalties to my skills: -1 to power draw, -1 to riding, and -2 to Horse Archery.  As I'm playing a horse archer, this is pretty painful.  I'm at 85% health, is it because I'm injured?  I've got 36 lbs of gear and athletics 2, am I too encumbered?  Or did I just apply one of the tweaks that doesn't play nice with the proficiency bonus scripts?

Edit: No, I didn't break anything, this is a feature that's been added since the changelogs were translated.  I'm using Google machine translation of the Chinese thread here
http://bbs.mountblade.com.cn/viewthread.php?tid=42017&extra=page%3D1
and what seems to be a subforum dedicated to this mod here
http://bbs.mountblade.com.cn/forumdisplay.php?fid=37&page=1

It seems a new (not savegame compatible) version was released today, so I'm having a hard time figuring out what features are in the last translated version and what ones are in the new (untranslated?) one.  In any case, here's my stab at translating the new feature list since the first post ITT.

- A fatigue system for PCs and companion NPCs.  Fatigue points come from elapsed time on the battlefield combined with encumbrance, plus a point for each kill.  Some skill, presumably first aid, will reduce fatigue by 6% of the fatique points earned in the last round of combat.  A yellow fatigue meter has been added under the health bar.  When you become completely exhausted, further fatigue points take away hitpoints instead.  "Physical skills" (Athletics? Ironflesh? Wound treatment?) help cure fatigue on the main map, and resting doubles that rate of recovery.  A report has been added to show the fatigue of each character.  Nothing so far on how much fatigue costs you how many skill points off what skill, although it seems from my example to be related to the skills you use in combat.

- Chel's morale system has been incorporated.  Pressing T in battle gives a report on health and morale of both sides' troops.  Y rallies troops that are wavering and has them close ranks.  U calls in reinforcements (I guess if your troops panic they aren't technically dead, so no help comes in even though you need it and this is a workaround)

- Bonus skills from proficiencies above the skill limit don't count, but some skills have had their cap raised to 15 instead of ten

- Armor can be deformed or destroyed on the battlefield

- Skill penalties for encumbrance

- "15. All soldiers can respond to long-range munitions once (only once)."  Huh?  Everyone gets one round of ranged weapon fire even if they don't have a ranged weapon?

- "17. 打晕players or 16NPC was after the loss or the current need to experience this level of 2% ~ 5% of the experience"  Another huh?

- Converting prisoners 50 times adds 1 to persuasion skill, up to a total of 5 bonus persuasion from this source

- Charisma adds 3 morale per point and adds a cap of 10 time charisma as a morale cap.  So at CHA 3 you get 9 morale bonus but your maximum morale is only 30.  I think.

- Weapon and Armor merchants can repair (remove negative prefixes from) gear (one prefix per 24 hours).  So cracked becomes rusty, rusty crude, and crude normal, for example.

- Taxes are automatically collected from all your fiefs

-Top-end troops that get enough experience get a further upgrade in the form of gear with good prefixes
 
rubik said:
Update to V0.69 .

Cool!.  I hope Google and I did a decent job on the feature log translation  :oops:  I think it works as an advertisement for the new version, but for documentation I'd rather someone who knows correct it.

I should mention, I've determined that the encumbrance penalties kick in at 30 lbs of gear and cost one power draw, 2 horse archery, and 2 riding.
 
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