I'm getting penalties to my skills: -1 to power draw, -1 to riding, and -2 to Horse Archery. As I'm playing a horse archer, this is pretty painful. I'm at 85% health, is it because I'm injured? I've got 36 lbs of gear and athletics 2, am I too encumbered? Or did I just apply one of the tweaks that doesn't play nice with the proficiency bonus scripts?
Edit: No, I didn't break anything, this is a feature that's been added since the changelogs were translated. I'm using Google machine translation of the Chinese thread here
http://bbs.mountblade.com.cn/viewthread.php?tid=42017&extra=page%3D1
and what seems to be a subforum dedicated to this mod here
http://bbs.mountblade.com.cn/forumdisplay.php?fid=37&page=1
It seems a new (not savegame compatible) version was released today, so I'm having a hard time figuring out what features are in the last translated version and what ones are in the new (untranslated?) one. In any case, here's my stab at translating the new feature list since the first post ITT.
- A fatigue system for PCs and companion NPCs. Fatigue points come from elapsed time on the battlefield combined with encumbrance, plus a point for each kill. Some skill, presumably first aid, will reduce fatigue by 6% of the fatique points earned in the last round of combat. A yellow fatigue meter has been added under the health bar. When you become completely exhausted, further fatigue points take away hitpoints instead. "Physical skills" (Athletics? Ironflesh? Wound treatment?) help cure fatigue on the main map, and resting doubles that rate of recovery. A report has been added to show the fatigue of each character. Nothing so far on how much fatigue costs you how many skill points off what skill, although it seems from my example to be related to the skills you use in combat.
- Chel's morale system has been incorporated. Pressing T in battle gives a report on health and morale of both sides' troops. Y rallies troops that are wavering and has them close ranks. U calls in reinforcements (I guess if your troops panic they aren't technically dead, so no help comes in even though you need it and this is a workaround)
- Bonus skills from proficiencies above the skill limit don't count, but some skills have had their cap raised to 15 instead of ten
- Armor can be deformed or destroyed on the battlefield
- Skill penalties for encumbrance
- "15. All soldiers can respond to long-range munitions once (only once)." Huh? Everyone gets one round of ranged weapon fire even if they don't have a ranged weapon?
- "17. 打晕players or 16NPC was after the loss or the current need to experience this level of 2% ~ 5% of the experience" Another huh?
- Converting prisoners 50 times adds 1 to persuasion skill, up to a total of 5 bonus persuasion from this source
- Charisma adds 3 morale per point and adds a cap of 10 time charisma as a morale cap. So at CHA 3 you get 9 morale bonus but your maximum morale is only 30. I think.
- Weapon and Armor merchants can repair (remove negative prefixes from) gear (one prefix per 24 hours). So cracked becomes rusty, rusty crude, and crude normal, for example.
- Taxes are automatically collected from all your fiefs
-Top-end troops that get enough experience get a further upgrade in the form of gear with good prefixes