anian
Recruit
(I am using a total overhaul mod, so it's possible that it could be causing it)
When the last settlement of a faction rebels (the faction consists of one clan and one mercenary clan), the IFaction (cast-able to Kingdom) object breaks (the IsEliminated property changes to true, and Leader property changes to null), so it ends up exploding in
TaleWorlds.CampaignSystem.CampaignBehaviors.RebellionsCampaignBehavior.CreateRebelPartyAndClan when trying to get the leader of the faction
When the last settlement of a faction rebels (the faction consists of one clan and one mercenary clan), the IFaction (cast-able to Kingdom) object breaks (the IsEliminated property changes to true, and Leader property changes to null), so it ends up exploding in
TaleWorlds.CampaignSystem.CampaignBehaviors.RebellionsCampaignBehavior.CreateRebelPartyAndClan when trying to get the leader of the faction