UniversalWolf
Sergeant
I would like more diplomacy options. Here's one example.
Suppose the Khergits take Grunwalder Castle from the Rhodoks at the start of the game (which happens fairly often). Then the player takes Grunwalder Castle from the Khergits (something I do fairly often). At some point, the Rhodoks may declare war on the player because they consider Grunwalder to belong to them. Instead of simply declaring war, the Rhodoks should send an embassy demanding the castle or else. The should perhaps be willing to allow the player to keep it as a fief if he agrees to join the Rhodoks, assuming the player has enough honor and renown.
Suppose the Khergits take Grunwalder Castle from the Rhodoks at the start of the game (which happens fairly often). Then the player takes Grunwalder Castle from the Khergits (something I do fairly often). At some point, the Rhodoks may declare war on the player because they consider Grunwalder to belong to them. Instead of simply declaring war, the Rhodoks should send an embassy demanding the castle or else. The should perhaps be willing to allow the player to keep it as a fief if he agrees to join the Rhodoks, assuming the player has enough honor and renown.